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An illustrated example of play
                                                                                                  Sometimes a rule can seem confusing until you see it in play. With
                                                                                               that in mind let’s take what we’ve learned and see some of the rules
                                                                                               used during an actual game session.
                                                                                                  For this example we’re going to have a little fun and see how the
                                                       KNUCKLES                                characters from the popular gaming comic book, Knights of the
                                                                       the ninth               Dinner Table handle themselves playing HackMaster.
                                                                       Player: Bob                B.A. will be stepping behind the screen as the Gamemaster. He’s
                                                                                               prepared a special adventure to introduce his players to this edition
                       Race: Dwarf                                    Dagger
                       Class: Thief
                                                                                               and they’ve shown up with new characters for the occasion.
                       Level: 1                                                                   Note: the characters listed here are abbreviated representations of
                       Size: Medium
                                                        7 (5)                         0        player characters used in the adventure — reduced to only the essential
                       Movement: 5                                     +3                      information needed for that purpose (i.e. primary
                       Alignment: CN                                                           ability scores, quirks, flaws etc are not listed).
                       Luck Points: 21                         +6 S            2
                       Honor: 15
                       Fatigue: -1                                    2d4p              6
                                                                                   THRESHOLD
                       Hit Points: 25                    0’                             6
                                                                                                             Noir Lotus
                       Equipment: leather armor,                Light Crossbow
                       small shield, dagger, light                                                                        Player: Brian
                       crossbow, 5 bolts
                                                          20                          0             Race: Dwarf                                  Staff
                       Proficiencies: shield                           +3                           Class: Mage
TIP:                                                                                                Spell Points: 140
                       proficiency. light crossbow
Knights of the                                                  +2             2                    Level: 1                         13                         +2
Dinner Table is the                                                                                                                              +3
award winning
                                                                                                    Size: Medium
                       NOTES: Knuckles pur-                           2d6p              6           Movement: 5
monthly gaming         chased the shield profi-
magazine/comic                                            0’
                                                                                   THRESHOLD
                                                                                        6           Alignment: LN                         +3 /             1
                       ciency. He is also proficient
published by                                                                                        Honor: 10
                       with light crossbow but he                                                                                               2d4p               7
Kenzer and                                              RANGE (ft)          ATK DIE                 Fatigue: 1
Company.
                       couldn’t afford one during
                                                                                                    Hit Points: 26                   7’          -2            THRESHOLD

                       character creation. He ob-              5-60            d20p                                                                                 8
In addition to the
                       tained his weapon in the            61-100              d20p-4

characters and
                       early stages of the dungeon         101-140             d20p-6
                                                                                                     Equipment: thick robes,       Spells: (A) Feat of Strength,
strips, KODT pres-     from a fallen foe                   141-180             d20p-8
                                                                                                     staff                         (A)Springing (J) Aura of Protection,
ents a monthly dose                                                                                                                (1st) Scorch
of gaming articles
— including official
HackMaster mon-
sters, NPCs, new
rules and articles
useful to both play-
ers and gamemas-
ters. For more                                         Justinia VII                                           El Ravager
information go to                                                                                                          the fifth
www.kenzerco.com                                                          Player: Sara
                                                                                                                                  Player: Dave
                       Race: Human                                Longsword
                       Class: Cleric (The True)                                                      Race: Human                               Battle axe
                       Level: 1                                                                      Class: Fighter
                       Size: Medium
                                                          10                          3              Level: 1
                       Movement: 10                                    +1                            Size: Medium                      11                           1
                       Alignment: LG                                                                 Movement: 10                                  +4
                       Honor: 16                                +1             2                     Alignment: N
                       Fatigue: 2                                                                    Honor: 12                              +7 M 2
                       Hit Points: 29
                                                                      2d8p              7            Fatigue: -2
                                                                       -3          THRESHOLD                                                      4d3p                 7
                                                         3.5’                             8          Hit Points: 30                                +3            THRESHOLD
                                                                                                                                       3’                               9
                        Equipment: Leather
                                                        Spells: Know North, Cure Trifling
                        armor, longsword                                                              Equipment: leather armor,      NOTES: El Ravager has specializa-
                                                        Wound
                                                                                                      medium shield, battle axe      tion of +1 Attack, +1 Damage &
                                                                                                                                     -1 Speed with his battle axe


244
The Goblin Caves of Dak Skeer
    hoping to shave a day off their TRAVEL TIME to the town of GILOREALON (perched on the sleepy shores of
  RANDDOR LAKES), the KNIGHTS OF THE DINNER table decided to take a SHORT CUT through the KALALI FOREST.
   unfortunately, a THUNDER STORM soon set in and the party quickly found themselves lost as a HEAVY FOG
     set in. after many hours fighting their way through the twisty-gnarled undergrowth they stepped into a
      small clearing — where the dark, inviting maw of a LARGE CAVE stood. as four GOBLIN guards drew
    swords and shouted an alarm the party found themselves engaged in an unexpected fight for their lives...


      okay — your SEARCH of                       say what...? that little bit of NOTHING was it?
        the cavern turns up
       nothing else of value.                just FOUR stinkin’ GOBLINS and a few silver pieces?


                                           b.a.  dance        oh no... there’s                                      hrrmmph..
                     you SEARCH                              gotta be MORE to it.                they did
                        the side         a VICTORY JIG!!
                                                                                                seem to be            hardly
                     passageways                             those guys FOUGHT                  FIGHTING             worked up
                    but to no AVAIL.        how many
                                          BOLTS were in        tooth and nail.                  dearly to            a SWEAT.
                                          that POUCH?                                             guard
                      it appears                                where’s the                    “something”          complete
                       they lead                              GOOD STUFF, b.a.?                                       waste
                       nowhere                                                                                     of our TIME.
                         but to
                     DEAD ENDS.                            kewl
                                           there
                                                          beans!
                                            are
                                         FIVE bob.




   HAAA! for YOU                                                                               alright, alright... ’m on it.
   losers maybe!!
                                                                                             stand back - gimme some room.
  SCORED a frickin’       by the way, B.A...                      dave’s RIGHT,
  LIGHT CROSSBOW           ’m makin’ sure                          bob. there’s
     off that ONE           this thing is in                         GOT to be
    dude’s body!!          WORKING ORDER.                             more to
                                                                    this place...

   can scratch
     THAT off
   my wish list..
                                                                                               b.a. ’m gonna check the
                                                                                              WEST WALL of this chamber...

                                                                                                    looks suspicious.

                                                                                                         okay,
                                                                                                         roll
 -snicker-                  hrrmph -- well it                                                           for it.
                             would be NICE                                                                         shooka
                                                                                                            sh     shooka
                          if you did yer JOB...                                                               o
                                                                                                           sh oka
                                                                                                             oo
                         c’mon, MISTER THIEF.                                                                   ka
                         how ‘bout searchin’
                         for SECRET DOORS?




T HE P L AYERS                                          E XA MPLE       OF     P L AY L EGEND
                                                                                                      A shows the exact “Count” in seconds
                                                         ACTION COUNT:               1          1     during combat.


                                                                   Player character token.                  Combat ring — indicates target
                                                                                                            is being engaged in an attack.


                                                                                                                    Combat Rose: this a tool
                                                                     Monster token                                  to present all the combat
                                                                                                                    essential data for PC, NPC
                                                                                                                    or Monster at a glance.
                                                                                                                    Also used in the Hacklo-
                                                                                                                    pedia and the new
                                                                   Dead Monster or PC.
                                                                                                                    HM character sheets.


                                                                                                                                                 245
ONE SCRUTINY CHECK LATER



       CHECK FOR SECRET DOORS
                                                                                           okay, KNUCKLES                        and WHY             whoah,
                                    good job, bob!                                         will take POINT...                  exactly am         DOWN, cujo.
                                                                                              dave -- you                     playing TORCH
                                      KNUCKLES                                               get my BACK.                     BEARER again?           bob’s got a
                                    discovers part              Bob used his                                                                        CROSSBOW now.
                                     of the cavern              Scrutiny Skill here
                                     wall is FAKE                                                                                                 and  got a SHIELD.
                                     -- it actually             to search for secret
                                     SLIDES back.               doors.                                                                                       CUJO...?
                                                                Bob rolled against a
                                            revealing           difficulty set by the
                                             a hidden
                                            CORRIDOR            GM.
                                            behind it..                                     you got it,
                                                                                            dude. SARA
                                                                See Skills, page 186         hold that
                                                                                             TORCH up
                                                                                              high!!



