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Nohi -  1. Area south of the Dragon Graveyard or Island in center of lake south of Ascantha (night) Orrid – Southeast of Emppychu Spike -  Area west of Red's house, west of the mountain range.  Dolldrums – East of Empycchu Brontes -  West of Empycchu, east of the poison marsh  Clio - Small island west of Empycchu, northwest of the poison marsh  Nightwing -  I shaped island east of Empycchu (night) Tori - North of Empycchu or Southwest of Empycchu, south of the small lake.  -------------------- This is kind of a nice place to stop off and take a break. You'll find Tryan Gully on the southeastern continent. From the centre of the continent go west and you'll see an island that kind of looks like it's in the "mouth" of the continent. On the eastern side of this island there is a bridge that connects it to Tryan Gully. Tryan Gully is a place where humans, elves and monsters live in peace and harmony. It's also a place to shop and find some new items, so it's a great place for everyone! Cross the bridge leading into town. Head through the purple drapes on the other side. Break all of the barrels on your right (the way Trode breaks barrels is hardcore) to get a MINI-MEDAL and an ELFIN ELIXIR. The barrel behind the bar has an extremely rare SLIME CROWN inside of it. Make sure to hang onto that treasure. Descend down the stairs and check the bookshelves on the opposite side from the bank to learn the recipe: "Highly-Strung Cheese = Super Spicy Cheese + Cold Cheese + Rock Salt." Check out the various shops they have here down the stairs again. Leave this place through the upstairs exit and head across the walkway to the second bridge on the other side. There is an elf girl in this place named Raya. Speak with her and agree to help her out. In doing so she will allow you to have the treasures of the gully. Return to the building which had all the shops and take the downstairs outside this time. The room you reach at the end here is the treasure room. Open up all the chests to acquire the DARKTREE LEAF and STAFF OF ANTIMAGIC. Break all the barrels to get a piece of PREMIUM MOULD and a SEED OF DEFENCE. Inside the pots you'll get both a MINI-MEDAL and a YGGDRASIL DEW. That's about everything that you can do in this place. At this point we will now be venturing to the final areas of the game. While it is still possible to continue playing even after the game is over, now is still a good time to make sure you've upgraded your equipment and collected everything you want for the end. Leave Tryan Gully and use the Godbird's Stone. Fly only a tiny bit east of Tryan Gully. In the forested region between the mountains east of Tryan Gully there is an area where you can land. It's difficult to describe but there aren't exactly a lot of places to land around. If you find a large blue cyclops then you're in the exact right place. In that area there is a treasure chest containing MINI-MEDAL. Get to the world map and use the Darktree Leaf that you found here in Tryan Gully. What it will do is put a leaf icon on the world map for you. This icon is the location of the evil demon dog Sir Leopold who is flying around the sky. Get on your Godbird and locate Sir Leopold. When you find him start to make chase. He'll automatically lead you to the High Priest's.  ------------------- Land your bird and enter the Priest's Residence. There will be a quick scene when you land and then you are able to go inside. Head up the stairs at the front of the house and speak with Sir Leopold in the priest's office. Following the battle it's mostly just various scenes with different characters. I won't bother to detail or spoil any of it. Suffice to say you'll eventually have control of your character and virtually nowhere to go. Speak to everyone in the cell along with you and then approach the gate. Your character should fall asleep for the night. In the morning, once again go from person to person talking to everybody to continue the game. Eventually you will obviously get out of the prison. At that point you need to get back on your bird and head for the Holy Isle of Neos. Neos is on the barren rocky island that is located just a little bit south from the exact centre of your world map. It's pretty obvious to find with the large stone statue sticking out of it. Before you actually enter the town however, land just east of it. On the northeast corner of this island you will find a treasure chest that contains a phail of MAGIC WATER. Next head directly south to the southeastern part of the island and run up the gradual slope to reach the top of this hill down here. There's a treasure chest at the top that contains am AGILITY RING. Now that you've got these make your way to the city.  --------------- Turn left when you first get into town and visit the inn which should be right in front of you. There are a couple of barrels in there, one of which holds a SEED OF MAGIC. Around behind the inn there is a peddler man who is selling a few items out of his bag. Head inside the house just north of the item peddler and break the two barrels to get a phail of HOL WATER. There's a CHIMAERA WING and 16 GOLD COINS inside the pots here as well. Check the back of the house to find a secret ladder leading upstairs. Dip your hand into the item bag hanging on the wall and you'll find some SCHOLAR'S SPECS. Leave this house (through the downstairs exit) and head across the centre of town to reach the three primary shops bunched together around a large stone. Get whatever you need (most of the stuff here sucks, if you want real equipment go back to Tryan Gully or make it yourself using some alchemy combinations. Inside the actual house that these shops are surrounding there's all sorts of great stuff. Smash the pots to get a MOONWORT BULB and check the item bags for some SPICY CHEESE. The treasure chest has a SEED OF SKILL inside. Go into the building directly north of this one and check the item bag next to the sink to get 80 GOLD COINS. There's a building that looks similar to this one on the outside directly across the street. Go inside and you'll find two doors and a set of stairs. There's nothing in the rooms so head down the stairs. GO past the guard and you'll find yourself in Marcello's room. Check the cabinets to get a GOLD ROSARY. If you're ready then it's time to head north to the cathedral at the top of town. Go inside to trigger a scene.  With the boss taken care of there is yet another big and impressive scene. When it's over let's take a moment to do one quick errand. The enormous floating castle of death can wait for a moment. What you want to do is fly your bird to Red's house (remember her?) south of the Swordsman's Labyrinth. Go inside and speak to Red. She will give you the FLAIL OF FURY absolutely free. The Flail is a unique weapon for Yangus that doesn't really fall under any category. It does however have a high attack power and hit all enemies when you swing it. Leave Red's house and use the Zoom spell to get to the town of Argonia. Head to the northwest building of town, the one above the church that was unoccupied up to this point. It now houses the Argonia bazaar. Break the barrel on the left to get a SEED OF MAGIC. Break the barrels on the right and you'll find a MINI-MEDAL. At this point there is also a small secret dungeon available. All you have to do is go to the inn and choose to sleep until evening (not morning.) During the night go up the stairs outside the inn, and into the house at the top. Up the stairs inside this house you'll find a glowing mirror. Examine it to be warped.  --------------- Turn left at the entrance and go straight (west) at the fork in the road. The path from this point is completely linear and will eventually lead you to a treasure chest containing HELL SABRE. Return to the entrance of the maze and this time go north at the fork. Continue east and then when the path turns north you'll see a chest at the top. It's a trick! Turn left at the next fork, don't keep moving toward the chest, it's a dead end. Back in the middle of the room the path will fork again. Take the north branch to reach that chest you saw before and open it up to acquire another MINI-MEDAL. Head back to the fork and proceed west. You'll end up in a room with a couple of trolls and the chancellor of Argonia. Speak to the second troll (not the one stirring the pot) to trigger a scene. Choose Yes then No to begin battle. The two trolls have a lot of HP for normal enemies, but really aren't particularly difficult. Psyche up with Hero and Yangus for a couple turns, then Oomph them and you'll be able to obliterate the bosses. For defeating the trolls you are rewarded with SEED OF STRENGTH, SEED OF STRENGTH, SEED OF LIFE, SEED OF LIFE, and SEED OF LIFE. Not a bad reward for your hard work. That's all there is to this dungeon, nothing left to simply cast Evac.  --------------- The final dungeon awaits. I would recommend you be at least level 40 before you start this dungeon. By level 38 your party members will have attained a high enough level to fully master any one skill with 100 points so you should have a number of great abilities available to all your
