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Gamification Highlights of 2016

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A collection of some of the most relevant publications and news of 2016 related to Gamification -- from the point of view of an HCI researcher.
Note: all the slides have links to the publications; if they are not working on SlideShare, please download the PDF file.

Published in: Science

Gamification Highlights of 2016

  1. 1. GAMIFICATION HIGHLIGHTS OF 2016 Gustavo F. Tondello December, 2016 Photo: Game Night by Randy Robertson (CC BY 2.0)
  2. 2. What is Gamification? An Introduction to Gamification in Human-Computer Interaction What is Gamification anyway? (with video)
  3. 3. Hexad User Types Validation The Gamification User Types Hexad Scale Image credit: HCI Games Group
  4. 4. Gameful Design How to gamify? A method for designing gamification Target Gamification – My Top 9 Gamification Elements Image credit: Gamified UK
  5. 5. CHI PLAY 2016 12 Findings for Gamification from CHI PLAY 2016 Jamie Madigan’s 30 Ideas Keynote at CHI PLAY 2016 Image credit: HCI Games Group
  6. 6. Gamification World Congress Feminine gamification viewpoint: reflections from a host GWC16 – Well That Just Happened! Image credit: Gamified UK
  7. 7. Health Gamification Research Gamification for health and wellbeing: A systematic review of the literature Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps Photo: It's Never Too Late to Create Healthy Habits by Army Medicine (CC BY 2.0)
  8. 8. Gamification of Education How do students differ in gamified education? 2016 Reflections on Games and Gamification for Learning Photo: Educational games in Balaka by Book Aid International (CC BY-NC-ND 2.0)
  9. 9. Funding for Gamification Companies Octalysis Prime campaign exceeds $ 50k on funding GamEffective raises $7 million to gamify worker performance Image credit: GamEffective
  10. 10. Photo: A Board Game by Karen Borter (CC BY-ND 2.0)

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