                                                                 A SHORT DISTANCE LATER...                                                                   oh boy..
                                    and  certainly                                                                          uh huh...                      HERE we
                                   can’t be carryin’             you enter another NATURAL CAVERN.                         just what                       go guys..
                                   a TORCH around.                                                                         THOUGHT...
                                                                        your TORCHLIGHT reflects                            DEAD END
                                    need BOTH hands                    off the damp stone walls...                          my ass...
                                   to cast my SPELLS.
                                                                          revealing two passages,
                                    okay, fine.                               one to the right
                                                                            and one on the left,
                                    whatever.
                                                                          both areas appear to
                                                                       open into OTHER CHAMBERS.
                                                                              NOW WE’RE TALKIN’.                             there are
                                                                                                                              several
                                                                                                                          TORCHES on the                     TORCHES!
                                                                                                                            wall here --                     bad guys
                                                                                                                           casting EERIE                      must be
                                                                                                                            SHADOWS...                        CLOSE!
        SKILL CHECK: LISTENING




                                                       Here BA asks the players to make a Listening check               aside from the sound of water
                                                       to see if they can hear the goblins waiting to ambush           dripping from ceiling somewhere
                                      everyone
                                                                                                                      in the distance, the room is QUIET.    hrrmph...
                                        make           the PCs in the other room.
                                    a LISTENING
                                    SKILL CHECK.       This is a real skill check, but it could easily be a decoy                                              QUIET
                                                       from a clever GM simply trying keep his players on                                                     indeed.
                                                       their toes.
                                                          Bob’s Listening skill is 50. He rolls an 42 on d100p
                                                       for a total of 92.                                             alright, dave keep an eye on the right tunnel.
                                                          B.A. rolls a Sneaking check for the Goblins, getting         ’ll check     roger
                                              sh       an 89 and adding the goblins’ Sneaking skill of 17 for a       out the left.   that!
                                                                                                                                                  let’s
                                                o                                                                                                 do it
                                             sh oka    total of 106.
                                               oo
                                                  ka                                                                    sara yer
                                                                                                                        with me.                          keep those
                                                       Since Bob’s roll is lower than the Goblins’ total, he fails.                                       weapons at
                                                       Dave, Sara, and Brian do the same thing, but all fail as                                           the READY..
                                                       well.
                                                                    See Opposed Checks, page 155


                                   ok, dave, PEERS into the right hand tunnel.                                                                     bob you and
                                                                                                                                                sara VENTURE into
                                  it opens into a dark foreboding chamber that                                                                 the OTHER tunnel --
                                    SWALLOWS up the LIGHT from the torches.                                                                   the light from your
                                                                                                                                                TORCH reveals an
                                                                                                                                              IRREGULARLY shaped
                                     you hear the                                                                                                    chamber.
                                      ECHOES of         okay - ’m not
                                    dripping water   going any FURTHER.
                                   and the odor of                                                                                                   it’s about 25
                                     foul rotting      ’ll just STAND
                                                                                                                                                     FEET in WIDTH
                                      meat waifs    there and keep watch.
                                                                                                                                                   and FIFTY to SIXTY
                                   through the air.                    somethin’                                                                    feet in length...
                                                                                   must’ve
                                                                                    DIED.
                                        eeew.




24 6
the CHAMBER bends to                      more torch light                                            got a 4!             drats! a 9
   the LEFT at the other end                 huh? well, ’m being                 BA has ruled




                                                                                                                                                          Initiative
   -- toward what APPEARS                      REAL quiet and...                                            right behind
                                                                                  since the
    to be a LARGER cavern.                                                                                  you with a 5                -sigh-
                                                wait -- did you                   players were on                                       9 here
        the flickering                        say BEADY EYES...?                  guard and                                            as well.
     GLOW of TORCH LIGHT                                                          prepared for
     comes from that area.                                      GAAA!!            “something”
                                              everyone
                   and BACKLIT               roll for a                           that they can
                                                                WE GOT
                    just at the             INITIATIVE!!
                                                                GOBOS!!           roll 1d10 for
                   entrance...?                                                   initiative.          Note: BA doesn’t have to roll initiative
                                                                                  Knuckles, being      for the goblins! They were lying in wait
                    three small                         make it                                        to ambush the PCs (having heard the
                 hunkering forms                        a D-10.                   a thief, will roll
                    with BEADY                                                    1d8 instead.         previous combat in the other room).
                   yellow EYES..                                                                       Since they were ready they can attack
                                                                                    See Initiatve,     right away at 1!
                                                                                       page 216
                                                                                                                See Ambushes, page 218


                       okay guys...         GOBLIN
                    you’ve got THREE
                     goblins armed
                                              Size: Small                                                                          ONE!
                     CROSSBOWS...             Movement: 5
   got my             readied and            Hit Points: 20                       BRING IT
 CROSSBOW            aimed at YOU!!                                                 SCREEN
   at the
                                                     Crossbow
                                                                                   MONKEY¡¡
 READY, b.a.
                            here
                          comes the           20                         3             BA has ruled the goblins have been aiming since the PCs
                       COUNT UP!!                         +3                        arrive in this area and can fire immediately on one.
                                                                                        Had they not been aiming they would have been subject to
                                                    +2      /     2                 either a penalty for firing without aiming, or forced to wait 4
                                                                                    seconds to take aim.
    you DO                                     by
                                                         2d6p             8
                                                                                       Note that B.A. has ruled, Bob did not load the crossbow he
    realize
                           DOH!!            weapon -1
                                                                      THRESHOLD

  it wasn’t
                                                                           6        took from the dead goblin — in this case the GM was looking
 LOADED...?                                                                         for a specific called action stating this had been done.

                       ACTION COUNT:         1             Sara the THIRD
                                                                                                   CRAP --  only got a 15
                                                                                                  on my FIRST defense roll,
                                                            goblin has
       bob the FIRST GOBLIN                              YOU in his sights...
      rolls a 17 to hit on you,                                                                    and a 19 on the SECOND.
                                                              crossbow
         the second fires at                                  bolt comin                             got a SMALL                   -sigh-
         you and rolls a 12!                                at ya --- a 16!                        SHIELD however -                rolled a
                                                                                                                                 12 - ’m HIT!
                     what IS this...?                                                           so  have a chance to
  KA’CHUNK!!       PICK ON BOB DAY?                                                            BLOCK that FIRST bolt.



                                                           roll
                                                         DEFENSE!                  sh
                                                                                     o                                      sweet!
                                                                                  sh oka
                                                                                    oo
  just give                                                                            ka
   me some
  DEFENSE
    rolls.
                                                                                                                                                      COMBAT: SHIELD HIT




 nice try bob -- but you said you had
                                                                                                                       the bolts hit, but
  your CROSSBOW AT THE READY —
                                                                                                                       neither is serious.
  so no shield block roll for you!                         Normally, when a character is struck by a mis-
                     you were            gotta          sile weapon, they may roll against their shield's               bob you take a
                                        take the                                                                       whopping 3 points.
        ahh,       ROBBED dude.
                                        hit, bob.       cover value to see if they block/catch the projectile.
        man.                                            Unfortunately, Bob didn’t have his shield ready                     sara yer
                                                        and Justina doesn’t have one at all.                              tapped for 5.
                                                                             See page 219
                                                           Since both Bob and Sara were struck with mis-
                                                                                                                                                      COMBAT: Ranged




                                                        siles, BA now rolls 2d6p for each bolt to see how
Ranged fire is treated a bit differently than melee     much damage their characters sustain. BA rolls a                                mark
combat. Bob and Sara roll d20 but don’t add their                                                                                     ‘em off.
                                                        2 and a 1 for the damage on Knuckles for a total
defense bonus! Since the goblins are within 60’         of 3, and a 2 and a 3 on Justina, for a total of 5.
BA rolls d20+3 (the goblin’s Attack bonus) to
determine his total attack rolls                                   See Ranged Attacks, page 218
          See Ranged Attacks, page 218                                                                                                         1                           247
my DR                                       and my DR brings
                                                                   heh! dude                                                                    alright...
                                                                                    my damage taken


       COMBAT: Damage
                                     reduces it to                  that’s a                                                                   continuing
                                     ONE POINT, BA                                   down to THREE.                 Once hit both Bob and
                                                                  PAPER CUT.                                                                   the count...
                                                                                                                    Sara record the wounds
                                                                                                                    on their character                 TWO!!
                                          okay.                                                                     sheets, reducing their
                                                                                                                    Hit Points by the ap-
                                                                                                                    propriate number.
                                                                                                                    However, it’s important
                                                                                                                    that they record each
                                                                                                                    wound separately since              THREE!
                                                                                                                    it factors into how
                            Each time a PC, NPC, or monster is struck for damage they reduce the rolled             wounds are healed.
                            damage by their DR (Damage Reduction) from their armor or natural pro-
                                                                                                                    See Damage, page 222
                            tections. In both cases Knuckle and Justina are wearing leather armor which
                            has a DR of 2. See Damage, page 222

                              go on THREE!              ACTION COUNT:          3                                                                     save the
          Movement: Speed




                                                             me too!                     PCs can start moving with a                                 one on the
                                moving at a
                                  JOG on
                                                           right behind                  walk or a jog, but not a run or                             RIGHT for
                                                            you bob!!                                                                                ME, sara --
                                this COUNT!                                              sprint.
                                                                                                                                                     he’s MINE!
                                                                                            Since Knuckles is a dwarf he
                                                                                         can jog 5’ a second.
                                                                                            Justina, being a human, can                                        you
                                                                                         begin moving 10’ a second.                                           GOT it!
                                                                                            Since the goblins are 15’ feet
                            Bob’s initiative is 4 and Sara’s is 9, however since both    away they will close the gap
                            were struck by a weapon (on count 1), they can act 2         rather quickly, unless the gob-
                            seconds after being struck. On 3 both can move and           lins start hauling ass.
                            attack.                                                          See Movement, page 218
                                       See Mitigating Surprise, page 217                                                      3
                                                                                                                                            two goblins
                            ACTION COUNT:          4                                                                                          DROP their
                                                                                                                                           crossbows and
                                                                                        sara you REACH         In the heat of the         DRAW DAGGERS!
                                                                                           your gobo
                                                                                          this round!!
                                                                                                               moment, Bob has                sara you
                                 FOUR!!                                                                        apparently lost his           have REACH.
                                                                                          bob you will
                                                                                          arrive on 5.         focus. Had he
                                                                                                               declared he was
                                                                                                               moving from a
                                                                                                               Jog to a Run he
                                                                                               it’s            could have moved
                                                                                             on!’m
                                                                                           ATTACKING
                                                                                                               10’ and reached
                                                                                              b.a.!!           his opponent this
                                                                                                               count.
                                                                                                                 See Movement,
                                                                                                                    page 218
                                                                                                        4
                            GOBLIN                                    Dropping an item takes no time at all and        4        got a NINE
        REACH