characters. The Liquid Metal Sword is recommended for Hero (made through Alchemy.) I recommend the Heavy Hatchet (Scythe) for Yangus which can be purchased in Tryan Gully, but something like the Conqueror's Axe (found on the Metal Slime hill) would be just as good. Jessica really should have the Gringham Whip equipped (purchased in Baccarat casino for 200,000 tokens) unless you've built her as a staff user. Angelo is a sword user for me, and I've already described how to make the great Shamshir of Light, but I imagine a good bow might work just as well too. One final recommendation is that you head over to Tryan Gully and pick up a whole bunch of Magic Water to replenish your MP while in the final dungeon. If you' think you're ready then fly to the floating island. The floating island is marked on your map with the Darktree Leaf icon. All right let's get this underway. Head forward and enter this large structure. Turn left at the beginning and Follow the hall until you pass a couple of doors. Through the room on the left out on the balcony of the MAP OF BLACK CITADEL inside of a treasure chest. Feel free to examine all of the bookshelves in this room, you can learn some great new alchemy recipes, I'm not going to list them all. Leave this room and turn right. Return to the entrance and this time take the right (east) hallway. Follow it without going into rooms to reach the stairs at the end leading up to the second floor. It's the barrel hallway! Smash barrels like crazy and you head down this hall. There are a ton of barrels here with item in them. The items are 500 GOLD COINS, PRAYER RING, SEED OF DEFENCE, 1200 GOLD COINS, SAINT'S ASHES, YGGDRASIL LEAF, HARD CHEESE, ORICHALCUM, ICICLE DIRK, CURED CHEESE, SEED OF LIFE and finally ROCK SALT. Head up the stairs at the end of the hallway. Take the stairs in the middle here that are leading down to the west. Continue down another set of stairs and pull the lever at the bottom to create a shortcut for yourself. Make your way north under the bridge and then northwest up the stairs. Most of the paths in this room lead to broken walkways, there's only one other door you can take here that leads southwest. Make your way down this outer walkway until you reach an overpass with a door leading into a small room. In this room open up the cabinet to get a DARK ROBE. Continue on the path you were taking before (it's pretty linear, just look at the map) until you reach the eastern side of the castle. At that point you need to cross the bridge to the west and break the pots in this small room to get some PREMIUM MOULD. Head downstairs now and note there is one door leading out of the room, and another set of stairs going down. Take the stairs down to the lower floor and open up the chest which contains a SILVER SHIELD. Go back upstairs again and exit the room through the other door. Head to the southern side of this large hall and examine the object on the wall. You'll get a helpful tip to keep in mind while you're in here. Head next for the northwest door of the dungeon and push the statue out of the way that is blocking the door. Follow the hall but don't go up the stairs. Instead head left of them and out the door. Around the side here you should be able to find a treasure chest with a SAGE'S STONE inside. Make sure to put it in someone like Jessica or Yangus' inventory. Directly across from the chest is a door leading back inside again. Ascend up the stairs in here and pull the lever when you reach the top. Some stairs will rise up in front of you and you might recognize them as the stairs you passed earlier. From here you need to start heading north and up that big sloping path. Go through the gated door at the top and ignore the stairs in here. Go through the door and descend down either set of stairs on the sides of this room. Basically for these next few floors you're just trying to get down the stairs. Each one is pretty linear, some of them having two sets of stairs that go down to the same floor. Just keep an eye on your map for where to go (there are no treasures in this section) and wait until the map reads "Level 1." At this point you should come out into a kind of circular townish... thing. Directly across from you at this point is some kind of red gemstone in the wall. Examine it and the HP & MP of your entire party will be restored. Begin making your way around the spiral to the west. This whole area just goes in one big circle. When you eventually make it back you might notice some things have changed. Despite the fact that it's one big circle, just keep going around and around in the same direction. On about your third pass you should come across a hallway on your right. At the end of the hall is a staircase leading down. Take these stairs and the rest is history.  Your party is fully healed when the battle is over. Turn around and try to leave, this will automatically trigger another scene. When everything starts to collapse, run south and up the stairs. Turn right at the top of the stairs when you get to the hallway. As you run you'll be attacked by a statue. The monster doesn't have too much HP, just use minor psyched up physical attacks on it. You need to keep looping around the halls in this direction. When you reach that panel on the wall that heals you, examine it to again be fully restored. At this point you must make one more loop, and on the next pass you'll be attacked by four statues of your party members. Use whatever you find works best here. Personally for me, Yangus' Big Banga (100 scythe skill points) absolutely obliterated them. Head up the stairs to the south at that point and go back up the same way that you came down. You'll have to fight a couple of normal enemies when you get to the top but that's really no matter. Heal up your party after the battle and prepare for a boss when you leave.  