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Evaluating the User Experience (UX) of Playful Interactive Learning Interfaces with Children

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Presentation in the 6th International Conference on Applied Human Factors and Ergonomics #AHFE2015 in Las Vegas, Nevada, USA on July 30, 2015. The research project was conducted in Riyadh, Saudi Arabia with a sample of 60+ elementary school children during the User Acceptance evaluations for the Mawhiba.org portal (أصيل ورسيل)

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Evaluating the User Experience (UX) of Playful Interactive Learning Interfaces with Children

  1. 1. Evaluating the User Experience of Playful Interactive Learning Interfaces with Children Evaluating the User Experience of Playful Interactive Learning Interfaces with Children Asma Alhussayen, Wea’am Alrashed Evi Mansour, Areej Al-Wabil Software Engineering Department College of Computer and Information Sciences King Saud University (KSU) Prince Sultan University (PSU) Riyadh, Saudi Arabia Riyadh, Saudi Arabia
  2. 2. Outline  Introduction  Exploratory Study  Results  Conclusion
  3. 3. Introduction
  4. 4. Motivation ➜ Increased access to the internet ➜ School curriculum ➜ Design of Arabic interfaces on websites
  5. 5. Contribution ➜ Exploratory Study  Evaluate the momentary UX ➜ Explore the factors affecting children’s experience of playful learning websites
  6. 6. Exploratory Study in Saudi Schools
  7. 7. Participants • Five Sessions in 2 days • 64 female students • Grades 1 - 6 • Self-reported experience in using computers and browsing the web 21 Age 7&8 7 14 12 10
  8. 8. Materials
  9. 9. Materials A questionnaire of 18 questions to assess: o Registration process o Sound effects o Favorite sections o Overall satisfaction
  10. 10. Procedure Briefing Explore and answer questionnaire Describe experience on sticky notes o School’s computer lab o Two observers o Five separate sessions Session flow:
  11. 11. Feedback Categorization Negative ➜ Smileyometer feedbacks  Angry, scared and sad ➜ Sticky notes feedback:  comments that describe boredom Positive ➜ Smileyometer feedback:  Excited, happy and indifference ➜ Sticky notes feedback:  comments that describe enjoyment
  12. 12. Results
  13. 13. Observation Results ➜ Session duration varied according to age ➜ Overall enjoyment with the experience ➜ Frustration with website registration process
  14. 14. Survey Results Younger children (N = 31) Older children (N = 33) Age 7&8 (N = 21) Age 9 (N = 10) Age 10 (N = 12) Age 11 (N = 14) Age 12 (N = 7) (+) (-) (+) (-) (+) (-) (+) (-) (+) (-) My skills 5.04 0.00 2.61 0.00 3.04 0.05 3.65 0.05 1.70 0.00 My stories 5.57 0.00 3.17 0.00 3.78 0.00 3.78 0.00 1.65 0.00 My family 5.04 0.00 2.61 0.00 3.04 0.05 3.65 0.05 1.70 0.00 My diary 4.65 0.10 2.35 0.00 2.83 0.14 3.13 0.05 1.48 0.00 My games 5.04 0.05 2.09 0.14 2.74 0.00 3.13 0.10 1.43 0.05 My hobbies 3.35 0.05 2.57 0.00 3.09 0.00 2.74 0.14 1.74 0.00
  15. 15. ➜ Positive 73% positive comments ➜ Negative 24% negative comments Sticky notes results
  16. 16. Conclusion
  17. 17. Kids were eager to complement Gender-bias.. participants were all girls More time for free-browsing to explore different parts of the portal Study limitations
  18. 18. Design for a playful UX.. ➜ Less complicated registration process ➜ Website content variation according to age ➜ Voice instructions and feedback for engagement ➜ Varying difficulty levels
  19. 19. Evaluating the User Experience of Playful Interactive Learning Interfaces with Children Asma Alhussayen, Wea’am Alrashed Evi Mansour, Areej Al-Wabil Software Engineering Department College of Computer and Information Sciences King Saud University (KSU) Prince Sultan University (PSU) Riyadh, Saudi Arabia Riyadh, Saudi Arabia

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