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Insights into cinematic VR - © 2015 by www.GordonsArca.de 1
Chuck Ian Gordon
Immersed Europe
3rd/4th of September 2015
Mur...
Insights into cinematic VR - © 2015 by www.GordonsArca.de 2
Gordon's Arcade:Gordon's Arcade: we create amazing science fic...
Insights into cinematic VR - © 2015 by www.GordonsArca.de 3
YOUR MISSION:
MAKE THE GREATEST
CINEMATIC VR MOVIE
OF ALL TIME...
Insights into cinematic VR - © 2015 by www.GordonsArca.de 4
Insights into cinematic VR - © 2015 by www.GordonsArca.de 5
Insights into cinematic VR - © 2015 by www.GordonsArca.de 6
LevelsLevels
Insights into cinematic VR - © 2015 by www.GordonsArca.de 7
Insights into cinematic VR - © 2015 by www.GordonsArca.de 8
Insights into cinematic VR - © 2015 by www.GordonsArca.de 9
I want to make the greatestI want to make the greatest
VR movi...
Insights into cinematic VR - © 2015 by www.GordonsArca.de 10
- screen version + VR version- screen version + VR version
= ...
Insights into cinematic VR - © 2015 by www.GordonsArca.de 11
Which stories work with VR?
Which limitations apply?
Insights into cinematic VR - © 2015 by www.GordonsArca.de 12
Story check: Lacking:
importance, passion,
fun, tension, myth...
Insights into cinematic VR - © 2015 by www.GordonsArca.de 13
Story check: story is:
great, important,
VR-responsible.
Movi...
Insights into cinematic VR - © 2015 by www.GordonsArca.de 14
Insights into cinematic VR - © 2015 by www.GordonsArca.de 15
 VR is not just headsetsVR is not just headsets
 Tech+stand...
Insights into cinematic VR - © 2015 by www.GordonsArca.de 16
 VR is not just headsetsVR is not just headsets
 Tech+stand...
Insights into cinematic VR - © 2015 by www.GordonsArca.de 17
 VR is not just headsetsVR is not just headsets
 Tech+stand...
Insights into cinematic VR - © 2015 by www.GordonsArca.de 18
 VR is not just headsetsVR is not just headsets
 Tech+stand...
Insights into cinematic VR - © 2015 by www.GordonsArca.de 19
Insights into cinematic VR - © 2015 by www.GordonsArca.de 20
To get this resultTo get this result
you need to...you need t...
Insights into cinematic VR - © 2015 by www.GordonsArca.de 21
- Hide the crew physically or- Hide the crew physically or
- ...
Insights into cinematic VR - © 2015 by www.GordonsArca.de 22
Insights into cinematic VR - © 2015 by www.GordonsArca.de 23
 User testing (unpredictable VR behaviour)User testing (unpr...
Insights into cinematic VR - © 2015 by www.GordonsArca.de 24
Insights into cinematic VR - © 2015 by www.GordonsArca.de 25
YOU WIN!YOU WIN!
keep in mind...keep in mind...
Insights into cinematic VR - © 2015 by www.GordonsArca.de 26
YOU WIN!YOU WIN!
keep in mind...keep in mind...
standards are...
Insights into cinematic VR - © 2015 by www.GordonsArca.de 27
GAME OVERGAME OVER
Stay in touch...Stay in touch...
Anybody w...
Insights into cinematic VR - © 2015 by www.GordonsArca.de 28
We are virtual reality (VR) storytellers specialized in immer...
Insights into cinematic VR - © 2015 by www.GordonsArca.de 29
www.GordonsArca.dewww.GordonsArca.de andand www.3futurez.comw...
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Insights into Cinematic VR

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Presentation of Gordon's Arcade on Insights into cinematic VR at the IMMERSED EUROPE, September 4th 2015 in Murcia, Spain. Gives insights into the stages of VR movie making ranging from raising money to post production.

Insights into Cinematic VR

  1. 1. Insights into cinematic VR - © 2015 by www.GordonsArca.de 1 Chuck Ian Gordon Immersed Europe 3rd/4th of September 2015 Murcia, Spain
  2. 2. Insights into cinematic VR - © 2015 by www.GordonsArca.de 2 Gordon's Arcade:Gordon's Arcade: we create amazing science fiction VR MOVIES.we create amazing science fiction VR MOVIES. currently working on:currently working on: thethe 3futurez holodeck musical3futurez holodeck musical www.3futurez.comwww.3futurez.com thethe book:book: www.cinematic-vr-formula.comwww.cinematic-vr-formula.com
  3. 3. Insights into cinematic VR - © 2015 by www.GordonsArca.de 3 YOUR MISSION: MAKE THE GREATEST CINEMATIC VR MOVIE OF ALL TIMES AND EARN LOTS OF MONEY
  4. 4. Insights into cinematic VR - © 2015 by www.GordonsArca.de 4
  5. 5. Insights into cinematic VR - © 2015 by www.GordonsArca.de 5
  6. 6. Insights into cinematic VR - © 2015 by www.GordonsArca.de 6 LevelsLevels
  7. 7. Insights into cinematic VR - © 2015 by www.GordonsArca.de 7
  8. 8. Insights into cinematic VR - © 2015 by www.GordonsArca.de 8
  9. 9. Insights into cinematic VR - © 2015 by www.GordonsArca.de 9 I want to make the greatestI want to make the greatest VR movie of all times.VR movie of all times. Please fund my project.Please fund my project. Nobody did before.Nobody did before. Very risky to flop.Very risky to flop. ROI guarantee?!ROI guarantee?!
