CrowdBounce

187 views

Published on

www.CrowdBounce.co

Published in: Business, Technology
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
187
On SlideShare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
2
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

CrowdBounce

  1. 1. CROWDBOUNCE HOW INDIVIDUALS & BUSINESSES BOUNCE IDEAS OFF THE CROWD WWW.CROWDBOUNCE.CO
  2. 2. Gift for you Thank you for viewing (QR Codes for APP Estimated launch date 6/1 Email monkeys@crowdbounce.co to be placed on prelaunch list)
  3. 3. Exclusivity The information provided in this document is on an exclusive basis only. If you feel there are individuals or organizations that would be interested in CrowdBounce or CrowdBounce services, please copy monkeys@crowdbounce.co to insure the most accurate documents are provided. Thank you, CrowdBounce Team
  4. 4. Problem •Billions of dollars are spent yearly on market research and new product development •Traditional Market Research is outdated and ineffective •Mobile apps like WhatsApp and texting are ineffective for gathering a consensus •Gaining mindshare has shifted to the mobile device •Over 2 Billion worldwide smart phone users by 2015* •Currently there is no one widely accepted mobile app for market research
  5. 5. Opportunity Reduce Risk and Time To Market With instant and specific targeted Crowds, organization can get new products and services to market faster and reduce the risk of a bad launch.
  6. 6. Purpose Individuals (Monkeys) Empower the mobile user with a fun and rewarding experience. Businesses (Barrel of Monkeys) Provide valuable data from targeted demographics, instantly to reduce risk and time to market.
  7. 7. Leadership Team DAVID RICE Executive Leader with over 20 years experience in high tech startups like Insight, Global IT Solutions, Vector Interactive and desarrollo. Some good some bad and a few successful exits. Stephen Ward Chief Technologies and full stack developer with over 25 years of leading, consulting and delivering enterprise level projects. Miguel Lopez Chief Marketing Strategist 20 years experience in leadership positions in Market Research and across multiple markets. Additionally held executive roles for starts ups such as NeoPlanet & GoDaddy
  8. 8. 2012 Q4 – David Started working on solution design & research 2013 Q3 – Stephen joins CB as CTO and Miguel joins as CMO 2013 Q4 – Amazon design and architecture 2014 – June Addition of UX developer 2014 – March Application to ACA Innovation grant & Seed Round or TSX 2014 – Q3 Addition of Biz Dev with Market Research Experience & Network 2014 – Q3-4 alpha launch of CB1 End User App IOS/Android/ Windows 2014 – Q4 Marketing Blast Goal of 1-3k users on alpha 2015 – Q1 – 2 Biz Dev of Corporate Clients Projected Timeline
  9. 9. Market Review Brand/Market Market Strength Market Weakness CB Advantage Google Opinion Rewards (Mobile Application) • Android App • Google Branded • 20k users • Simple design • Android App Only • Google Play Credits Only • General Surveys • No Social Component • No User Surveys • Android/IOS/Windows • Social Media Competition • Corporate driven Surveys • User Surveys Surveys On The Go (Mobile Application)* Possible Acquisition Target • Android/IOS APP • 3k+ mobile users • Corporate Clients • 2.4Million Sales • Low paying Research >$1 • No User Surveys • No Social Component • Android/IOS/Windows • Social Media Competition • User Surveys Only two true competing solutions
  10. 10. Competitive Advantage Social Network Integration MobilePlatform • CrowdBounce has a white label solution “Mpulse” for the traditional Market Research Companies, converting a possible competitor into a revenue opportunity • No current mobile “survey” App provides Gamification or Social Network Integration, which limit adoption and downloads • CrowdBounce has done research, patentable opportunities and trade secrets submitted • Scalable architecture to go from 100s to Millions on same platform in seconds. • Many potential acquisition partners looking to gain entry into the space Have not entered the market, but could be on roadmap
  11. 11. Scalability • Co-developed architecture with amazon engineers and architects • Industry Leading Architecture M.E.A.N. stack technology (MongoDB, ExpressJS, AngularJS and Node.js)
  12. 12. Solution Windows Live Tile Windows IOS Android
  13. 13. Mobile Interface
  14. 14. Rewards Site
  15. 15. Corporate Portal Easily select targeted demographics, by using the slide bars. Narrow down the target group or randomize the list world wide. As the crowd participates the data is instantly viewable.