                               Size: Small                         the goblin can do so without taking any ad-                                     and that’s
                                                                                                                              on my ATTACK           GOOD
                               Movement: 5                         ditional time. Furthermore, drawing a small                   ROLL, b.a.         ENOUGH
                               Hit Points: 20                      weapon takes 0 seconds. As Justina closes the                                    to hit!!
                                       Dagger                      goblin draws his dagger waiting for combat.
                                                                       See Movement/Action Rates, page 218
        DROPPING WEAPON




                                 8                       3
                                          +3                           Goblins are small creatures (like dwarves
                                                                   and halfings) and essentially have a 1-foot
                                     +2     /     2                penalty to their reach. Since they are using
                                                                   daggers both Justina and Knuckles will strike
                                by
                                          2d4p            8        first in combat when they arrive because their
                             weapon -1
                                                      THRESHOLD
                                                                   reach is longer.
                                                           6
                                                                                See Reach, page 223
24 8
go ahead               Sara rolls 2d8p and adds (or subtracts) her Damage




                                                                                                                                                          DAMAGE
For this attack Sara rolls d20p                and ROLL            bonus (-3) to the roll to determine the total amount of               hit
and adds her Attack Bonus (+1).              yer DAMAGE            damage.                                                               him
She rolls an 8 and adds 1 for a                                                                                                       for 13!!
                                                                       Her first roll is a 7, but her second roll is an 8.
total of 9.
                                                                      Since Sara rolled the maximum on one of her dice (i.e.
BA rolls d20p-4 and adds the                                       a penetration roll), she can roll that die again. All addi-




                                                                                                                                                           PENETRATION
goblin’s Defense Bonus (+2 with-                                   tional rolls must subtract 1 from the result. However, get-
out a shield) to see if the goblin                                 ting the max value a 2nd time permits a 3rd roll and so on.
successfully evades the blow.                                                      See Dice Penetration, page 8
BA rolled a 3 and adds 2 for a                                        Sara rolls 2 on her second roll. Subtracting 1 from this
total of 5. Since 5 is lower than 9                                bonus roll yields 1 extra point of damage.
Justina successfully hits the                                         Her damage is 7+8+1 = 16. She then subtracts 3 points
goblin and can now roll damage.                                    (on account of her poor strength) for a total of 13 points
                                                                   of damage.
   See Melee Attacks, page 223
                                                            4                          See Damage, page 222
                                                                                                                                                    4




                                                                                                                                                           TOP CHECK
     NICE JOB, sara.                                                           sara, your                                               HAA!!
                                         BA first reduces the dam-           attack strikes                                          take that!!
    he’s DEFINITELY                   age from 13 to 11 because              the goblin so                                             CREEP!
    gonna FEEL that.                                                           hard he is
                                      goblins have a DR of 2.               KNOCKED BACK
                                         However, goblins are small        and is in a stupor!
                                      creatures; thus any amount of                                                                              NEXT!!!
                                      damage more than 10 points                                                                                   -snicker-
                                      results in a knockback.
                                         Even if the goblin’s DR had                         he’s
                                                                                           TOPPED!
                                      reduced the damage under 10




                                                                                                                                                          KNOCK BACK
                                      he still would have been
                                      knocked backwards 5 feet!

                                       See Knock-Backs, page 231



                      Not only has Sara knocked the goblin
                                                                        okay next count...
                                                                                                     ACTION COUNT:               5        b.a.  can
                   backwards, but she has also forced a trauma                                                                              start
                                                                                                                                           MOVING
                   check by doing more than 8 points of                       FIVE!!!                                 move
                                                                                                                                         this count...
                   damage to it. See Trauma, page 235.                                                               over to
                                                                                                                   that THIRD
                                                                                                                                          start off
                      Goblins have a Trauma Save of 6 so BA                                                         goblin...
                                                                                                                                          at a JOG
                   rolls a d20. If he rolls 6 or less the goblin re-               YES! b.a.
                                                                                                                                          and move
                   mains standing and can retaliate. Anything                      ENGAGE                  HEY! save                    up to HELP!
                                                                                 the GOBLIN                   some
                   more than a 6 and the goblin is incapacitated.               on the RIGHT.                for me!
                      BA rolled a 16 and the goblin thus missed
                   his check by 10 points. It is traumatized for
                   a lengthy period of time (10x5 seconds = 50
                   seconds!)

                                See Trauma, page 235


   HEY hot to hack!!                                              sorry, dude.
                                                                   don’t have                    Brain asks Dave to assist him by mitigating sur-
     you forgettin’                                                 time --                  prise. Brian is clearly acting on knowledge his
      something?                                                   NEEDS me                   character shouldn’t have — something most GMs
                                                                  some GOBO                   frown upon.
         can’t go                                                  ACTION!
        til ELEVEN.                                                                              Until Brian’s initiative comes up at 11, he is
                                                                                              momentarily stunned by the action with his thumb
                                                                                              up his butt — unable to do anything.
                                                                                                                                                          MITIGATE SURPRISE




                    come
                  MITIGATE                                           JERK!! yer
                                                                       gonna
                                                                                                 Dave can choose to assist Brian by stopping and
                my SURPRISE.
                                                                      leave the               pointing out the danger.
                                                                   SPELL LOBBER
                                                                   unprotected?!!
                                                                                                 In this latter instance, they would split the ini-
                                                                                              tiatives by averaging the count in which Dave
                                                                                              helped Brian (5) and when Brian can act (11) –
                                                                                              making both Brian’s and Dave’s initiative 8.
                                                                                     5                 See Mitigating Surprise, page 217
                                                                                                                                                                              24 9
sara, the
                                 GOBLIN you were
                                 MOVING toward                                   5         ’m gonna rule he
                                                                                         moves into the SPACE
                                                                                                                        Certain aspects and actions which occur dur-
                                   was moving                                             his BUDDY just got
                                   to ENGAGE                                             KNOCKED BACK from.             ing the course of the game (and especially
                                  you as well...                                                                        combat) will require GM arbitration.
                              since you were                                                he mutters a
                                                                                                                        In this instance, BA has made two important
                             preoccupied with                                             GROWL and SPITS               decisions.
                             killing his buddy                                                intent on
                                the second                                                                                  First he has ruled that the second goblin
                                                                                              AVENGING
                                   before...                                                his comrade.                (despite being 5’ away) is currently ‘engaged’
                                                                                                                        with Justina. This means both Justina and the
                                                                                                                        goblin are already locked into the count and
                                                                                                                        weapon speeds won’t be reset as they engage
                                                                                                                        one another. This decision was made because
                                                                                                                        BA had already determined the goblin was
                                                                                                                        going to attack Justina!



                                                                                                                                  Goblins are small creatures (like
                                   Secondly BA has ruled            sara you’re got REACH on your
                                                                                                                               dwarves and halfings) and essentially
                                that since both Justina and         GOBLIN so you can attack first.                            have a 1-foot penalty to their reach.
                                the goblin are attempting                                                                      Since they are using daggers both
                                to move into the vacant                                         bob, yer usin’ a
                                                                                                                               Justina and Knuckles will strike first in
                                square between them, the                                       DAGGER same as                  combat when they arrive because their
                                goblins arrives first.                                         your OPPONENT                   reach is longer.
                                                                                                with the SAME
                                  There are a number of                                           penalties...                    Justina will get to attack first, but
                                ways to determine who                                                                          Knuckles and the goblin will go at the
                                arrives first in such situa-                                      you two will                 same time since they both have a -1 to
                                tions, but BA has decided                                           ATTACK
                                                                                                simultaneously.
                                                                                                                               Reach and are wielding daggers.
                                the goblin took advantage                                                                         Sara takes her attack but misses —
                                of the extra time he had                                                                       giving the goblin an opportunity to tak
                                while Justina was killing his                                                                  e his attack.
                                comrade.
                                                                                                                                          See Reach, page 223
      Near Perfect Defense




                                     the GOBLIN
                                    now attacks                   rolled a          5       BA rolls an 11 for the goblin’s attack and
                                                                                         adds his Attack Modifier of +3, for a total of         eh... my
                                     his ATTACK                 NATURAL 19 --
                                                                                                                                                 NEAR
                                    on you, sara.                                        14. Since Sara’s roll is higher (19-4+1 = 16)         PERFECT
                                                                    for a                she successfully defends the attack. Sara re-         DEFENSE
                                     with a 14!!                  modified 16!
                                                                                         ceives a -4 to her defense roll because she is       misses, b.a.
                                                                                         not using a shield. In addition, since she
                                             roll                  that’s a              rolled a ‘natural’ 19 AND beats her attackers
                                             for a               NEAR PERFECT
                                           DEFENSE.
                                                                                         roll she gets a Near Perfect Defense result.
                                                                DEFENSE, sara!
                                                                                             Since Sara gets a Near Perfect Defense she
                                                                                         now makes an attack roll vs. the goblin’s de-
                                                                      nice!              fense. If she hits, she rolls (d4-2 + d4-2) + Str
                                                                                         bonuses for the damage. Near Perfect De-
                                                                                         fense damage ignores DR (unless it’s natural
                                                                                         – such as scaly skin).
                                                                                                See Near Perfect Defense, page 241


                                                                         okay...                                              good for
      Critical Hit




                                      okay, b.a.                       go ahead                                                 you.
                                    OVER HERE!!                        and ROLL,             YEEES!!!                                               Bob rolled a Natural
                                   ’m ATTACKIN’                          bob.                                                roll yer
                                      this dude                                                                                                  20 on his attack roll. If
                                                                                               a NAT                          DAMAGE
                                    RIGHT here!                                                                                                  his roll is greater than
                                                                                              TWENTY!
                                                                                                                                                 the defender’s Defense
                                                                                               RULE!!                                           roll then he not only
                                                                                                                                                 hits but scores a criti-
                                                                                                                                                 cal hit.

