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Psicologia Dei Nuovi Media

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  • la parte sulle avanguardie è stata estrapolata da qualche testo o articolo particolare?
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  • Ti ringrazio
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  • molto interessante, ho pubblicato la tua presentazione sul mio blog.
    http://comunicazioneattiva.blogspot.com/
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Psicologia Dei Nuovi Media

  1. 1. Psicologia dei nuovi media Gianandrea Giacoma
  2. 2. Cosa sono le applicazioni Web?
  3. 3. Requisito minimo di un social network... Artefatti Cognitivi
  4. 4. Cognizione è costruzione... Distanza tra mentale e materiale
  5. 5. Ma non basta...
  6. 6. Luoghi e presenza duplice, reale e digitale... Artefatti Psicologici e Sociali [IMAGE: Laughing Squid]
  7. 7. Co-costruzione e co-evoluzione media-utente
  8. 8. Mutazione psicologica?
  9. 9. Cognitiva Identitaria Gruppale Conoscere e fare esperienza
  10. 10. Cognitiva Riduzione di spazio e tempo Multitasking Overload informativo Memorie ausiliarie Identitaria Gruppale Conoscere e fare esperienza
  11. 11. Cognitiva Identitaria Diffusa in spazi materiali e digitali Io nomade Internet funziona per copie Gruppale Conoscere e fare esperienza
  12. 12. Cognitiva Identitaria Gruppale Leadership Scale valoriali Reputazione Facilità nel far gruppo Conoscere e fare esperienza
  13. 13. Cognitiva Identitaria Gruppale Conoscere e fare esperienza Conoscenza per links Ipertesto Essenza come profondità e come sintesi Intimità
  14. 14. Mutazione sociale?
  15. 15. Conoscenza bene diffuso Prosumer Auto-organizzazione Nuove culture di interazione
  16. 16. Conoscenza bene diffuso Rapporti di potere Nuove logiche di business Prosumer Auto-organizzazione Nuove culture di interazione
  17. 17. Conoscenza bene diffuso Prosumer Da passivi a soggetti attivi Co-design Design thinking Auto-organizzazione Nuove culture di interazione
  18. 18. Conoscenza bene diffuso Prosumer Auto-organizzazione Democrazia diretta Organizzazione destrutturata Effetto domino Nuove culture di interazione
  19. 19. Conoscenza bene diffuso Prosumer Auto-organizzazione Nuove culture di interazione Nativi digitali Enterprise 2.0
  20. 20. New media ideale?
  21. 21. Trasparente Leggero Efficace Sociale
  22. 22. Trasparente Naturalizzato Implicito Automatico Leggero Efficace Sociale
  23. 23. Trasparente Leggero Priorità Intuitivo Memorizzabile Efficace Sociale
  24. 24. Trasparente Leggero Efficace Nuovi obiettivi Nuove associazioni Semplice e veloce Sociale
  25. 25. Trasparente Leggero Efficace Sociale Relazioni Produzione e gestione della conoscenza Dilata identità
  26. 26. Ma non basta...
  27. 27. Psicologia applicata all'IxD e Ux?
  28. 28. Su cosa investire in un social network? Indurre comportamenti negli utenti
  29. 29. Quale l'avanguardia?
  30. 30. L'innesco di tecnologie e interfacce... Videogame
  31. 31. Internet delle cose e in tasca... Mobile
  32. 32. Interfacce Gamedesign Immersione e Immedesimazione
  33. 33. Interfacce Tocco Gesto Espressioni Voce Occhi Cervello Gamedesign Immersione e Immedesimazione
  34. 34. Interfacce Gamedesign Ludico Immaginale Multimediale Immersione e Immedesimazione
  35. 35. Interfacce Gamedesign Immersione e Immedesimazione Essere in un luogo Identificazione Comunicazione sociale
  36. 36. Artefatti Cognitivi Mutazioni Psicologiche Mutazioni Sociali New media ideale Psicologia IxD e Ux Videogame e mobile
  37. 37. ibridazioni.com Gianandrea Giacoma

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