At this point you have no choice but to summon your bird again. A scene will commence automatically when the bird comes for you. At this point there is one more semi-monotonous task you must undertake before you can battle the final boss. You must collect the seven orbs of the seven sage's descendants. To help you find the orbs, the bird will give you the special ECHO FLUTE.  ------------------- The orbs are located for the most part wherever the descendants were killed. For this reason your first destination is going to be Farebury. Remember how that one guy was killed in the burning house? Well head for the burning house now and you'll find a small purple sparkle there. Examine it to receive the PURPLE ORB. That's one down and six to go. Our journey takes us next to the Tower of Alexandria. Use a Holy Water and then climb up to the very top of the tower as you have done twice before. At the very top you will find the BLUE ORB. Your next destination is the Maella Abbey. Inside of the Abbot's small place at the back is the third orb, the GOLD ORB. Leave Maella Abbey and warp yourself to Baccarat. Upstairs in Golding's mansion there is a sparkle that will get you the YELLOW ORB. After this open up the menu and teleport back to Arcadia. Out front of Dominico's mansion by the dog cage there is a sparkle which will get you the GREEN ORB. The second last orb is located at Marta's Cottage. Check around behind at the entrance to the cave to get the RED ORB. Lastly you need to fly your bird thing back up to the High Priest's mansion and find the SILVER ORB upstairs on the second floor. Now if you are ready to take on the boss of the game, fly back near Empycchu and approach the large stone arch. Before speaking to the bird make sure that every character has at least one open slot in their item inventory.  Before the battle, Empryea gives you the special sceptre that you will need in order to battle Rhapthorne. I'll explain its use in the actual battle, just listen to what she has to say for now. The bird will heal your entire party if you tell her that you're ready to fight. Each person in your party will receive the GODBIRD SCEPTRE individually and it will be placed in their inventories. The battle begins almost immediately after this scene ends.

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Dragon quest part 4

  • 1. Nohi - 1. Area south of the Dragon Graveyard or Island in center of lake south of Ascantha (night) Orrid – Southeast of Emppychu Spike - Area west of Red's house, west of the mountain range. Dolldrums – East of Empycchu Brontes - West of Empycchu, east of the poison marsh Clio - Small island west of Empycchu, northwest of the poison marsh Nightwing - I shaped island east of Empycchu (night) Tori - North of Empycchu or Southwest of Empycchu, south of the small lake. -------------------- This is kind of a nice place to stop off and take a break. You'll find Tryan Gully on the southeastern continent. From the centre of the continent go west and you'll see an island that kind of looks like it's in the "mouth" of the continent. On the eastern side of this island there is a bridge that connects it to Tryan Gully. Tryan Gully is a place where humans, elves and monsters live in peace and harmony. It's also a place to shop and find some new items, so it's a great place for everyone! Cross the bridge leading into town. Head through the purple drapes on the other side. Break all of the barrels on your right (the way Trode breaks barrels is hardcore) to get a MINI-MEDAL and an ELFIN ELIXIR. The barrel behind the bar has an extremely rare SLIME CROWN inside of it. Make sure to hang onto that treasure. Descend down the stairs and check the bookshelves on the opposite side from the bank to learn the recipe: "Highly-Strung Cheese = Super Spicy Cheese + Cold Cheese + Rock Salt." Check out the various shops they have here down the stairs again. Leave this place through the upstairs exit and head across the walkway to the second bridge on the other side. There is an elf girl in this place named Raya. Speak with her and agree to help her out. In doing so she will allow you to have the treasures of the gully. Return to the building which had all the shops and take the downstairs outside this time. The room you reach at the end here is the treasure room. Open up all the chests to acquire the DARKTREE LEAF and STAFF OF ANTIMAGIC. Break all the barrels to get a piece of PREMIUM MOULD and a SEED OF DEFENCE. Inside the pots you'll get both a MINI-MEDAL and a YGGDRASIL DEW. That's about everything that you can do in this place. At this point we will now be venturing to the final areas of the game. While it is still possible to continue playing even after the game is over, now is still a good time