                                                                                                                                                     See Critical
                                                                                                                                                   Defense, page 241



250                                                                                      5
Also, since Bob rolled the maximum he rolls a penetration                                                 he
                                                                         -sigh- and GOBO




                                                                                                                                                          Penetration
roll. In this instance a d20 penetrates to a d6; Bob then rolls                                        COLLAPSES
                                                                           misses on his                 in agony,
a 3 on a d6 for a total of 25 (20-1 [for penetration]+3[d6             simultaneous attack.             failing his
roll]+3 [his Attack modifier]).                                                                        TOP CHECK.
                                                                        looks like he goes
                  See Dice Penetration, page 8                           DOWN with a cut
                                                                         throat unable to
   Since BA only rolled an 8 for the goblin’s Defense roll, Bob           WHET his blade.
not only hits but scores a critical!
                 See Critical Defense, page 241




                                                                                                                                                            Simultaneous Combat
   Even though the goblin has been critted he STILL gets to
take his attack before going down — since this was simulta-
neous combat.
*For ease and clarity of this example, critical hit results are not                                                  HOODY
shown. These charts will appear in the GMG.
                  See Taking Action, page 216                                                           5            HOO¡¡

                                   ACTION COUNT:            6            BA is asking Bob and Sara make an observation check to notice a second




                                                                                                                                                        Observation Check
  okay - movin’ along...                                              group of goblins sneaking into the room from area 4.
             SIX!!                                                      BA could also ask for an opposed Listening skill check, but he has ruled
                                                                      the noise of combat is concealing the sounds of the goblins movement.
       bob, sara...                                                      Opposed skill checks are made by rolling d100p and adding the result to
                                         ut oh...                     the requisite skill value.
     make OPPOSED
     OBSERVATION                       now what.                        In this case Bob has 31 percent in Observation and rolls a 59, for a total of
     checks please!
                                                                      90. Sara rolls a 34 and adds her skill of 27 percent, for a total of 61.
            h-huh..?                                                     Next BA secretly rolls the Sneaking skill check for the goblins. If Bob or
                                                                      Sara’s results are higher than the goblins Sneaking skill checks they notice
                                                                      something!

                                                                                                 See Encounters, page 215


 6                 movin’ up to a                            Dave can move from a
                                                                                                                         ACTION COUNT:         7




                                                                                                                                                              Coup de Grace
                  RUN here, b.a.!!                       jog to a run, and in doing
                                                         so increases his move-                                                       SEVEN!!
          and ’m doing a                                ment to 15 feet/second.
      COUP DE GRACE on that                                   Since Knuckles is a
      SPINDLY LITTLE BASTARD
           just CRITTED!!                               thief he performs coup de
                                                         grace faster than other
        okay, he’ll                                      classes. Most classes re-
        be dead on                                       quire 10 seconds to kill a
        NINE then.                                       fallen foe, but the time re-
                                                         quired for Thieves to per-
                                                         form the task is 3!!                                          Note how B.A. keeps the
                                                                                                                       count moving. Nobody has
                                                             See Coup de Grace,                                        any declared actions so he
                                                                  page 236                                             moves on.


 EL RAVAGER
                                                                 hey! the
                                                                 MAGE is               Dave has to slow his mo-
                                                                                                                         ACTION COUNT:         8
  is SLOWIN’                                                      feelin’          mentum down else he will
   to a JOG                                                      EXPOSED
                             comin’                               HERE!!
                                                                                   collide with the goblin.
 on SEVEN!!
                             up on                                                     He has the option to slow             EIGHT!!
                           your LEFT,
                           JUSTINIA..
                                                                                   down two movement incre-
                                                                                   ment rates per second. How-
                                                                                   ever, since he is still 15 feet
                                                                                   away from the combat he
                                                                                   chooses to slow down to a jog
                                                                                   – thus he moves 10 feet and
                                                                                   can cover the last 5 feet and
                                                                                   engage the goblin on 8.

                                                                                        See Movement, page 218
 7                                                                                                                                                                                2 51
unfortunately, brian
                           you are correct.                           for on EIGHT --- TWO goblins leap from the SHADOWS
                                                                    of the HALLWAY where EL RAVAGERhad been keeping watch...
                          LOTUS   IS   exposed.
                                                                                  with a gutteral WAR CRY they come
                                                                               RACING toward with MURDER in their eye!!
                        and is about to FEEL it.

                                                                                 GAA!!!                       oh dear...                             huh..?!




                                                                                                                                                                 8
                                                and TWO more
                                                GOBLINS come
                                                                                    8               oh c’mon, b.a...

                                               RUSHING out of                                   don’t ya think dave
                                             the shadows BEHIND                               and  should have been
                                                 the melee to                                  afforded observation
                                               the AID of their                                    check to see
                                                 COMRADES..                                       those goblins?
                                                                                                                                                     sorry, BIG
                                                                                                                                                      GUY. not
                                                                                                                mean  was                           THIS time.
                                                                                                                  standin’
                            WE’RE                                                                              RIGHT THERE
                         SURROUNDED!!                                                                            for cryin’
                                                                                                                 out loud!


                                                                dammit, dave!
                                                                  TOLD you                                                                         what a
                                                                not to leave                                                                       RIP OFF!
                                                                me EXPOSED!                                                                       ’m gettin’
                                                                                                                                                 HOSED here!!


                            screw it - ’m
                           usin’ a COMBAT
                            MANEUVER on                                                       BA has ruled that since the goblins were hiding out of sight at the
                           this GOBO, b.a.
                            ’m ENGAGED                                                    beginning of the combat there was no need for an Observation skill
                              this count.                                                  check.
                                                                                              Furthermore, since Brian is still surprised and his attention is likely
                                                                                           drawn to the ongoing combat, he is already looking the wrong way
                                                                                           and thus didn’t get a skill check.
                                                                                             Note: this is purely a GM decision. There’s no right or wrong in
                                                                                           these types of situations and BA has used his best common sense to
                                                                                           rule in order to ensure fair game play.
                                                                                              Despite Brian’s protests and whining — at the end of the day the
                                             GOOD CALL                                     GameMaster is always right and he must ultimately concede the
                                               DAVE...
                                                                                           point.
      Combat Maneuver




                                                                                                                             Dave fumbled his attack roll by
                                         8           Dave has decided to use the            damn these dice!
                                                                                                                          rolling a ‘natural’ 1 on his Attack Roll.
                                                  special combat maneuver; Aggressive         rolled a ONE,
                             okay ’m             Attack. This enables him to simulate          B.A. -- for               His attack is calculated as; 1 (die roll)
                            taking this
                                                  a flurry of blows without regard for       a total of TEN.              + 4 (Attack Bonus) + 5 (Aggressive
                           dude down!!                                                                                    Attack) = 10.
                                                  his defense.
                           AGGRESSIVE             As such he adds +5 to his Attack          the goblin only               However, since Dave rolled a 1 on his
                          ATTACK HERE!!
                                                  Roll. Unfortunately he also suffers
                                                                                              rolled an 8,                Attack Roll he might fumble! If the
                                                                                                                          goblin’s Defense Roll is higher than his
                                                  -2 to his next Defense Roll.             so you just miss.
      Fumble




                                                                                                                          Attack Roll, El’ Ravager will fumble.
                                                  Should the goblin choose, he could                                      In this instance Dave exceeds the
                                                                                                      that’s
                                                  Scamper Back to mitigate the dam-                 just great.           goblin’s Defense Roll.
                                                  age, but in this instance BA rules the
                                                  goblin stands his ground.                                               Despite his success, he still doesn’t hit.
                                                                                                                          Any ‘natural’ 1 on an attack roll is always
                                                        See Special Combat Moves,                                         a miss!
                                                                 page 228
252                                                                                                                             See Misses/Fumbles, page 241
ACTION COUNT:          9        my GOBLIN is
                                                    dead, b.a.
                                                ’m MOVIN’ over
   NINE!!                                       to the one SARA
                                                                                                       thank gawd...
                     dave and sara...,                                                                   FINALLY!!
                                                topped and coup
                                                                                                        LOTUS can
                                                  de gracin’ his
                      the two NEW                                                                      act on NINE!!
                                                 ASS as well!!
                    goblins near YOU
                      are jogging
                      TOWARD you.

                     brian, you’re all
                    ALONE out in the
                    passage way with
                    TWO GOBLINS of
                       your own --
                         they are
                    JOGGING as well.