  10. 10. Insights into cinematic VR - © 2015 by www.GordonsArca.de 10 - screen version + VR version- screen version + VR version = 1.5 x shooting/work/costs= 1.5 x shooting/work/costs - budget splitting ratios change- budget splitting ratios change - VR analytics revenue stream- VR analytics revenue stream - crowd funding enrichment- crowd funding enrichment (build fan base first)(build fan base first) ...sounds...sounds reasonable...reasonable... ...Deal!...Deal!
  11. 11. Insights into cinematic VR - © 2015 by www.GordonsArca.de 11 Which stories work with VR? Which limitations apply?
  12. 12. Insights into cinematic VR - © 2015 by www.GordonsArca.de 12 Story check: Lacking: importance, passion, fun, tension, mythology Movie: failed, VR: failed
  13. 13. Insights into cinematic VR - © 2015 by www.GordonsArca.de 13 Story check: story is: great, important, VR-responsible. Movie: good, VR: good recommended reading (not VR):recommended reading (not VR): Christopher Vogler: The writer's journeyChristopher Vogler: The writer's journey
  14. 14. Insights into cinematic VR - © 2015 by www.GordonsArca.de 14
  15. 15. Insights into cinematic VR - © 2015 by www.GordonsArca.de 15  VR is not just headsetsVR is not just headsets  Tech+standards evolveTech+standards evolve  focus on intermediatefocus on intermediate resultsresults recommended reading (standard pipeline, not VR):recommended reading (standard pipeline, not VR): Renee Dunlop: Production Pipeline Fundamentals for Film and GamesRenee Dunlop: Production Pipeline Fundamentals for Film and Games
  16. 16. Insights into cinematic VR - © 2015 by www.GordonsArca.de 16  VR is not just headsetsVR is not just headsets  Tech+standards evolveTech+standards evolve  focus on intermediatefocus on intermediate resultsresults  VR headsetsVR headsets  lightfield technologylightfield technology  stereo digital fulldomesstereo digital fulldomes  hopefully re-fitted 3d cinemashopefully re-fitted 3d cinemas (inverse Disney DISH (digital(inverse Disney DISH (digital immersive showroom)immersive showroom)  fairy-lights floating touchablefairy-lights floating touchable plasma hologramplasma hologram  conclusion: Nobody knows whatconclusion: Nobody knows what will be there in 5-10 years.will be there in 5-10 years.
  17. 17. Insights into cinematic VR - © 2015 by www.GordonsArca.de 17  VR is not just headsetsVR is not just headsets  Tech+standards evolveTech+standards evolve  focus on intermediatefocus on intermediate resultsresults  Main option #1: Pre-render (+/-)Main option #1: Pre-render (+/-)  Main option #2: dynamicMain option #2: dynamic generation by game engine (+/-)generation by game engine (+/-)  Main option #3: hybridMain option #3: hybrid approaches (nozon.com ,approaches (nozon.com , unity3D including pre-rendered)unity3D including pre-rendered) => LightField important in future.=> LightField important in future.  One first simple standard:One first simple standard: Google Jump + stereo 360Google Jump + stereo 360 format on Youtubeformat on Youtube
  18. 18. Insights into cinematic VR - © 2015 by www.GordonsArca.de 18  VR is not just headsetsVR is not just headsets  Tech+standards evolveTech+standards evolve  focus on intermediatefocus on intermediate resultsresults  keep intermediate results forkeep intermediate results for future formats (depth information,future formats (depth information, 3d assets, animation – freeze3d assets, animation – freeze more parts of your productionmore parts of your production pipeline)pipeline)  = +costs for doc, storage.= +costs for doc, storage. Chance to repeat revenues.Chance to repeat revenues.  For pre-renders you canFor pre-renders you can calculate the max. necessarycalculate the max. necessary resolution (retina sees 60 pixelsresolution (retina sees 60 pixels per degree – don't forget antiper degree – don't forget anti aliasing and possibly light fieldaliasing and possibly light field applications (zooming).applications (zooming).
  19. 19. Insights into cinematic VR - © 2015 by www.GordonsArca.de 19
  20. 20. Insights into cinematic VR - © 2015 by www.GordonsArca.de 20 To get this resultTo get this result you need to...you need to...