to make sure you've upgraded your equipment and collected everything you want for the end. Leave Tryan Gully and use the Godbird's Stone. Fly only a tiny bit east of Tryan Gully. In the forested region between the mountains east of Tryan Gully there is an area where you can land. It's difficult to describe but there aren't exactly a lot of places to land around. If you find a large blue cyclops then you're in the exact right place. In that area there is a treasure chest containing MINI-MEDAL. Get to the world map and use the Darktree Leaf that you found here in Tryan Gully. What it will do is put a leaf icon on the world map for you. This icon is the location of the evil demon dog Sir Leopold who is flying around the sky. Get on your Godbird and locate Sir Leopold. When you find him start to make chase. He'll automatically lead you to the High Priest's. ------------------- Land your bird and enter the Priest's Residence. There will be a quick scene when you land and then you are able to go inside. Head up the stairs at the front of the house and speak with Sir Leopold in the priest's office. Following the battle it's mostly just various scenes with different characters. I won't bother to detail or spoil any of it. Suffice to say you'll eventually have control of your character and virtually nowhere to go. Speak to everyone in the cell along with you and then approach the gate. Your character should fall asleep for the night. In the morning, once again go from person to person talking to everybody to continue the game. Eventually you will obviously get out of the prison. At that point you need to get back on your bird and head for the Holy Isle of Neos. Neos is on the barren rocky island that is located just a little bit south from the exact centre of your world map. It's pretty obvious to find with the large stone statue sticking out of it. Before you actually enter the town however, land just east of it. On the northeast corner of this island you will find a treasure chest that contains a phail of MAGIC WATER. Next head directly south to the southeastern part of the island and run up the gradual slope to reach the top of this hill down here. There's a treasure chest at the top that contains am AGILITY RING. Now that you've got these make your way to the city. --------------- Turn left when you first get into town and visit the inn which should be right in front of you. There are a couple of barrels in there, one of which holds a SEED OF MAGIC. Around behind the inn there is a peddler man who is selling a few items out of his bag. Head inside the house just north of the item peddler and break the two barrels to get a phail of HOL WATER. There's a CHIMAERA WING and 16 GOLD COINS inside the pots here as well. Check the back of the house to find a secret ladder leading upstairs. Dip your hand into the item bag hanging on the wall and you'll find some SCHOLAR'S SPECS. Leave this house (through the downstairs exit) and head across the centre of town to reach the three primary shops bunched together around a large stone. Get whatever you need (most of the stuff here sucks, if you want real equipment go back to Tryan Gully or make it yourself using some alchemy combinations. Inside the actual house that these shops are surrounding there's all sorts of great stuff. Smash the pots to get a MOONWORT BULB and check the item bags for some SPICY CHEESE. The treasure chest has a SEED OF SKILL inside. Go into the building directly north of this one and check the item bag next to the sink to get 80 GOLD COINS. There's a building that looks similar to this one on the outside directly across the street. Go inside and you'll find two doors and a set of stairs. There's nothing in the rooms so head down the stairs. GO past the guard and you'll find yourself in Marcello's room. Check the cabinets to get a GOLD ROSARY. If you're ready then it's time to head north to the cathedral at the top of town. Go inside to trigger a scene. With the boss taken care of there is yet another big and impressive scene. When it's over let's take a moment to do one quick errand. The enormous floating castle of death can wait for a moment. What you want to do is fly your bird to Red's house (remember her?) south of the Swordsman's Labyrinth. Go inside and speak to Red. She will give you the FLAIL OF FURY absolutely free. The Flail is a unique weapon for Yangus that doesn't really fall under any category. It does however have a high attack power and hit all enemies when you swing it. Leave Red's house and use the Zoom spell to get to the town of Argonia. Head to the northwest building of town, the one above the church that was unoccupied up to this point. It now houses the Argonia bazaar. Break the barrel on the left to get a SEED OF MAGIC. Break the barrels on the right and you'll find a MINI-MEDAL. At this point there is also a small secret dungeon available. All you have to do is go to the inn and choose to sleep until