                                                                                                                         9
                                                                                               ’m castin’




                                                                                                                                    Spell Casting
                                                                 they’re                    SCORCH instead!!
        readyin’
     COMPONENTS                                                 JOGGIN?                          it’ll go off on TEN!
       here for                                            damn -- nevermind.
     a SPRINGING                                            ’d never get the                       oh and ’m pumpin’
       spell, b.a.                                          SPELL off in time                       the spell up with
                                                            to do any good...                       40 SPELL POINTS.
       whoah. wait
        a second...                                                                        sorry, brian -- because
                                                                                          you were INDECISIVE and
          CRAP!!                                                                          hesitated  going to rule
                                                                                           it takes an ADDITIONAL
                                                                                          second to cast yer spell. huh?!!
                                                                                              it’ll go off on 11!!




                                9
                Typically, in order to cast a
             spell a mage must ready com-
                                                                   ACTION COUNT:     10        dave, sara
                                                                                              the two new
                                                                                              ATTACKERS
             ponents for the appropriate                                                      move in, one                 come!
           spell beforehand. The spell             bob you’ll start your COUP DE             on each of ya.                let us
                                                GRACE on TEN since you have to move                                       DANCE!!
Scorch however, has no components.
                                                 5 feet to get at the TOPPED goblin.
   To ready components the mage rolls
d4p to see how many seconds it takes to
get the necessary material components                                got’cha, b.a.
ready.
                                                   TEN!!
    He then may begin casting, thus he
adds the appropriate casting time for the
spell in question.

  See Spell Casting in Combat, page 241



10                        brian, those
                          two goblins                 always PROTECT
                                                                             dave, sara -- the
                                                                             GOBLINS on you
                       continue to JOG                the MAGIC USER!          are going to            New attackers joining an
                         toward you...                                        ATTACK first...      existing melee usually don’t
                         it’s going to                  we’ve TALKED
                           be CLOSE!                                           go ahead
                                                                                                   have to worry about reach to
                                                      about this guys...
                                                                               and make            determine who attacks first.
                                                                            DEFENSE ROLLS!!
                                                                                                      Since Dave and Sara are al-
                                                                                                   ready engaged with a goblin
                                                                                                   and essentially locked into a
                                                                                                   count as long as they remained
                                                                                                   so the new goblins just attack
                                                                                                   when they arrive.
               what sam
                 frick?
                   ’m
               TOTALLY                                                                                  See Reach, page 223
                HOSED!
                                                                                            10                                                      253
dave, the                          HA HAA! el                            sara, you take          When an attacker hits a shield he will roll the

      Shield Damage
                          goblin on                           ravager                              a small wound
                            YOU,                             BLOCKS his
                                                                                                                        appropriate Shield Damage listed in the weapon
                                                                                                     of 3 points
                          rolls 15!                            attack                                                   chart. This is typically a reduced set of dice
                                                              with a 16.                                                which are then rolled to see if they get past the
                          Sara
                                                                                                        dave your       shield, thus damaging the shield bearer. In this
                                                                                                         attacker       instance dagger has no listed Shield Damage,
                         yours                                                   AHHHH!!                hits your
                        gets a 9.                                                JUSTINIA                 shield        thus BA doesn’t need to roll to see if the attack
                                                                                  is HIT!!                              penetrates El Ravager’s shield.
                                                                                                                            Sara sustained another small wound of 3
                                                                                                                        points, however, she first reduces this number by
                                                                                                                        the DR of her armor (2 points). Thus she only
                                                                                                                        sustains a measly 1 point wound. She will record
                                                                                                                        this wound on her sheet and reduce her Hit
                                                                                                                        Points by 1.
                                                                                     10                                          See Shields and Armor, page 224

                         ACTION COUNT:          11               you can SMELL
                                                                its FOUL breath                        HEH -- well it SUCKS                            should get
                                                             and hear the SNARLS                       to be him ‘cuz  got a                         BOTH of em!!
                                                              of its WAR GRUNTS                           9 for defense…
                                                                  as its BEEDY                                                                      remember,  put
                            ELEVEN!!                              YELLOW eyes                                                                      40 SPELL POINTS
                                                                    close in.                                                                       into this baby.
                                                                                                                    my SCORCH
                                          brian, ONE
                                            of the                                                                     SPELL
                                           GOBLIN                                                                    goes off!!
                                           reaches                                  10 ft.
                                           you this                                area of
                                           COUNT.                                   effect


                                                               it stabs at you with                                   ROAST ‘em
                                                            its dagger attempting to                                  and TOAST
                                                             DISRUPT YOUR SPELL…                                    ‘em, BIG GUY!
                                                                and gets a 7. [sigh]



                             Brian casts Scorch on 11 but since the goblin reached him that sec-
                                                                                                                                                                     11
      Spell Damage




                                                                                                           your spell envelopes BOTH goblins
                         ond (and thus attacks), he has to defend or risk his spell being dis-               and blasts into a FIERY MESS!!
                         rupted. His defense die is limited to a d20p-6. Fortunately the goblin
                         rolled very low and missed.                                                           SCREAMING and clutching at
                                                                                                          their eyes they stumble back and fall
                             Casting the spell costs him 50 Spell Points. Brian has chosen to               to the ground, WRITING IN AGONY.
                         increase the potency of the spell by ‘pumping’ it up with an additional
                         40 Spell Points in order to increase the damage.                                                   heh -- they                  b.a.  start
                             Scorch does 1d3p+6 points of damage, but Brian’s increased spell              HOODY          just got a lit-                 JOGGING
      Save vs. Spell




                         points increases this amount to 1d3p+10. He rolls his damage (no at-              HOO!!           tle taste of                   to rejoin
                         tack roll is needed for this spell) and penetrates on the damage roll 3                           LOTUS FURY!                   the GROUP!
                         times, for a total of 18 points of damage (3+[3-1]+[3-1]+[2-1] +10).
                             Scorch allows a Dodge Saving Throw for half damage, but goblins
                         fail that, plus their Trauma checks! To add insult to
                         injury, the force of the spell also knocks them backwards 5 feet.
                                        See Spell Casting in Combat, page 241 and
                                         Saving Throws vs. Spells, page 242

                                                                             ACTION COUNT:           12           the FIRST
        Spell Fatigue




                              oh no..                After his spell                                            GOBLIN you
                         not until the           Noir Lotus is under                                           engaged sara
                          NEXT count             the effects of Spell                                           is attacking
                                                                                                              you, an 11 to hit.
                         there, BRUCE            Fatigue for 6 sec-             TWELVE!!!
                         JENNER - and            onds (casting time of
                          no FASTER
                         than a WALK.            the spell + 5). Dur-                                                  ROLL
                                                 ing this time mages                                                   FOR
                                                                                                                     DEFENSE!
                                                 are particularly vul-
                                                 nerable and suffer
                                                 reduced defense rolls
                                                 and limited actions.
                                                                                                                                                             -sigh-
                                                    See Spell Fatigue,                                                                                   why did  even
                                                        page 242                                                                                            BOTHER?

254                      11                                                                                                                                FUMBLED!
Hackmaster Player's Handbook: Illustrated Example of Play

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Hackmaster Player's Handbook: Illustrated Example of Play

