Easter presentation

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  • Explain why you chose Power Grid\n
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  • Less social: 3 agree - 1 neutral - 1 doesn’t agree\nBidding: 2 prefer digital bidding - 3 prefer oral bidding\nDoesn’t break fun: 4 agree - 1 doesn’t agree\nTangibles: 4 agree - 1 neutral\nMore tangibles removed: 3 OK - 1 neutral - 1 not OK\nScreen too small: 2 agree - 3 don’t agree \n
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  • Easter presentation

    1. 1. Electronic Augmentation of Board Games through Smartphones Gert Thijs Mentor: Gonzalo Parra Promotor: Prof. Erik Duval
    2. 2. Overview• Recap• Implementation phases• Implementation first prototype• Demo• Evaluation first prototype• Required changes• Next steps
    3. 3. Recap - Subject• Hybrid analog-digital board game: • Smartphone supports gameplay • Still physical components • Still people coming together• Why smartphones? • Portable, powerful, ubiquitous • Bring your own device
    4. 4. Recap - Power Grid
    5. 5. Recap - Power Grid• Player manages a power company: • Buys power plants • Buys resources for plants • Connects cities to power grid • Powers cities using resources to earn money• Player who can power the most cities wins
    6. 6. Recap - Power Grid• Currently: • Play money: one player needs to play bank • Power plant market: requires reorganizing • Resource market: needs to be restocked• Menial tasks that don’t add value
    7. 7. Implementation phases• First prototype: • Digital money • Digital power plant auctions• Second prototype: • Digital resource management• Final prototype: • Augmented Reality for connecting cities and “magic lens”
    8. 8. First prototype• First prototype: • Digital money • Digital power plant auctions • Temporary screens for other phases• Physical money no longer required• Resource management not yet implemented • Plant cards and resource tokens
    9. 9. Implementation CHAPTER 7: Network Design Overview 133 • GameKit • Peer to Peer • Bluetooth or WiFiFigure 7–1. A visual representation of a peer-to-peer network using six iOS devices
    10. 10. controller MainMenuVC GameVC-x -x-y -y LobbyVC PlayerOrderVC AuctionPlantsVC BuyResourcesVC ConnectCitiesVC PowerCitiesVC-x -x -x -x -x -x-y -y -y -y -y -y model AuctionSM PlayerOrderSM -x -x -y -yhelper PowerPlant Player Game -x -x -x PGSessionHelper -y -y -y-x-y PowerPlantMarket ResourceMarket PowerPlantDeck -x -x -x -y -y -y
    11. 11. Demo
    12. 12. Evaluation• Goal: determine if it all “makes sense”• Method: • 5 users played the game with devices • Afterwards: SUS & custom questionnaire• Results:
    13. 13. Evaluation results• Less social • Especially felt during auction phase• Doesn’t “break” fun parts• Reduced physical interactions not problematic• Mixed opinions about screen size • Original game provides a better
    14. 14. Required changesFind a way to simultaneously show bothscreens or swiftly switch between them
    15. 15. Required changes Increase scrollable area
    16. 16. Required changes• Info panels did not refresh immediately• Loss of connection causes deadlock• Better inform players when it’s their turn• Indicate which players can still bid
    17. 17. Next steps• Fix issues found during test• Implement resource management• Second prototype: Test again• Add augmented reality • To connect cities • To consult public info (magic lens)• Final evaluations
    18. 18. Next steps• Aspects to evaluate: • social aspect • “fun” • efficiency• Method: • 1/2 game original version • 1/2 hybrid version
    19. 19. Planning26/03 - 01/04 Presentation + Writing Ch. 1, 302/04 - 08/04 Implement prototype 2 Ch. 209/04 - 15/04 Implement prototype 2 Ch. 4, 516/04 - 22/04 Evaluate prototype 2 Ch. 5,23/04 - 29/04 Implement prototype 3 Poster Ch. 630/04 - 06/05 Implement prototype 3 Ch. 6, 707/05 - 13/05 Evaluate prototype 3 Ch. 714/05 - 20/05 Evaluate prototype 3 Ch. 7, 821/05 - 27/05 Rewrite draft28/05 - 03/06 Rewrite draft04/06 - 10/06 Rewrite draft
    20. 20. Statistics Literature study 84 Thesis meetings (+ prep.) 25Designing paper prototypes 50 Report 8 Testing paper prototypes 18 Paper 20Evaluating paper prototypes 16 Presentations 20 Power Grid survey 6 Thesis text 15 Power Grid play sessions 17.5 Writing blogposts 40 AR libraries 9 Reading blogs 13 Reading documentation 28 Helping others 3 Implementation 173 Storyboards 7 Testing digital prototype 6 Planning 1.5Evaluating digital prototype 5 Testing iPad games 2 Total = 567h
    21. 21. Statistics Tweets 118Blogposts 29Comment 32 (other) s 14 (own)
    22. 22. ?

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