evening (not morning.) During the night go up the stairs outside the inn, and into the house at the top. Up the stairs inside this house you'll find a glowing mirror. Examine it to be warped. --------------- Turn left at the entrance and go straight (west) at the fork in the road. The path from this point is completely linear and will eventually lead you to a treasure chest containing HELL SABRE. Return to the entrance of the maze and this time go north at the fork. Continue east and then when the path turns north you'll see a chest at the top. It's a trick! Turn left at the next fork, don't keep moving toward the chest, it's a dead end. Back in the middle of the room the path will fork again. Take the north branch to reach that chest you saw before and open it up to acquire another MINI-MEDAL. Head back to the fork and proceed west. You'll end up in a room with a couple of trolls and the chancellor of Argonia. Speak to the second troll (not the one stirring the pot) to trigger a scene. Choose Yes then No to begin battle. The two trolls have a lot of HP for normal enemies, but really aren't particularly difficult. Psyche up with Hero and Yangus for a couple turns, then Oomph them and you'll be able to obliterate the bosses. For defeating the trolls you are rewarded with SEED OF STRENGTH, SEED OF STRENGTH, SEED OF LIFE, SEED OF LIFE, and SEED OF LIFE. Not a bad reward for your hard work. That's all there is to this dungeon, nothing left to simply cast Evac. --------------- The final dungeon awaits. I would recommend you be at least level 40 before you start this dungeon. By level 38 your party members will have attained a high enough level to fully master any one skill with 100 points so you should have a number of great abilities available to all your
  • 2. characters. The Liquid Metal Sword is recommended for Hero (made through Alchemy.) I recommend the Heavy Hatchet (Scythe) for Yangus which can be purchased in Tryan Gully, but something like the Conqueror's Axe (found on the Metal Slime hill) would be just as good. Jessica really should have the Gringham Whip equipped (purchased in Baccarat casino for 200,000 tokens) unless you've built her as a staff user. Angelo is a sword user for me, and I've already described how to make the great Shamshir of Light, but I imagine a good bow might work just as well too. One final recommendation is that you head over to Tryan Gully and pick up a whole bunch of Magic Water to replenish your MP while in the final dungeon. If you' think you're ready then fly to the floating island. The floating island is marked on your map with the Darktree Leaf icon. All right let's get this underway. Head forward and enter this large structure. Turn left at the beginning and Follow the hall until you pass a couple of doors. Through the room on the left out on the balcony of the MAP OF BLACK CITADEL inside of a treasure chest. Feel free to examine all of the bookshelves in this room, you can learn some great new alchemy recipes, I'm not going to list them all. Leave this room and turn right. Return to the entrance and this time take the right (east) hallway. Follow it without going into rooms to reach the stairs at the end leading up to the second floor. It's the barrel hallway! Smash barrels like crazy and you head down this hall. There are a ton of barrels here with item in them. The items are 500 GOLD COINS, PRAYER RING, SEED OF DEFENCE, 1200 GOLD COINS, SAINT'S ASHES, YGGDRASIL LEAF, HARD CHEESE, ORICHALCUM, ICICLE DIRK, CURED CHEESE, SEED OF LIFE and finally ROCK SALT. Head up the stairs at the end of the hallway. Take the stairs in the middle here that are leading down to the west. Continue down another set of stairs and pull the lever at the bottom to create a shortcut for yourself. Make your way north under the bridge and then northwest up the stairs. Most of the paths in this room lead to broken walkways, there's only one other door you can take here that leads southwest. Make your way down this outer walkway until you reach an overpass with a door leading into a small room. In this room open up the cabinet to get a DARK ROBE. Continue on the path you were taking before (it's pretty linear, just look at the map) until you reach the eastern side of the castle. At that point you need to cross the bridge to the west and break the pots in this small room to get some PREMIUM MOULD. Head downstairs now and note there is one door leading out of the room, and another set of stairs going down. Take the stairs down to the lower floor and open up the chest which contains a SILVER SHIELD. Go back upstairs again and exit the room through the other door. Head to the southern side of this large hall and examine the object on the wall. You'll get a helpful tip to keep in mind while you're in here. Head next for the northwest door of the dungeon and push the statue out of the way that is blocking the door. Follow the hall but don't go up the stairs. Instead head