  • 1. An illustrated example of play Sometimes a rule can seem confusing until you see it in play. With that in mind let’s take what we’ve learned and see some of the rules used during an actual game session. For this example we’re going to have a little fun and see how the KNUCKLES characters from the popular gaming comic book, Knights of the the ninth Dinner Table handle themselves playing HackMaster. Player: Bob B.A. will be stepping behind the screen as the Gamemaster. He’s prepared a special adventure to introduce his players to this edition Race: Dwarf Dagger Class: Thief and they’ve shown up with new characters for the occasion. Level: 1 Note: the characters listed here are abbreviated representations of Size: Medium 7 (5) 0 player characters used in the adventure — reduced to only the essential Movement: 5 +3 information needed for that purpose (i.e. primary Alignment: CN ability scores, quirks, flaws etc are not listed). Luck Points: 21 +6 S 2 Honor: 15 Fatigue: -1 2d4p 6 THRESHOLD Hit Points: 25 0’ 6 Noir Lotus Equipment: leather armor, Light Crossbow small shield, dagger, light Player: Brian crossbow, 5 bolts 20 0 Race: Dwarf Staff Proficiencies: shield +3 Class: Mage TIP: Spell Points: 140 proficiency. light crossbow Knights of the +2 2 Level: 1 13 +2 Dinner Table is the +3 award winning Size: Medium NOTES: Knuckles pur- 2d6p 6 Movement: 5 monthly gaming chased the shield profi- magazine/comic 0’ THRESHOLD 6 Alignment: LN +3 / 1 ciency. He is also proficient published by Honor: 10 with light crossbow but he 2d4p 7 Kenzer and RANGE (ft) ATK DIE Fatigue: 1 Company. couldn’t afford one during Hit Points: 26 7’ -2 THRESHOLD character creation. He ob- 5-60 d20p 8 In addition to the tained his weapon in the 61-100 d20p-4 characters and early stages of the dungeon 101-140 d20p-6 Equipment: thick robes, Spells: (A) Feat of Strength, strips, KODT pres- from a fallen foe 141-180 d20p-8 staff (A)Springing (J) Aura of Protection, ents a monthly dose (1st) Scorch of gaming articles — including official HackMaster mon- sters, NPCs, new rules and articles useful to both play- ers and gamemas- ters. For more Justinia VII El Ravager information go to the fifth www.kenzerco.com Player: Sara Player: Dave Race: Human Longsword Class: Cleric (The True) Race: Human Battle axe Level: 1 Class: Fighter Size: Medium 10 3 Level: 1 Movement: 10 +1 Size: Medium 11 1 Alignment: LG Movement: 10 +4 Honor: 16 +1 2 Alignment: N Fatigue: 2 Honor: 12 +7 M 2 Hit Points: 29 2d8p 7 Fatigue: -2 -3 THRESHOLD 4d3p 7 3.5’ 8 Hit Points: 30 +3 THRESHOLD 3’ 9 Equipment: Leather Spells: Know North, Cure Trifling armor, longsword Equipment: leather armor, NOTES: El Ravager has specializa- Wound medium shield, battle axe tion of +1 Attack, +1 Damage & -1 Speed with his battle axe 244
  • 2. The Goblin Caves of Dak Skeer hoping to shave a day off their TRAVEL TIME to the town of GILOREALON (perched on the sleepy shores of RANDDOR LAKES), the KNIGHTS OF THE DINNER table decided to take a SHORT CUT through the KALALI FOREST. unfortunately, a THUNDER STORM soon set in and the party quickly found themselves lost as a HEAVY FOG set in. after many hours fighting their way through the twisty-gnarled undergrowth they stepped into a small clearing — where the dark, inviting maw of a LARGE CAVE stood. as four GOBLIN guards drew swords and shouted an alarm the party found themselves engaged in an unexpected fight for their lives... okay — your SEARCH of say what...? that little bit of NOTHING was it? the cavern turns up nothing else of value. just FOUR stinkin’ GOBLINS and a few silver pieces? b.a. dance oh no... there’s hrrmmph.. you SEARCH gotta be MORE to it. they did the side a VICTORY JIG!! seem to be hardly passageways those guys FOUGHT FIGHTING worked up but to no AVAIL. how many BOLTS were in tooth and nail. dearly to a SWEAT. that POUCH? guard it appears where’s the “something” complete they lead GOOD STUFF, b.a.? waste nowhere of our TIME. but to DEAD ENDS. kewl there beans! are FIVE bob. HAAA! for YOU alright, alright... ’m on it. losers maybe!! stand back - gimme some room. SCORED a frickin’ by the way, B.A... dave’s RIGHT, LIGHT CROSSBOW ’m makin’ sure bob. there’s off that ONE this thing is in GOT to be dude’s body!! WORKING ORDER. more to this place... can scratch THAT off my wish list.. b.a. ’m gonna check the WEST WALL of this chamber... looks suspicious. okay, roll -snicker- hrrmph -- well it for it. would be NICE shooka sh shooka if you did yer JOB... o sh oka oo c’mon, MISTER THIEF. ka how ‘bout searchin’ for SECRET DOORS? T HE P L AYERS E XA MPLE OF P L AY L EGEND A shows the exact “Count” in seconds ACTION COUNT: 1 1 during combat. Player character token. Combat ring — indicates target is being engaged in an attack. Combat Rose: this a tool Monster token to present all the combat essential data for PC, NPC or Monster at a glance. Also used in the Hacklo- pedia and the new Dead Monster or PC. HM character sheets. 245
  • 3. ONE SCRUTINY CHECK LATER CHECK FOR SECRET DOORS okay, KNUCKLES and WHY whoah, good job, bob! will take POINT... exactly am DOWN, cujo. dave -- you playing TORCH KNUCKLES get my BACK. BEARER again? bob’s got a discovers part Bob used his CROSSBOW now. of the cavern Scrutiny Skill here wall is FAKE and got a SHIELD. -- it actually to search for secret SLIDES back. doors. CUJO...? Bob rolled against a revealing difficulty set by the a hidden CORRIDOR GM. behind it.. you got it, dude. SARA See Skills, page 186 hold that TORCH up high!! A SHORT DISTANCE LATER... oh boy.. and certainly uh huh... HERE we can’t be carryin’ you enter another NATURAL CAVERN. just what go guys.. a TORCH around. THOUGHT... your TORCHLIGHT reflects DEAD END need BOTH hands off the damp stone walls... my ass... to cast my SPELLS. revealing two passages, okay, fine. one to the right and one on the left, whatever. both areas appear to open into OTHER CHAMBERS. NOW WE’RE TALKIN’. there are several TORCHES on the TORCHES! wall here -- bad guys casting EERIE must be SHADOWS... CLOSE! SKILL CHECK: LISTENING Here BA asks the players to make a Listening check aside from the sound of water to see if they can hear the goblins waiting to ambush dripping from ceiling somewhere everyone in the distance, the room is QUIET. hrrmph... make the PCs in the other room. a LISTENING SKILL CHECK. This is a real skill check, but it could easily be a decoy QUIET from a clever GM simply trying keep his players on indeed. their toes. Bob’s Listening skill is 50. He rolls an 42 on d100p for a total of 92. alright, dave keep an eye on the right tunnel. B.A. rolls a Sneaking check for the Goblins, getting ’ll check roger sh an 89 and adding the goblins’ Sneaking skill of 17 for a out the left. that! let’s o do it sh oka total of 106. oo ka sara yer with me. keep those Since Bob’s roll is lower than the Goblins’ total, he fails. weapons at Dave, Sara, and Brian do the same thing, but all fail as the READY.. well. See Opposed Checks, page 155 ok, dave, PEERS into the right hand tunnel. bob you and sara VENTURE into it opens into a dark foreboding chamber that the OTHER tunnel -- SWALLOWS up the LIGHT from the torches. the light from your TORCH reveals an IRREGULARLY shaped you hear the chamber. ECHOES of okay - ’m not dripping water going any FURTHER. and the odor of it’s about 25 foul rotting ’ll just STAND FEET in WIDTH meat waifs there and keep watch. and FIFTY to SIXTY through the air. somethin’ feet in length... must’ve DIED. eeew. 24 6
  • 4. the CHAMBER bends to more torch light got a 4! drats! a 9 the LEFT at the other end huh? well, ’m being BA has ruled Initiative -- toward what APPEARS REAL quiet and... right behind since the to be a LARGER cavern. you with a 5 -sigh- wait -- did you players were on 9 here the flickering say BEADY EYES...? guard and as well. GLOW of TORCH LIGHT prepared for comes from that area. GAAA!! “something” everyone and BACKLIT roll for a that they can WE GOT just at the INITIATIVE!! GOBOS!! roll 1d10 for entrance...? initiative. Note: BA doesn’t have to roll initiative Knuckles, being for the goblins! They were lying in wait three small make it to ambush the PCs (having heard the hunkering forms a D-10. a thief, will roll with BEADY 1d8 instead. previous combat in the other room). yellow EYES.. Since they were ready they can attack See Initiatve, right away at 1! page 216 See Ambushes, page 218 okay guys... GOBLIN you’ve got THREE goblins armed Size: Small ONE! CROSSBOWS... Movement: 5 got my readied and Hit Points: 20 BRING IT CROSSBOW aimed at YOU!! SCREEN at the Crossbow MONKEY¡¡ READY, b.a. here comes the 20 3 BA has ruled the goblins have been aiming since the PCs COUNT UP!! +3 arrive in this area and can fire immediately on one. Had they not been aiming they would have been subject to +2 / 2 either a penalty for firing without aiming, or forced to wait 4 seconds to take aim. you DO by 2d6p 8 Note that B.A. has ruled, Bob did not load the crossbow he realize DOH!! weapon -1 THRESHOLD it wasn’t 6 took from the dead goblin — in this case the GM was looking LOADED...? for a specific called action stating this had been done. ACTION COUNT: 1 Sara the THIRD CRAP -- only got a 15 on my FIRST defense roll, goblin has bob the FIRST GOBLIN YOU in his sights... rolls a 17 to hit on you, and a 19 on the SECOND. crossbow the second fires at bolt comin got a SMALL -sigh- you and rolls a 12! at ya --- a 16! SHIELD however - rolled a 12 - ’m HIT! what IS this...? so have a chance to KA’CHUNK!! PICK ON BOB DAY? BLOCK that FIRST bolt. roll DEFENSE! sh o sweet! sh oka oo just give ka me some DEFENSE rolls. COMBAT: SHIELD HIT nice try bob -- but you said you had the bolts hit, but your CROSSBOW AT THE READY — neither is serious. so no shield block roll for you! Normally, when a character is struck by a mis- you were gotta sile weapon, they may roll against their shield's bob you take a take the whopping 3 points. ahh, ROBBED dude. hit, bob. cover value to see if they block/catch the projectile. man. Unfortunately, Bob didn’t have his shield ready sara yer and Justina doesn’t have one at all. tapped for 5. See page 219 Since both Bob and Sara were struck with mis- COMBAT: Ranged siles, BA now rolls 2d6p for each bolt to see how Ranged fire is treated a bit differently than melee much damage their characters sustain. BA rolls a mark combat. Bob and Sara roll d20 but don’t add their ‘em off. 2 and a 1 for the damage on Knuckles for a total defense bonus! Since the goblins are within 60’ of 3, and a 2 and a 3 on Justina, for a total of 5. BA rolls d20+3 (the goblin’s Attack bonus) to determine his total attack rolls See Ranged Attacks, page 218 See Ranged Attacks, page 218 1 247
