Presentation real-time social interactions epam Social Hack Gleb Kanunnikau 2012.11.10
Real-time, social & interactive?
Think about the best experiences...
Sex Games RocknRoll
Некоторые социальные стимулы
Чувство “потока” (flow)
Feedback / автоматические действия
Хакать правила, создавать правила игры с
Возможность попробовать необычные роли
Любопытство / получение информации
Feeling (happy, sad, depressed, etc.)
Age (in ten year increments - 20s, 30s, etc.)
Gender (male or female)
Weather (sunny, cloudy, rainy, or snowy)
Location (country, state, and/or city)
Date (year, month, and/or day)
"Most Common" will be more or less the same
across different populations. For example,
"better" is the most common feeling overall, so
in most populations, "better" will be the most
"Most Salient" expresses the ways in which a
given population differs from the global
average. For example, if most people feel
"cold" .02% of the time, but Canadians feel
"cold" 1.2% of the time, we claim "cold" to be
especially salient among Canadians, because
"cold" occurs among Canadians at 6x normal.
Mobile Learning Academy!
Educators and students are invited to join this
session and collaborate in designing mobile
storytelling games that can be played in and
outside of the classroom.
The Mobile Learning Academy helps you to
transform education and to turn learning into a
personal, engaging experience. Using the
platform you create educational programs that
4) art (theatre, web art, interactive sculpture)
5) obviously, communication!