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Forest to Frigate: Exhibit Interactive for the
USS Constitution Museum
DESIGN DOCUMENT
GAME GOAL:
Control boatbuilding variables: LENGTH, WIDTH, GUNPOWER and see how it affects your ship
AUDIENCE:
In-gallery game for kids and families
LENGTH OF GAMEPLAY:
Unlimited time for building, 3 minutes for battle mode
WIN:
This is still in discussion, options are:
• Tallies of total hits and damage sent to your screen
• Message to compare with other players.
• Congrats messages-- you’re a “dreaded pirate, decent sailor, admiral”
• Amount of time you keep your boat sailing
LOSE
• Sink your boat at launch
• Get shot enough that your boat sinks
• Sail off the bottom of the screen (time out)
GENERAL PROJECT GUIDELINES
MAP
START
PLAYER 1
PLAYER 2
PLAYER 3
SET LENGTH,
WIDTH, GUNPOWER LAUNCH!!
POOR DESIGN:
SINK!
GOOD DESIGN:
SAIL!
LAUNCH!!
LAUNCH!!
SHIPS BATTLE IN
THE WATER.
CONTINUE PLAYING
UNTIL YOUR SHIP IS
SUNK
START
START
SET
SET
POOR
POOR
GOOD
GOOD
1. Approach the table. “Bot ships” auto- sail on large screen,
small screen says “BUILD YOUR SHIP!”
BEGIN
BUILD YOUR
SHIP!
START
2. Tap START to begin building
BEGIN
3. Screen begins with default settings for length, width and
guns. Adjust variables to change your ship
BUILD
4. Player is alerted when ship parameters match that of an
existing historic ship
BUILD
This ship is
similar to the
USS
Constitution!
5.Speed, Displacement and Firepower are automatically
adjusted below
BUILD
6. Players can “Build” their ships for an unlimited amount of
time before they choose to tap “LAUNCH”. The build phase is
not timed in any way.
BUILD
Do you want one dial and players will tap the screen to decide
which parameter it controls or three individual dials?
QUESTION:
Tap to control
parameters
One dial
Three Dials
How would we like to deal with unseaworthy ships? We can:
Warn the player that this ship will sink and not allow launch (kind but no fun)
No warning, wait until the ship launches and sink it (not kind but amusing)
Sink the ship in the “design” phase and return it to default parameters (somewhere in between)
QUESTION:
7. Tap LAUNCH (or hit LAUNCH button) to end the building
phase and begin the battle phase
LAUNCH
8. At LAUNCH, ships are released into the “open water” from
the bottom of the screen. The water is populated with other
players’ ships and Bot (NPC) ships.
LAUNCH
9. Wind comes from the west. Move the buttons (or knobs) to
tack around the screen. Ships stop when they’re “at irons”.
After 3 minutes of battle, your boat will be gradually blown off-
screen
LAUNCH
10. Press FIRE to fire on another boat. Boats take 10 seconds
to reload before they can fire again. “Life bar” below the boat
shows how they’re doing
LAUNCH
LAUNCH
11. Crashes do damage to both boats.
12. When a boat has full damage, it sinks
LAUNCH
13. Large boats can give and take more damage but move
and turn extremely slowly. Small boats give and take minimal
damage but can out-maneuver large boats.
LAUNCH
14. Game ends when your boat goes off the board
LAUNCH
How would we like to “score” the game? We can:
Give a tally of shots fired, ships sunk, damage taken and award it a “score”
Give them a score for the amount of time they were able to stay alive
Give players “huzzah” messages and assign them a type of naval tactic (your ship was fast and
nimble, you’re a sloop like the X, which fought in X)
Give them a simple “Game Over”
QUESTION:
HUZZAAH! 60/100 POINTS
YOU’RE A BRIGADIER!
BOATS HIT: 3
SHOTS FIRED: 30
LONGEVITY: 1.30 min
BUILD YOUR
SHIP!
START
Screen returns to original “resting” phase waiting for a new
build phase.