  • 5. my DR and my DR brings heh! dude alright... my damage taken COMBAT: Damage reduces it to that’s a continuing ONE POINT, BA down to THREE. Once hit both Bob and PAPER CUT. the count... Sara record the wounds on their character TWO!! okay. sheets, reducing their Hit Points by the ap- propriate number. However, it’s important that they record each wound separately since THREE! it factors into how Each time a PC, NPC, or monster is struck for damage they reduce the rolled wounds are healed. damage by their DR (Damage Reduction) from their armor or natural pro- See Damage, page 222 tections. In both cases Knuckle and Justina are wearing leather armor which has a DR of 2. See Damage, page 222 go on THREE! ACTION COUNT: 3 save the Movement: Speed me too! PCs can start moving with a one on the moving at a JOG on right behind walk or a jog, but not a run or RIGHT for you bob!! ME, sara -- this COUNT! sprint. he’s MINE! Since Knuckles is a dwarf he can jog 5’ a second. Justina, being a human, can you begin moving 10’ a second. GOT it! Since the goblins are 15’ feet Bob’s initiative is 4 and Sara’s is 9, however since both away they will close the gap were struck by a weapon (on count 1), they can act 2 rather quickly, unless the gob- seconds after being struck. On 3 both can move and lins start hauling ass. attack. See Movement, page 218 See Mitigating Surprise, page 217 3 two goblins ACTION COUNT: 4 DROP their crossbows and sara you REACH In the heat of the DRAW DAGGERS! your gobo this round!! moment, Bob has sara you FOUR!! apparently lost his have REACH. bob you will arrive on 5. focus. Had he declared he was moving from a Jog to a Run he it’s could have moved on!’m ATTACKING 10’ and reached b.a.!! his opponent this count. See Movement, page 218 4 GOBLIN Dropping an item takes no time at all and 4 got a NINE REACH Size: Small the goblin can do so without taking any ad- and that’s on my ATTACK GOOD Movement: 5 ditional time. Furthermore, drawing a small ROLL, b.a. ENOUGH Hit Points: 20 weapon takes 0 seconds. As Justina closes the to hit!! Dagger goblin draws his dagger waiting for combat. See Movement/Action Rates, page 218 DROPPING WEAPON 8 3 +3 Goblins are small creatures (like dwarves and halfings) and essentially have a 1-foot +2 / 2 penalty to their reach. Since they are using daggers both Justina and Knuckles will strike by 2d4p 8 first in combat when they arrive because their weapon -1 THRESHOLD reach is longer. 6 See Reach, page 223 24 8
  • 6. go ahead Sara rolls 2d8p and adds (or subtracts) her Damage DAMAGE For this attack Sara rolls d20p and ROLL bonus (-3) to the roll to determine the total amount of hit and adds her Attack Bonus (+1). yer DAMAGE damage. him She rolls an 8 and adds 1 for a for 13!! Her first roll is a 7, but her second roll is an 8. total of 9. Since Sara rolled the maximum on one of her dice (i.e. BA rolls d20p-4 and adds the a penetration roll), she can roll that die again. All addi- PENETRATION goblin’s Defense Bonus (+2 with- tional rolls must subtract 1 from the result. However, get- out a shield) to see if the goblin ting the max value a 2nd time permits a 3rd roll and so on. successfully evades the blow. See Dice Penetration, page 8 BA rolled a 3 and adds 2 for a Sara rolls 2 on her second roll. Subtracting 1 from this total of 5. Since 5 is lower than 9 bonus roll yields 1 extra point of damage. Justina successfully hits the Her damage is 7+8+1 = 16. She then subtracts 3 points goblin and can now roll damage. (on account of her poor strength) for a total of 13 points of damage. See Melee Attacks, page 223 4 See Damage, page 222 4 TOP CHECK NICE JOB, sara. sara, your HAA!! BA first reduces the dam- attack strikes take that!! he’s DEFINITELY age from 13 to 11 because the goblin so CREEP! gonna FEEL that. hard he is goblins have a DR of 2. KNOCKED BACK However, goblins are small and is in a stupor! creatures; thus any amount of NEXT!!! damage more than 10 points -snicker- results in a knockback. Even if the goblin’s DR had he’s TOPPED! reduced the damage under 10 KNOCK BACK he still would have been knocked backwards 5 feet! See Knock-Backs, page 231 Not only has Sara knocked the goblin okay next count... ACTION COUNT: 5 b.a. can backwards, but she has also forced a trauma start MOVING check by doing more than 8 points of FIVE!!! move this count... damage to it. See Trauma, page 235. over to that THIRD start off Goblins have a Trauma Save of 6 so BA goblin... at a JOG rolls a d20. If he rolls 6 or less the goblin re- YES! b.a. and move mains standing and can retaliate. Anything ENGAGE HEY! save up to HELP! the GOBLIN some more than a 6 and the goblin is incapacitated. on the RIGHT. for me! BA rolled a 16 and the goblin thus missed his check by 10 points. It is traumatized for a lengthy period of time (10x5 seconds = 50 seconds!) See Trauma, page 235 HEY hot to hack!! sorry, dude. don’t have Brain asks Dave to assist him by mitigating sur- you forgettin’ time -- prise. Brian is clearly acting on knowledge his something? NEEDS me character shouldn’t have — something most GMs some GOBO frown upon. can’t go ACTION! til ELEVEN. Until Brian’s initiative comes up at 11, he is momentarily stunned by the action with his thumb up his butt — unable to do anything. MITIGATE SURPRISE come MITIGATE JERK!! yer gonna Dave can choose to assist Brian by stopping and my SURPRISE. leave the pointing out the danger. SPELL LOBBER unprotected?!! In this latter instance, they would split the ini- tiatives by averaging the count in which Dave helped Brian (5) and when Brian can act (11) – making both Brian’s and Dave’s initiative 8. 5 See Mitigating Surprise, page 217 24 9
  • 7. sara, the GOBLIN you were MOVING toward 5 ’m gonna rule he moves into the SPACE Certain aspects and actions which occur dur- was moving his BUDDY just got to ENGAGE KNOCKED BACK from. ing the course of the game (and especially you as well... combat) will require GM arbitration. since you were he mutters a In this instance, BA has made two important preoccupied with GROWL and SPITS decisions. killing his buddy intent on the second First he has ruled that the second goblin AVENGING before... his comrade. (despite being 5’ away) is currently ‘engaged’ with Justina. This means both Justina and the goblin are already locked into the count and weapon speeds won’t be reset as they engage one another. This decision was made because BA had already determined the goblin was going to attack Justina! Goblins are small creatures (like Secondly BA has ruled sara you’re got REACH on your dwarves and halfings) and essentially that since both Justina and GOBLIN so you can attack first. have a 1-foot penalty to their reach. the goblin are attempting Since they are using daggers both to move into the vacant bob, yer usin’ a Justina and Knuckles will strike first in square between them, the DAGGER same as combat when they arrive because their goblins arrives first. your OPPONENT reach is longer. with the SAME There are a number of penalties... Justina will get to attack first, but ways to determine who Knuckles and the goblin will go at the arrives first in such situa- you two will same time since they both have a -1 to tions, but BA has decided ATTACK simultaneously. Reach and are wielding daggers. the goblin took advantage Sara takes her attack but misses — of the extra time he had giving the goblin an opportunity to tak while Justina was killing his e his attack. comrade. See Reach, page 223 Near Perfect Defense the GOBLIN now attacks rolled a 5 BA rolls an 11 for the goblin’s attack and adds his Attack Modifier of +3, for a total of eh... my his ATTACK NATURAL 19 -- NEAR on you, sara. 14. Since Sara’s roll is higher (19-4+1 = 16) PERFECT for a she successfully defends the attack. Sara re- DEFENSE with a 14!! modified 16! ceives a -4 to her defense roll because she is misses, b.a. not using a shield. In addition, since she roll that’s a rolled a ‘natural’ 19 AND beats her attackers for a NEAR PERFECT DEFENSE. roll she gets a Near Perfect Defense result. DEFENSE, sara! Since Sara gets a Near Perfect Defense she now makes an attack roll vs. the goblin’s de- nice! fense. If she hits, she rolls (d4-2 + d4-2) + Str bonuses for the damage. Near Perfect De- fense damage ignores DR (unless it’s natural – such as scaly skin). See Near Perfect Defense, page 241 okay... good for Critical Hit okay, b.a. go ahead you. OVER HERE!! and ROLL, YEEES!!! Bob rolled a Natural ’m ATTACKIN’ bob. roll yer this dude 20 on his attack roll. If a NAT DAMAGE RIGHT here! his roll is greater than TWENTY! the defender’s Defense RULE!! roll then he not only hits but scores a criti- cal hit. See Critical Defense, page 241 250 5