left of them and out the door. Around the side here you should be able to find a treasure chest with a SAGE'S STONE inside. Make sure to put it in someone like Jessica or Yangus' inventory. Directly across from the chest is a door leading back inside again. Ascend up the stairs in here and pull the lever when you reach the top. Some stairs will rise up in front of you and you might recognize them as the stairs you passed earlier. From here you need to start heading north and up that big sloping path. Go through the gated door at the top and ignore the stairs in here. Go through the door and descend down either set of stairs on the sides of this room. Basically for these next few floors you're just trying to get down the stairs. Each one is pretty linear, some of them having two sets of stairs that go down to the same floor. Just keep an eye on your map for where to go (there are no treasures in this section) and wait until the map reads "Level 1." At this point you should come out into a kind of circular townish... thing. Directly across from you at this point is some kind of red gemstone in the wall. Examine it and the HP & MP of your entire party will be restored. Begin making your way around the spiral to the west. This whole area just goes in one big circle. When you eventually make it back you might notice some things have changed. Despite the fact that it's one big circle, just keep going around and around in the same direction. On about your third pass you should come across a hallway on your right. At the end of the hall is a staircase leading down. Take these stairs and the rest is history. Your party is fully healed when the battle is over. Turn around and try to leave, this will automatically trigger another scene. When everything starts to collapse, run south and up the stairs. Turn right at the top of the stairs when you get to the hallway. As you run you'll be attacked by a statue. The monster doesn't have too much HP, just use minor psyched up physical attacks on it. You need to keep looping around the halls in this direction. When you reach that panel on the wall that heals you, examine it to again be fully restored. At this point you must make one more loop, and on the next pass you'll be attacked by four statues of your party members. Use whatever you find works best here. Personally for me, Yangus' Big Banga (100 scythe skill points) absolutely obliterated them. Head up the stairs to the south at that point and go back up the same way that you came down. You'll have to fight a couple of normal enemies when you get to the top but that's really no matter. Heal up your party after the battle and prepare for a boss when you leave. At this point you have no choice but to summon your bird again. A scene will commence automatically when the bird comes for you. At this point there is one more semi-monotonous task you must undertake before you can battle the final boss. You must collect the seven orbs of the seven sage's descendants. To help you find the orbs, the bird will give you the special ECHO FLUTE. ------------------- The orbs are located for the most part wherever the descendants were killed. For this reason your first destination is going to be Farebury. Remember how that one guy was killed in the burning house? Well head for the burning house now and you'll find a small purple sparkle there. Examine it to receive the PURPLE ORB. That's one down and six to go. Our journey takes us next to the Tower of Alexandria. Use a Holy Water and then climb up to the very top of the tower as you have done twice before. At the very top you will find the BLUE ORB. Your next destination is the Maella Abbey. Inside of the Abbot's small place at the back is the third orb, the GOLD ORB. Leave Maella Abbey and warp yourself to Baccarat. Upstairs in Golding's mansion there is a sparkle that will get you the YELLOW ORB. After this open up the menu and teleport back to Arcadia. Out front of Dominico's mansion by the dog cage there is a sparkle which will get you the GREEN ORB. The second last orb is located at Marta's Cottage. Check around behind at the entrance to the cave to get the RED ORB. Lastly you need to fly your bird thing back up to the High Priest's mansion and find the SILVER ORB upstairs on the second floor. Now if you are ready to take on the boss of the game, fly back near Empycchu and approach the large stone arch. Before speaking to the bird make sure that every character has at least one open slot in their item inventory. Before the battle, Empryea gives you the special sceptre that you will need in order to battle Rhapthorne. I'll explain its use in the actual battle, just listen to what she has to say for now. The bird will heal your entire party if you tell her that you're ready to fight. Each person in your party will receive the GODBIRD SCEPTRE individually and it will be placed in their inventories. The battle begins almost immediately after this scene ends.