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Interactive Journalism - StoryDesign - Think Interactive

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Session 4: Think Interactive
Different kind of interactions lead to different techniques, explore what it takes to create an interactive story.

You can find more on the "Interactive Journalism (IJ)" publication on Medium here: https://medium.com/interactive-journalism/latest

This series of Slides is part of the Storydesign.fr, an effort to inject design thinking into the editorial process. © Gerald Holubowicz

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Interactive Journalism - StoryDesign - Think Interactive

  1. 1. INTERACTIVE JOURNALISM DIFFERENT KIND OF INTERACTIONS LEAD TO DIFFERENT TECHNIQUES, WHAT IT TAKES TO CREATE AN INTERACTIVE STORY. (INTERACTIVE STORY ARCHITECTURE). THINK INTERACTIVE @gholubowicz storydesign.fr | geraldholubowi.cz
  2. 2. - I - TIME TO SHARE 2
  3. 3. INTERVIEW AN INTERACTIVE STORYTELLER: WHAT DID YOU LEARN? 3
  4. 4. - II - LECTURE 4 Shaping interactive stories: Different kind of interactions lead to different techniques, what it takes to create an interactive story.
  5. 5. STORY (S) + DESIGN (D) = STORYTELLING (ST) 5
  6. 6. USER (U) + DESIGN (D) = INTERACTIVE DESIGN (ID) 6
  7. 7. (ID) + (ST) = XP DESIGN (XPD) 7
  8. 8. 8 INTERACTION DESIGN: INTERACTION DESIGN, IS A ONE OF A SUBSET OF SKILLS THAT FALLS UNDER USER EXPERIENCE DESIGN
  9. 9. 9
  10. 10. 10
  11. 11. 11
  12. 12. 12
  13. 13. 9 INTERACTION DESIGN PRINCIPLES 13
  14. 14. VISIBILITY 14
  15. 15. REAL-WORLD MAPPING 15
  16. 16. CLEARLY MARKED EMERGENCY EXITS 16
  17. 17. CONSISTENCY 17
  18. 18. ERROR PREVENTION 18
  19. 19. RECOGNITION OVER RECALL 19
  20. 20. FLEXIBLE ACCELERATORS 20
  21. 21. MINIMALIST DESIGN 21
  22. 22. DOCUMENTATION 22
  23. 23. 3 VIRTUAL DESIGN PRINCIPLES 23
  24. 24. AESTHETICS 24
  25. 25. TYPOGRAPHY, NEGATIVE SPACE, COLOR, COMPOSITION 25
  26. 26. CULTURE 26
  27. 27. BECOME A CHIEF CONDUCTOR (AND A MAGICIAN) 27
  28. 28. “The best interaction design passes unnoticed when its delivered” 28
  29. 29. –Kevin Silver, Writer for UX Matters “There are 5 elements that concern an interaction designer.” 29
  30. 30. I - WORDS 30
  31. 31. II - VISUAL REPRESENTATIONS 31
  32. 32. III - PHYSICAL OBJECTS AND/OR SPACE 32
  33. 33. IV- TIME 33
  34. 34. V - BEHAVIOUR 34
  35. 35. 35 INTERACTION DESIGN IS DESIGN FOR HUMAN USE.
  36. 36. 36
  37. 37. 37
  38. 38. QUICK NOTE ON MARSHALL MCLUHAN 38
  39. 39. –Marshall McLuhan “Everybody experiences far more than he understands. Yet it is experience, rather than understanding, that influences behaviour, especially in collective matters of media and technology, where the individual is almost inevitably unaware of their effects upon him. ” 39
  40. 40. 40
  41. 41. 41
  42. 42. 42
  43. 43. 43
  44. 44. CONCLUSION 44
  45. 45. INTERACTION DESIGN • Is based on psychology and Human to Computer design techniques • Allows to create better content adapted to the user consumption • That, itself, improves the user experience • And leads to a better reader engagement 45
  46. 46. - III - GROUP SESSION 46
  47. 47. 47 TEAM WORK
  48. 48. - IV - ASSIGNMENT 48 Blog post 4: Find a disruptive technique/technology/tactic to tell a story, identify it and share how it could be applied to journalism and/or news gathering.

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