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Social Usability Workshop - Lift13

Feb. 10, 2013
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Social Usability Workshop - Lift13

  1. SOCIAL USABILITY Davide ‘Folletto’ Casali Gianandrea Giacoma WORKSHOP
  2. @Folletto @Ibridazioni User Experience User Experience Director Strategist Startup Design Social Business Advisor Consultant
  3. Manifesto Ibridi manifestoibridi.org
  4. TODAY
  5. WHAT IS SOCIAL USABILTY USE SOCIAL USABILTY
  6. WHAT IS SOCIAL USABILTY USE SOCIAL USABILTY
  7. EVERYTHING IS SOCIAL
  8. The walkman Designed to isolate oneself, used to connect people.
  9. Word Designed for personal use… ...forgetting its social objective.
  10. Walls Made to divide, define identities and meeting points.
  11. System
  12. Social Dynamics System
  13. Social Dynamics ? System
  14. Social Dynamics Social Usability System
  15. Social Usability is a quality attribute that assesses how easy social interactions are to make.
  16. Social Dynamics If the level of Social Social Usability Usability is too low... System
  17. ...we are removing Social social dynamics Dynamics as well! Social Usability System
  18. Social Usability is an enabling factor
  19. But… it is not a must!
  20. I may want to I may want to emphasize dampen useful social harmful social behaviours behaviours
  21. BALA NCE
  22. RICE Photo by iz4aks
  23. findability RELATIONS curiosity management privacy separation proximity public relations themes time
  24. mood RELATIONS amplitude person interests appearance uniqueness group IDENTITY avatar privacy
  25. quantity RELATIONS private public speed COMMUNICATION richness plural sync IDENTITY async aggregability
  26. easiness findability presence liveliness longevity frequency bottom-up EMERGENCE OF GROUPS
  27. Relation In Friendfeed there’s an excellent feature that shows you the messages where your friend answered or liked.
  28. Relation The Like button has a very clever design that highlight your relationships: wherever you are on the web, seeing the face of a friend of yours there is incredibly reassuring.
  29. Identity Might be surprising, but the old MySpace excelled in something: identity. The high degree of customization, allowed by a workaround, triggered an incredible level of self- expression (with all its consequences).
  30. Identity The previous version of Twitter has one of the best identity expression feature around for simplicity and efficiency: the custom background changes completely the page look and feel.
  31. Identity Many games put a lot of emphasis on identity, think for example about World of Warcraft and Second Life.
  32. Communication Another strong element Twitter is its focus on communication, in particular broadcast communication.
  33. Communication Often ignored, instant messaging systems are incredibly powerful social networks focused on communication. Skype is an excellent example of this, allowing multiple types of communication in one.
  34. Emergence of Groups Another feature of Skype that is so simple it’s almost not noticed is it’s ability to create groups on the fly. You need to talk with a couple of friend right now? Create a chat ad hoc with a couple of clicks, done!
  35. Emergence of Groups The king here today is Google+, even if with the Circles concept it has a very specific interpretation of group.
  36. Emergence of Groups Facebook has introduced a very interesting feature as well: dynamic groups.
  37. In social there are no patterns.
  38. Social requires an agile, iterative approach.
  39. observe dot LOOP do think
  40. Motivational Design
  41. Is there a way to _____?
  42. Is there a way to express yourself?
  43. Is there a way to show up in a group due to the things you do?
  44. WHAT IS SOCIAL USABILTY USE SOCIAL USABILTY
  45. LET’S START WITH A QUESTION
  46. ITERATIVE DESIGN CREATE SOLUTION 1. Each one of you takes a sheet of 10’ paper (A4). 2. Pick one question, only one, from one of the four elements of the Checklist. 3. Imagine the interface and wireframe that feature inside a page · imagine to use 1/4 of a webpage
  47. ITERATIVE DESIGN GROUP UP! 1. Create groups. 20’ 2. Each of you, share your wireframe with the others and understand what the other members understands without explanation. 3. Then create a new wireframe on a new sheet that blends the two ideas together.
  48. ITERATIVE DESIGN DISCUSSION 1. Which questions form the 20’ checklists did you use? 2. How did it go? 3. Did you find anything interesting? 4. How did you merge the interface? 5. How difficult it was to blend together the ideas?
  49. WHAT IS SOCIAL USABILTY USE SOCIAL USABILTY BONUS
  50. HOW TO EVALUATE EXISTING INTERACTIONS?
  51. ANALYSE CHECKLIST THEM! 1. Pair up. 10’ 2. Take the checklist and one of the following websites: · Facebook (maybe not) · LinkedIn · Google (not necessarily Plus) · Pinterest · Twitter 3. Individually, assign a score from 1 to 5 to each question in the checklist, zero if the functionality isn’t there.
  52. ANALYSE COMPARE THEM! 1. Each pair, compare notes. 10’ · Compare first the highest and lowest values each of you assigned, to understand the different approaches. · Are there differences in scores? · Why? 2. Build a final scorecard with individual scores for each question and a global score for each RICE property.
  53. ANALYSE DISCUSSION 1. In turn, tell us your results. 10’ 2. Explain why you reached that score. 3. Explain if there were any controversial point in the process.
  54. “ To complicate is easy, to simplify is hard. To complicate, just add, everyone is able to complicate. Few are able to simplify. Bruno Munari ”
  55. Thanks. @Folletto @Ibridazioni
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