  • 8. Also, since Bob rolled the maximum he rolls a penetration he -sigh- and GOBO Penetration roll. In this instance a d20 penetrates to a d6; Bob then rolls COLLAPSES misses on his in agony, a 3 on a d6 for a total of 25 (20-1 [for penetration]+3[d6 simultaneous attack. failing his roll]+3 [his Attack modifier]). TOP CHECK. looks like he goes See Dice Penetration, page 8 DOWN with a cut throat unable to Since BA only rolled an 8 for the goblin’s Defense roll, Bob WHET his blade. not only hits but scores a critical! See Critical Defense, page 241 Simultaneous Combat Even though the goblin has been critted he STILL gets to take his attack before going down — since this was simulta- neous combat. *For ease and clarity of this example, critical hit results are not HOODY shown. These charts will appear in the GMG. See Taking Action, page 216 5 HOO¡¡ ACTION COUNT: 6 BA is asking Bob and Sara make an observation check to notice a second Observation Check okay - movin’ along... group of goblins sneaking into the room from area 4. SIX!! BA could also ask for an opposed Listening skill check, but he has ruled the noise of combat is concealing the sounds of the goblins movement. bob, sara... Opposed skill checks are made by rolling d100p and adding the result to ut oh... the requisite skill value. make OPPOSED OBSERVATION now what. In this case Bob has 31 percent in Observation and rolls a 59, for a total of checks please! 90. Sara rolls a 34 and adds her skill of 27 percent, for a total of 61. h-huh..? Next BA secretly rolls the Sneaking skill check for the goblins. If Bob or Sara’s results are higher than the goblins Sneaking skill checks they notice something! See Encounters, page 215 6 movin’ up to a Dave can move from a ACTION COUNT: 7 Coup de Grace RUN here, b.a.!! jog to a run, and in doing so increases his move- SEVEN!! and ’m doing a ment to 15 feet/second. COUP DE GRACE on that Since Knuckles is a SPINDLY LITTLE BASTARD just CRITTED!! thief he performs coup de grace faster than other okay, he’ll classes. Most classes re- be dead on quire 10 seconds to kill a NINE then. fallen foe, but the time re- quired for Thieves to per- form the task is 3!! Note how B.A. keeps the count moving. Nobody has See Coup de Grace, any declared actions so he page 236 moves on. EL RAVAGER hey! the MAGE is Dave has to slow his mo- ACTION COUNT: 8 is SLOWIN’ feelin’ mentum down else he will to a JOG EXPOSED comin’ HERE!! collide with the goblin. on SEVEN!! up on He has the option to slow EIGHT!! your LEFT, JUSTINIA.. down two movement incre- ment rates per second. How- ever, since he is still 15 feet away from the combat he chooses to slow down to a jog – thus he moves 10 feet and can cover the last 5 feet and engage the goblin on 8. See Movement, page 218 7 2 51
  • 9. unfortunately, brian you are correct. for on EIGHT --- TWO goblins leap from the SHADOWS of the HALLWAY where EL RAVAGERhad been keeping watch... LOTUS IS exposed. with a gutteral WAR CRY they come RACING toward with MURDER in their eye!! and is about to FEEL it. GAA!!! oh dear... huh..?! 8 and TWO more GOBLINS come 8 oh c’mon, b.a... RUSHING out of don’t ya think dave the shadows BEHIND and should have been the melee to afforded observation the AID of their check to see COMRADES.. those goblins? sorry, BIG GUY. not mean was THIS time. standin’ WE’RE RIGHT THERE SURROUNDED!! for cryin’ out loud! dammit, dave! TOLD you what a not to leave RIP OFF! me EXPOSED! ’m gettin’ HOSED here!! screw it - ’m usin’ a COMBAT MANEUVER on BA has ruled that since the goblins were hiding out of sight at the this GOBO, b.a. ’m ENGAGED beginning of the combat there was no need for an Observation skill this count. check. Furthermore, since Brian is still surprised and his attention is likely drawn to the ongoing combat, he is already looking the wrong way and thus didn’t get a skill check. Note: this is purely a GM decision. There’s no right or wrong in these types of situations and BA has used his best common sense to rule in order to ensure fair game play. Despite Brian’s protests and whining — at the end of the day the GOOD CALL GameMaster is always right and he must ultimately concede the DAVE... point. Combat Maneuver Dave fumbled his attack roll by 8 Dave has decided to use the damn these dice! rolling a ‘natural’ 1 on his Attack Roll. special combat maneuver; Aggressive rolled a ONE, okay ’m Attack. This enables him to simulate B.A. -- for His attack is calculated as; 1 (die roll) taking this a flurry of blows without regard for a total of TEN. + 4 (Attack Bonus) + 5 (Aggressive dude down!! Attack) = 10. his defense. AGGRESSIVE As such he adds +5 to his Attack the goblin only However, since Dave rolled a 1 on his ATTACK HERE!! Roll. Unfortunately he also suffers rolled an 8, Attack Roll he might fumble! If the goblin’s Defense Roll is higher than his -2 to his next Defense Roll. so you just miss. Fumble Attack Roll, El’ Ravager will fumble. Should the goblin choose, he could In this instance Dave exceeds the that’s Scamper Back to mitigate the dam- just great. goblin’s Defense Roll. age, but in this instance BA rules the goblin stands his ground. Despite his success, he still doesn’t hit. Any ‘natural’ 1 on an attack roll is always See Special Combat Moves, a miss! page 228 252 See Misses/Fumbles, page 241
  • 10. ACTION COUNT: 9 my GOBLIN is dead, b.a. ’m MOVIN’ over NINE!! to the one SARA thank gawd... dave and sara..., FINALLY!! topped and coup LOTUS can de gracin’ his the two NEW act on NINE!! ASS as well!! goblins near YOU are jogging TOWARD you. brian, you’re all ALONE out in the passage way with TWO GOBLINS of your own -- they are JOGGING as well. 9 ’m castin’ Spell Casting they’re SCORCH instead!! readyin’ COMPONENTS JOGGIN? it’ll go off on TEN! here for damn -- nevermind. a SPRINGING ’d never get the oh and ’m pumpin’ spell, b.a. SPELL off in time the spell up with to do any good... 40 SPELL POINTS. whoah. wait a second... sorry, brian -- because you were INDECISIVE and CRAP!! hesitated going to rule it takes an ADDITIONAL second to cast yer spell. huh?!! it’ll go off on 11!! 9 Typically, in order to cast a spell a mage must ready com- ACTION COUNT: 10 dave, sara the two new ATTACKERS ponents for the appropriate move in, one come! spell beforehand. The spell bob you’ll start your COUP DE on each of ya. let us GRACE on TEN since you have to move DANCE!! Scorch however, has no components. 5 feet to get at the TOPPED goblin. To ready components the mage rolls d4p to see how many seconds it takes to get the necessary material components got’cha, b.a. ready. TEN!! He then may begin casting, thus he adds the appropriate casting time for the spell in question. See Spell Casting in Combat, page 241 10 brian, those two goblins always PROTECT dave, sara -- the GOBLINS on you continue to JOG the MAGIC USER! are going to New attackers joining an toward you... ATTACK first... existing melee usually don’t it’s going to we’ve TALKED be CLOSE! go ahead have to worry about reach to about this guys... and make determine who attacks first. DEFENSE ROLLS!! Since Dave and Sara are al- ready engaged with a goblin and essentially locked into a count as long as they remained so the new goblins just attack when they arrive. what sam frick? ’m TOTALLY See Reach, page 223 HOSED! 10 253
  • 11. dave, the HA HAA! el sara, you take When an attacker hits a shield he will roll the Shield Damage goblin on ravager a small wound YOU, BLOCKS his appropriate Shield Damage listed in the weapon of 3 points rolls 15! attack chart. This is typically a reduced set of dice with a 16. which are then rolled to see if they get past the Sara dave your shield, thus damaging the shield bearer. In this attacker instance dagger has no listed Shield Damage, yours AHHHH!! hits your gets a 9. JUSTINIA shield thus BA doesn’t need to roll to see if the attack is HIT!! penetrates El Ravager’s shield. Sara sustained another small wound of 3 points, however, she first reduces this number by the DR of her armor (2 points). Thus she only sustains a measly 1 point wound. She will record this wound on her sheet and reduce her Hit Points by 1. 10 See Shields and Armor, page 224 ACTION COUNT: 11 you can SMELL its FOUL breath HEH -- well it SUCKS should get and hear the SNARLS to be him ‘cuz got a BOTH of em!! of its WAR GRUNTS 9 for defense… as its BEEDY remember, put ELEVEN!! YELLOW eyes 40 SPELL POINTS close in. into this baby. my SCORCH brian, ONE of the SPELL GOBLIN goes off!! reaches 10 ft. you this area of COUNT. effect it stabs at you with ROAST ‘em its dagger attempting to and TOAST DISRUPT YOUR SPELL… ‘em, BIG GUY! and gets a 7. [sigh] Brian casts Scorch on 11 but since the goblin reached him that sec- 11 Spell Damage your spell envelopes BOTH goblins ond (and thus attacks), he has to defend or risk his spell being dis- and blasts into a FIERY MESS!! rupted. His defense die is limited to a d20p-6. Fortunately the goblin rolled very low and missed. SCREAMING and clutching at their eyes they stumble back and fall Casting the spell costs him 50 Spell Points. Brian has chosen to to the ground, WRITING IN AGONY. increase the potency of the spell by ‘pumping’ it up with an additional 40 Spell Points in order to increase the damage. heh -- they b.a. start Scorch does 1d3p+6 points of damage, but Brian’s increased spell HOODY just got a lit- JOGGING Save vs. Spell points increases this amount to 1d3p+10. He rolls his damage (no at- HOO!! tle taste of to rejoin tack roll is needed for this spell) and penetrates on the damage roll 3 LOTUS FURY! the GROUP! times, for a total of 18 points of damage (3+[3-1]+[3-1]+[2-1] +10). Scorch allows a Dodge Saving Throw for half damage, but goblins fail that, plus their Trauma checks! To add insult to injury, the force of the spell also knocks them backwards 5 feet. See Spell Casting in Combat, page 241 and Saving Throws vs. Spells, page 242 ACTION COUNT: 12 the FIRST Spell Fatigue oh no.. After his spell GOBLIN you not until the Noir Lotus is under engaged sara NEXT count the effects of Spell is attacking you, an 11 to hit. there, BRUCE Fatigue for 6 sec- TWELVE!!! JENNER - and onds (casting time of no FASTER than a WALK. the spell + 5). Dur- ROLL ing this time mages FOR DEFENSE! are particularly vul- nerable and suffer reduced defense rolls and limited actions. -sigh- See Spell Fatigue, why did even page 242 BOTHER? 254 11 FUMBLED!