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Progrezz: Social Crowdsourcing & Crowdfunding with Serious Games

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Progrezz presentation for the 4th European Conference in Serious Games (30th January 2015 at Universidad de La Laguna, Tenerife, Spain)

Serious Games Winter School aimed at university level students, SMEs and any other interested parties.

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Progrezz: Social Crowdsourcing & Crowdfunding with Serious Games

  1. 1. 1   Program Date: Jan 30, 2015. Time: 9:30-20:00h. Place: Sal´on de grados. Escuela de Ingenier´ıa y Tecnolog´ıa. Inform´atica. 9:30-10:00h. Opening 10:00-10:30h. “Technologies for developing serious games”. Francisco Mart´ın Hern´andez. University of La Laguna. Spain 10:30-11:00. Social Crowsourcing/Crawfounding with Serious Games. Bilbao. Spain. Jorge Garc´ıa del Arco Gonzalo Aller. ImproveChange.org (http://www.flipover.org/es). 11:00-11:30h. Break 12:00-14:00h. “Serious Games: projects” “The SEGAN Network”. Carlos Vaz de Carvalho. Instituto Politecnico do Porto. Portugal “Serious games design in teacher education”. Joze Rugelj. University of Ljubljana. Eslov´enia “Balancing Game Rules and Activities”. Martin Sillaots. Estonia “Evaluating serious games”. Janet Read. University of Central Lancashire. UK 14:00-16:00h. Lunch 16:00-20:00h. Professional section 4d3studio (4d3studio.com). (Tenerife, Espa˜na). Marcos Mart´ın. Adamantite Software Factory (www.adamantitesf.com/). (Tenerife, Espa˜na). Alberto Erice. Centre for Research and Technology-Thessaly (CERETETH). (Grecia). Olivier Heidmann. Espadaysantacruz team (www.espadaysantacruz.com). (Tenerife, Espa˜na). ´Angel Vi˜nas y Daniel Blanco. ITED. Universidad de La Laguna (ited.isaatc.ull.es). (Tenerife, Espa˜na). Pedro Toledo y Yeray Barrios Fleitas. Pixelfan (www.pixelfan.org) (Tenerife, Espa˜na). Jacobo Caraballo. PlayMedusa (playmedusa.com) (Tenerife, Espa˜na). Luis Ant´on. Promineo Studio (promineostudios.com). (Tenerife, Espa˜na). Isidro Quintana. Shiphead Team (www.shiphead-team.com). (Tenerife, Espa˜na). Isaac Marco Hern´andez. Tropical Games Studio (www.tropicalgames.es). (Tenerife, Espa˜na). Isaac Gonzalez y Pedro Pino (Director General de la Direcci´on General de Agricultura) University of Ljubljana (www.uni-lj.si/eng). (Eslov´enia). Joze Rugelj. Virtual Campus (virtual-campus.eu). (Portugal). Antonio Andrade. QUADRIVIA. Universidad Oberta de Catalunya. (Barcelona. Espa˜na). Alberto Mora. IMPORTANTE: La inscripci´on para la conferencia es gratuita en: http://bit.ly/1yizUJx Program Date: Jan 30, 2015. Time: 9:30-20:00h. Place: Sal´on de grados. Escuela de Ingenier´ıa y Tecnolog´ıa. Inform´atica. 9:30-10:00h. Opening 10:00-10:30h. “Technologies for developing serious games”. Francisco Mart´ın Hern´andez. University of La Laguna. Spain 10:30-11:00. Social Crowsourcing/Crawfounding with Serious Games. Bilbao. Spain. Jorge Garc´ıa del Arco Gonzalo Aller. ImproveChange.org (http://www.flipover.org/es). 11:00-11:30h. Break 12:00-14:00h. “Serious Games: projects” “The SEGAN Network”. Carlos Vaz de Carvalho. Instituto Politecnico do Porto. Portugal “Serious games design in teacher education”. Joze Rugelj. University of Ljubljana. Eslov´enia “Balancing Game Rules and Activities”. Martin Sillaots. Estonia “Evaluating serious games”. Janet Read. University of Central Lancashire. UK 14:00-16:00h. Lunch 16:00-20:00h. Professional section 4d3studio (4d3studio.com). (Tenerife, Espa˜na). Marcos Mart´ın. Adamantite Software Factory (www.adamantitesf.com/). (Tenerife, Espa˜na). Alberto Erice. Centre for Research and Technology-Thessaly (CERETETH). (Grecia). Olivier Heidmann. Espadaysantacruz team (www.espadaysantacruz.com). (Tenerife, Espa˜na). ´Angel Vi˜nas y Daniel Blanco. ITED. Universidad de La Laguna (ited.isaatc.ull.es). (Tenerife, Espa˜na). Pedro Toledo y Yeray Barrios Fleitas. Pixelfan (www.pixelfan.org) (Tenerife, Espa˜na). Jacobo Caraballo. PlayMedusa (playmedusa.com) (Tenerife, Espa˜na). Luis Ant´on. Promineo Studio (promineostudios.com). (Tenerife, Espa˜na). Isidro Quintana. Shiphead Team (www.shiphead-team.com). (Tenerife, Espa˜na). Isaac Marco Hern´andez. Tropical Games Studio (www.tropicalgames.es). (Tenerife, Espa˜na). Isaac Gonzalez y Pedro Pino (Director General de la Direcci´on General de Agricultura) University of Ljubljana (www.uni-lj.si/eng). (Eslov´enia). Joze Rugelj. Virtual Campus (virtual-campus.eu). (Portugal). Antonio Andrade. QUADRIVIA. Universidad Oberta de Catalunya. (Barcelona. Espa˜na). Alberto Mora. IMPORTANTE: La inscripci´on para la conferencia es gratuita en: http://bit.ly/1yizUJx
  2. 2. MIND THE GAPS 2   ¿Social Game? …
  3. 3. 3  "Social  Progress  Index"  by  NuclearVacuum,  Spesh531  -­‐  File:BlankMap-­‐World-­‐Microstates.svg,  [1],.  Licensed  under  CC  BY-­‐SA  3.0  via  Wikimedia  Commons  -­‐  hPp://commons.wikimedia.org/wiki/File:Social_Progress_Index.svg#mediaviewer/File:Social_Progress_Index.svg   by
  4. 4. 4   by
  5. 5. There´s no unique recipe
  6. 6. Jorge  Garcia  del  Arco   1 2 3 1st proposal: 7   Retos   Sociales   Everyone can Identify Social Challenges Eveyone can help to Co-Design Solutions Eveyone can Contribute to Flip Challenges Over by
  7. 7. 8   by
  8. 8. 9  
  9. 9. by
  10. 10. 11   by
  11. 11. 12   by
  12. 12. 13   by
  13. 13. 14   «You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete» Richard Buckminster Fuller by
  14. 14. 15   by
  15. 15. 16   by
  16. 16. Technologies for Developing Serious Games   How are building Progrezz? Paco  Martín  Fernández   PhD  Student  at  CryptULL   SERIOUS GAMES NETWORK
  17. 17. Who  am  I?   •  PhD  Student  (Cryptography)   – CryptULL  Researcher   •  Apps  Developer  (Android  Lover)   –  Android  Speaker  (Tenerife  Lan  Party,  Developers  Fesdval,  etc.)   –  Nadonal  App  Tourism  Award  (Sun  and  Beach  Category,  2015)     –  Nadonal  Open  Source  University  Contest  Winner  (Senior  Category,  2014)   –  Open  Data  Canarias  Contest  Winner  (2013,  2014)   –  Startup  Weekend  Winner  …   •  Founder  &  Lead  Organizer  GDG  Tenerife   Reto  Meier!   @pacomartinfdez  
  18. 18. Before  stardng  the  talk  ...   www.github.com/teamprogrezz  
  19. 19. What  is  the  architecture     of  Progrezz?  
  20. 20. Progrezz  Evolving  
  21. 21. First  Minimum  Viable  Product   •  Mysterious Atmosphere •  Discover hidden Messages •  Encrypted Messages •  Fragmented Messages •  Geolocated Fragments •  Go in search of the Fragments along the Real World •  Mini Games to Decrypt Messages
  22. 22. What  technologies  are     being  used?                                                                                                                                            Ruby   Sinatra   PostgreSQL   Server  
  23. 23. What  technologies  are     being  used?   HTML5   •  NO  Frameworks  (Ionic,  React  ,  JQuery  Mobile…)     CSS3   •  Material  Design  for  Bootstrap     JavaScript   •  JQuery  (DOM  Control)   WebApp  
  24. 24. What  technologies  are     being  used?   Map:  OpenStreetMap  (LeafletJS)      An  Open-­‐Source  JavaScript  Library  for  Mobile-­‐ Friendly  Interac;ve  Maps   WebApp  
  25. 25. What  technologies  are     being  used?   WebApp  
  26. 26. What  technologies  are     being  used?   MiniGames  
  27. 27. Cross-­‐PlaMorm   Open-­‐Source   Easy-­‐to-­‐Use  
  28. 28. Team  Progrezz…  at  the  moment   Progrezz  Fathers   Video  Game  Writer   Developers,  Developers,  Developers!!!   Jorge   Gonzalo   Alby   Pedro   Dani   Cristo   Joa   Adrián   Paco   …and  anyone  who  wants  to  parUcipate…  
  29. 29. Technologies for Developing Serious Games   How are building Progrezz? Paco  Martín  Fernández   PhD  Student  at  CryptULL   SERIOUS GAMES NETWORK

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