FINISH

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Uss constitution design doc

  • 1. Forest to Frigate: Exhibit Interactive for the USS Constitution Museum DESIGN DOCUMENT
  • 2. GAME GOAL: Control boatbuilding variables: LENGTH, WIDTH, GUNPOWER and see how it affects your ship AUDIENCE: In-gallery game for kids and families LENGTH OF GAMEPLAY: Unlimited time for building, 3 minutes for battle mode WIN: This is still in discussion, options are: • Tallies of total hits and damage sent to your screen • Message to compare with other players. • Congrats messages-- you’re a “dreaded pirate, decent sailor, admiral” • Amount of time you keep your boat sailing LOSE • Sink your boat at launch • Get shot enough that your boat sinks • Sail off the bottom of the screen (time out) GENERAL PROJECT GUIDELINES
  • 3. MAP START PLAYER 1 PLAYER 2 PLAYER 3 SET LENGTH, WIDTH, GUNPOWER LAUNCH!! POOR DESIGN: SINK! GOOD DESIGN: SAIL! LAUNCH!! LAUNCH!! SHIPS BATTLE IN THE WATER. CONTINUE PLAYING UNTIL YOUR SHIP IS SUNK START START SET SET POOR POOR GOOD GOOD
  • 4. 1. Approach the table. “Bot ships” auto- sail on large screen, small screen says “BUILD YOUR SHIP!” BEGIN
  • 5. BUILD YOUR SHIP! START 2. Tap START to begin building BEGIN
  • 6. 3. Screen begins with default settings for length, width and guns. Adjust variables to change your ship BUILD
  • 7. 4. Player is alerted when ship parameters match that of an existing historic ship BUILD This ship is similar to the USS Constitution!
  • 8. 5.Speed, Displacement and Firepower are automatically adjusted below BUILD
  • 9. 6. Players can “Build” their ships for an unlimited amount of time before they choose to tap “LAUNCH”. The build phase is not timed in any way. BUILD
  • 10. Do you want one dial and players will tap the screen to decide which parameter it controls or three individual dials? QUESTION: Tap to control parameters One dial Three Dials
  • 11. How would we like to deal with unseaworthy ships? We can: Warn the player that this ship will sink and not allow launch (kind but no fun) No warning, wait until the ship launches and sink it (not kind but amusing) Sink the ship in the “design” phase and return it to default parameters (somewhere in between) QUESTION:
  • 12. 7. Tap LAUNCH (or hit LAUNCH button) to end the building phase and begin the battle phase LAUNCH
  • 13. 8. At LAUNCH, ships are released into the “open water” from the bottom of the screen. The water is populated with other players’ ships and Bot (NPC) ships. LAUNCH
  • 14. 9. Wind comes from the west. Move the buttons (or knobs) to tack around the screen. Ships stop when they’re “at irons”. After 3 minutes of battle, your boat will be gradually blown off- screen LAUNCH
  • 15. 10. Press FIRE to fire on another boat. Boats take 10 seconds to reload before they can fire again. “Life bar” below the boat shows how they’re doing LAUNCH
  • 16. LAUNCH 11. Crashes do damage to both boats.
  • 17. 12. When a boat has full damage, it sinks LAUNCH
  • 18. 13. Large boats can give and take more damage but move and turn extremely slowly. Small boats give and take minimal damage but can out-maneuver large boats. LAUNCH
  • 19. 14. Game ends when your boat goes off the board LAUNCH
  • 20. How would we like to “score” the game? We can: Give a tally of shots fired, ships sunk, damage taken and award it a “score” Give them a score for the amount of time they were able to stay alive Give players “huzzah” messages and assign them a type of naval tactic (your ship was fast and nimble, you’re a sloop like the X, which fought in X) Give them a simple “Game Over” QUESTION: HUZZAAH! 60/100 POINTS YOU’RE A BRIGADIER! BOATS HIT: 3 SHOTS FIRED: 30 LONGEVITY: 1.30 min
  • 21. BUILD YOUR SHIP! START Screen returns to original “resting” phase waiting for a new build phase. FINISH