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Interactive Journalism - StoryDesign - Design Matters

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Session 3: Design Matters
The influence of design as a systemic approach on interactive storytelling & journalism to improve reader experience and audience engagement.

You can find more on the "Interactive Journalism (IJ)" publication on Medium here: https://medium.com/interactive-journalism/latest

This series of Slides is part of the Storydesign.fr, an effort to inject design thinking into the editorial process. © Gerald Holubowicz

Published in: Education
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Interactive Journalism - StoryDesign - Design Matters

  1. 1. INTERACTIVE JOURNALISM THE INFLUENCE OF DESIGN AS A SYSTEMIC APPROACH ON INTERACTIVE STORYTELLING DESIGN MATTERS @gholubowicz storydesign.fr | geraldholubowi.cz
  2. 2. - I - TIME TO SHARE 2
  3. 3. PITCH THE STORIES FOR THE “IN CLASS” PROJECT 3
  4. 4. - II - LECTURE 4 Interactive Journalism : it’s more and more all about design. The influence of design as a systemic approach on interactive storytelling
  5. 5. IN TODAY’S WORLD WHERE INFORMATION IS PRACTICALLY UNLIMITED 5
  6. 6. 6 HERE’S THE CHALLENGE : HOW TO EXTRACT, INTERPRET, AND CREATE MEANING OUT OF THE DATA AND INFORMATION OVERLOAD
  7. 7. 7 THE ANSWER ? DESIGN
  8. 8. 8 LANGUAGE IS DESIGNED TO MAKE PEOPLE UNDERSTAND EACH OTHERS
  9. 9. DESIGN IS IN THE CHAIR, THE TABLE, THE DOOR… 9
  10. 10. – Wikipedia “An AFFORDANCE is often taken as a relation between an object or an environment and an organism, that affords the opportunity for that organism to perform an action. For example, a knob affords twisting, and perhaps pushing, while a cord affords pulling.” 10
  11. 11. 11
  12. 12. 12
  13. 13. 13
  14. 14. GOOD DESIGN VS. BAD DESIGN 14
  15. 15. DESIGN IS ABOUT PURPOSE 15
  16. 16. 16 BACK IN THE DAYS
  17. 17. DESIGN IS ALSO ABOUT TASTE 17
  18. 18. 18 WORST 2008 WEBSITE TODAY’S VERSION (NOT GOOD, BUT STILL…)
  19. 19. 19 ARGGGGGGG!
  20. 20. –Walter Gropius (founder of the Bauhaus) “Our guiding principle was that design is neither an intellectual nor a material affair, but simply an integral part of the stuff of life, necessary for everyone in a civilized society.” 20
  21. 21. 21 Information!
  22. 22. FORM FOLLOWS FUNCTION There are two ways to interpret the phrase “form follows function”: Descriptive: beauty results from purity of function; Prescriptive: aesthetic considerations in design should be secondary to functional considerations. 22
  23. 23. BEAUTIFUL THINGS FUNCTION BETTER 23
  24. 24. “Function alone does not drive form. Function alone doesn’t drive the resultant form. The form evolves from the holistic forces of the project—audience needs, client desires, ethical obligations, aesthetic inclinations, material properties, cultural presuppositions, and yes, functional requirements.” 24
  25. 25. 25 “I’M OBSESSED WITH HOW TO TELL STORIES THROUGH THE INTERFACE” Alexandre  Branchet,  UPIAN
  26. 26. DESIGN IS NOT ONLY FORM BUT ALSO FUNCTION 26
  27. 27. USER INTERFACE User interface design (UI) or user interface engineering is the DESIGN of user interfaces for machines and software, such as computers, home appliances, mobile devices, and other electronic devices, with the focus on MAXIMIZING THE USER EXPERIENCE. 27
  28. 28. USER EXPERIENCE User Experience (UX) involves a person's emotions and attitudes about using a particular product, system or service. User experience includes the practical, experiential, affective, meaningful and valuable aspects of human–computer INTERACTION and product ownership. 28
  29. 29. PRACTICAL DESIGN there is a function, a task the item is expected to perform. 29
  30. 30. FUNCTIONAL DESIGN These are the elements of functional design, the process of responding to the needs or desires of the people who will use an item in a way that allows their needs or desires to be met 30
  31. 31. 31
  32. 32. - I - CONSIDER THE PRODUCT’S GOAL 32
  33. 33. - II - CONSIDER WHO WILL BE USING IT. 33
  34. 34. - III - CONSIDER WHAT YOUR AUDIENCE INTENDS TO DO WITH IT. 34
  35. 35. - IV - IS IT CLEAR HOW TO USE IT? 35
  36. 36. - V - HOW DOES YOUR USER KNOW IT’S WORKING? 36
  37. 37. - VI - IS IT ENGAGING TO YOUR USERS? 37
  38. 38. - VII - HOW DOES IT HANDLE MISTAKES? 38
  39. 39. 2015 - NEWS CATEGORY 39
  40. 40. 40
  41. 41. 41
  42. 42. 42
  43. 43. 43
  44. 44. GET INSPIRED! 44
  45. 45. 45
  46. 46. 46
  47. 47. 47
  48. 48. - III - GROUP SESSION 48
  49. 49. 49 TEAM WORK
  50. 50. - IV - ASSIGNMENT 50 Blog post 3: Find 2 projects online that have an extensive use of design (Graphic design, Experience Design etc..) and explain the added value of design implementation.

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