  21. 21. Insights into cinematic VR - © 2015 by www.GordonsArca.de 21 - Hide the crew physically or- Hide the crew physically or - hide them digitally- hide them digitally (track, match, blend)(track, match, blend) - or create many things- or create many things completely in 3Dcompletely in 3D (actor scanning, rigging,(actor scanning, rigging, mocap/animating)mocap/animating) - Tip: use VR for preproduction- Tip: use VR for preproduction recommended reading (not VR):recommended reading (not VR): Steve Katz: Film Directing Shot by ShotSteve Katz: Film Directing Shot by Shot
  22. 22. Insights into cinematic VR - © 2015 by www.GordonsArca.de 22
  23. 23. Insights into cinematic VR - © 2015 by www.GordonsArca.de 23  User testing (unpredictable VR behaviour)User testing (unpredictable VR behaviour)  spatial sound, air, temperature, ...spatial sound, air, temperature, ...  placing or removing an avatarplacing or removing an avatar  Placing Frames of reference (cockpits...)Placing Frames of reference (cockpits...)  moving cam, horizon, zooming, panning, trackingmoving cam, horizon, zooming, panning, tracking  guiding the eye, cutting in VR, behind tree trunk, ...guiding the eye, cutting in VR, behind tree trunk, ...  VR uncanny valley effectVR uncanny valley effect
  24. 24. Insights into cinematic VR - © 2015 by www.GordonsArca.de 24
  25. 25. Insights into cinematic VR - © 2015 by www.GordonsArca.de 25 YOU WIN!YOU WIN! keep in mind...keep in mind...
  26. 26. Insights into cinematic VR - © 2015 by www.GordonsArca.de 26 YOU WIN!YOU WIN! keep in mind...keep in mind... standards are necessary andstandards are necessary and evolve fast.evolve fast. meanwhile focus onmeanwhile focus on intermediate results to stayintermediate results to stay open and flexible.open and flexible. VR as part of completely newVR as part of completely new mass market technology stackmass market technology stack gives usgives us GREAT POWERGREAT POWER andand GREAT RESPONSIBILITYGREAT RESPONSIBILITY..
  27. 27. Insights into cinematic VR - © 2015 by www.GordonsArca.de 27 GAME OVERGAME OVER Stay in touch...Stay in touch... Anybody who wants to share his/herAnybody who wants to share his/her experience and mutually benefitexperience and mutually benefit from our first steps in vr movie makingfrom our first steps in vr movie making is welcome.is welcome. Let's make VR movies a success!Let's make VR movies a success!
  28. 28. Insights into cinematic VR - © 2015 by www.GordonsArca.de 28 We are virtual reality (VR) storytellers specialized in immersive science fiction (including augmented and mixed reality (VR/AR/MR). If you want: to excite your audience by turning a scifi story from 60 seconds up to 90 minutes into a great 3d animated VR movie We can: a) enrich your story, make it emotional touching and believable b) turn it into virtual, augmented, mixed reality plus a 3D screen version c) Help you with your 3D production pipeline as part of large scale projects. We create amazing science fiction VR MOVIES
  29. 29. Insights into cinematic VR - © 2015 by www.GordonsArca.de 29 www.GordonsArca.dewww.GordonsArca.de andand www.3futurez.comwww.3futurez.com andand www.GameW0rldz.comwww.GameW0rldz.com 3futurez3futurezTMTM , GameW0rldz, GameW0rldzTMTM and Gordon's Arcadeand Gordon's ArcadeTMTM and their logos are trademarks of Goand their logos are trademarks of Gordon's Arcaderdon's Arcade ;; Titelschutz accord. to Titelschutzanzeiger 03.2012Titelschutz accord. to Titelschutzanzeiger 03.2012 Story:Story: © by Chuck Ian Gordon, Gordon's Arcade© by Chuck Ian Gordon, Gordon's Arcade 3D modeling:3D modeling: Fabian Schempp, Chuck Ian Gordon, David McDermottFabian Schempp, Chuck Ian Gordon, David McDermott Images:Images: All postprocessing and all unmentioned work except public domain: © Chuck Ian GordonAll postprocessing and all unmentioned work except public domain: © Chuck Ian Gordon Title image (Natasha Angel with 3 planets): © Chuck Ian Gordon,Title image (Natasha Angel with 3 planets): © Chuck Ian Gordon, © Tobias Roetsch - www.gtgraphics.de, © #23733237 CHEN, PAO-CHIN – fotolia.com.© Tobias Roetsch - www.gtgraphics.de, © #23733237 CHEN, PAO-CHIN – fotolia.com. Main Font proudly purchased from Kevin Christopher:Main Font proudly purchased from Kevin Christopher: http://www.kcfonts.com/2011/12/my-girl-is-retro-font.htmlhttp://www.kcfonts.com/2011/12/my-girl-is-retro-font.html All other trademarks used and not mentioned belong to their trademark holdersAll other trademarks used and not mentioned belong to their trademark holders creditscredits

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