  16. 16. Pricing Model Individuals (Monkeys) Empower the mobile user with a fun and rewarding experience. Freemium Mobile Application o Gamified Social Network Competition & Scoring o Free user “Bounces” surveys to Social Network Businesses (Barrel of Monkeys) Provide valuable data from targeted demographics, instantly to reduce risk and time to market. Belt Levels per month o White Belt (1 Bounce) - $99 • Maximum of 20 Request o Orange Belt (1 – 5 Bounces) - $500 • Maximum of 100 Request per Bounce o Purple Belt (6 – 15 Bounces) - $1,000 • Maximum of 500 Request per Bounce o Black Belt (Unlimited) – TBD Crowd Request Per Bounce o $2.00 per Bounce request (Individual) Additional Options o Increase Bananas $.50 per banana per request
  17. 17. Example Purple Belt Monthly Cost $1,000.00 Number of Bounces 4 $ 0.00 Bounce #1 - 100 Request $ 200.00 Bounce #2 - 300 Request $ 600.00 Bounce #3 - 50 Request $ 100.00 Bounce #4 - 500 Request $1,000.00 Increased Bananas – 10x(950) $4,750.00 Total Monthly Spend $ 7,650
  18. 18. Go-To-Market Strategy •Provide the app on a freemium model to local Universities • Focus on gaining valuable/Live feedback from their student body • Gain adoption of targeted demographic of students • Drive brand awareness of CrowdBounce and App downloads • Complete on campus marketing campaigns • Once 5k+ of student users have downloaded APP • Market to organizations looking to create bounces for that demographic. •Run FREEBIKEPROJECT.com Add campaign on multiple campuses •Start Corporate & State Agencies Campaigns for Employee Satisfaction surveys – freemium model
  19. 19. Validation Process for GTM CrowdBounce has interviewed 450 individuals, 25 organizations and 3 Universities. ◦ Individual Results (Rounded to the nearest tenth) ◦ 90% Use their mobile phones as the main form of communication with their social network ◦ 70% There is no current app that is not effective for gathering a concuss with friends ◦ Texting was the most used solution, but would prefer another option ◦ 80% would be more interested in using an mobile app if it was gamified ◦ 90% prefer to compete against their social network vs strangers ◦ Organizational Results (Rounded to the nearest tenth) ◦ 80% Do not effectively receive feedback from employees ◦ 70% Would consider a mobile app for employees to receive feedback ◦ 90% Would use an app to gauge employee moral ◦ University Results (Rounded to the nearest tenth) ◦ 100% Do not effectively receive feedback from the student body ◦ 100% Would consider a mobile app for employees/students to receive feedback ◦ 70% Are interested in a solution, but have not looked into one
  20. 20. Go To Market Cost 1. Go To Market ($343,633) ◦ Completion of Technology ($52,900) ◦ Infrastructure Cost (Covered by Amazon Partnership) $36,452 ◦ 240 hours for completing alpha app backend systems $27,600 ◦ 80 hours for UX Design of alpha app $ 9,200 ◦ 100 hours for Client Portal Development $11,500 ◦ 40 hours for Rewards site $ 4,600 ◦ Marketing Expenses ($83,600) ◦ Business Development Manager x2 (3 Month Ramp) $22,500 ◦ Social Media Advertising $ 3,500 ◦ Sponsorships and Branding Opportunities $25,000 ◦ Travel and Conventions $32,600 ◦ Operating Expenses ($207,133) ◦ Team Salary (Caped at 50k Each - Year 1)*8 Month Ramp $133,333 ◦ Legal Fees (Provisional Patient, Offering Docs/Org Agreement) $ 33,500 ◦ Facility (Covered as part of desarrollo incubator) $ 38,400 ◦ Technology Purchases (Laptops/ Infrastructure/Phone) $ 4,300 ◦ Utilities/Additional Operating Expenses $ 36,000
  21. 21. Outlook FY 1 FY 2 FY 3 FY 4 FY 5 Net Income ($119,439) $1,659,722 $3,746,655 $10,898,986 $18,155,896 Revenue $39,124 $3,261,022 $6,032,891 $15,082,227 $27,148,008 ($5,000,000) $0 $5,000,000 $10,000,000 $15,000,000 $20,000,000 $25,000,000 $30,000,000 Millions
  22. 22. Additional Vehicles ACA – Innovation Grant $100 - $250K Application 3/28/14 - Awarded July 14 AZ Fast Grant - $5k Patient Research and application 3/10 – 5/7 AZ Innovation Accelerator Fund 49.9% Fund Match (Maturity of 5 years or less) Angel Investment Tax Incentive ◦ The tax credit may total up to 30% over three years ◦ Up to $20 Million
  23. 23. Exit Strategies Acquisition • Global Market Research Co or one looking to enter the market - ETA 2-4 Years KPIs • Larger Number of Registered Users 40k+ • Sustainable number of Corporate Clients/ Recurring Revenue • Market Valuation $30M+ IPO TSX or NYSE • Continual growth and Liquidity Event KPIs • Substantial User Adoption 20k users in • Profitability outlook • TMX if unable to raise $2M+ US seed funding for Acquisition Targets – ETA 1- 2 years $10M-$20M offer • NYSE < $60M offer ETA 5 – 8 Years • Targeted Acquisition for User or Corporate Account growth
  24. 24. Exclusivity The information provided in this document was on an exclusive basis only. If you feel there are individuals or organizations that would be interested in CrowdBounce or CrowdBounce services, please copy monkeys@crowdbounce.co to insure the most accurate documents are provided. Thank you, CrowdBounce Team
  25. 25. Additional Thank You For viewing these slides we would like to offer you our Orange Belt Services and 100 Request Credits a month, for a year. Please email monkeys@crowdbounce.co www.crowdbounce.co

×