Liberty, Equality & Fraternity - ExerGames, Social Media & Health

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Liberty, Equality & Fraternity - ExerGames, Social Media & Health
Innovative Media for a Digital Economy Workshop
FACT, Liverpool UK
March 17, 2009

Liberty, Equality & Fraternity - ExerGames, Social Media & Health

  1. 1. Liberty, Equality & Fraternity - ExerGames, Social Media & Health Innovative Media for a Digital Economy Workshop FACT, Liverpool UK March 17, 2009 Dr Alasdair G Thin, BSc, PhD a.g.thin@thin.me.uk www.GamerSizeScience.org
  2. 2. A.G.Thin CV Tag Cloud active-video-games affect alternate-reality augmented-reality anatomy blog body-composition coaching complex- challenges computers education systems consoles diet embodied-interaction e x e rc i s e - e m e r g e n t - p ro p e r t i e s engaging-experience physiology exercise-psychology exergames exergaming flow fun games health-behavior health-promotion human- physiology information-technology instructing interactive-experience internet learning leisure life media mobile-phones motor-skill nutrition pedagogy physical-activity play presence movement sensors skill-development social-media sports-science stepping-stone supportive-environment technology tourism video-games virtual-reality web
  3. 3. Mechanized Society splorp Squirmelia
  4. 4. 21st Century Reality Physical Digital
  5. 5. Rise of the Cyberchondriacs
  6. 6. What is a Game? Play with rules Challenge Anxiety Flow State Opie & Opie. (2008). Children's Games in Street and Playground. Engaging Interactive Experience A Well-Being Economy Boredom Barr et al (2006). Lect Notes Comput Sc, 3962, 60-71. Ability
  7. 7. What is an ExerGame? BeFitt BeFitt gamercize
  8. 8. All ExerGames are not Equal
  9. 9. Liberty jibber11 Fun Enjoyable Engaging- Experience
  10. 10. Equality Meaningful Challenge / Competition Home Town Invasion Tour
  11. 11. Fraternity Belonging Relatedness Socialization Cooperation Roger Smith
  12. 12. Leveraging Social Networks Percolation Threshold 2D 4D 10D Connectivity Galam (2003). Physica A, 330, 139-149.
  13. 13. Persuasive Technology Persuader Companion (mobile phone) Persistent Anonomous ? Data store and resources Multi-modal www.onzo.co.uk Context-aware Timely messages Scaleable to population level IJsselsteijn et al, (2006). Lect Notes Comput Sc, 3962, 1-5. www.clearstandards.com
  14. 14. Human Health Smart Meter? thecarrot.com
  15. 15. Social Media Games Collecting (Friends, Followers etc.) Scoring Points (Games, Views, Ratings, Sales) Receiving Feedback (Ranking, Comments) Exchanging (Game play, Physical or Virtual Items) Customizing (Avatar and Page Appearance, Interface)
  16. 16. Diet Web 2.0 Style
  17. 17. Exercise Web 2.0 Style
  18. 18. Widgets and Mashups
  19. 19. Digital Lifestyle Aggregation
  20. 20. Social Media and Behavioral Change Negatives Positives Privacy Afiliation Security Access Opinions Experiences Participation Khaled et al, (2006). Lect Notes Comput Sc, 3962, 104-107. Peer Support Goal Setting Sense of Responsibility
  21. 21. Supportive Environments Health Promotion Prevention Empowerment Education Ottawa Charter for Health Promotion (WHO, 1986) Create Supportive Environments (Physical) Supportive “Virtual” Environment ? Readily developed Lower cost Scaleable to population level
  22. 22. Game-based Paradigm Shift Persuasive Message (“Exercise is Good for You!”) Perceived Future Reward Persuasive Interactive Experience Immediate Real Reward
  23. 23. mHealth for Development Education Awareness Remote Data Collection Remote Monitoring Professional Communication Training Disease Epidemic Tracking Diagnostics Treatment Support http://www.unfoundation.org/global-issues/technology/mhealth-report.html
  24. 24. Who is Setting the Agenda? personalized health program fun incentive physical challenges also features trivia games, hints and tips learn everything you need to know about proper nutrition and working out http://www.touchgenerations.com http://myhealthcoach.uk.ubi.com/
  25. 25. Game Over
  26. 26. Dr Alasdair G Thin, BSc, PhD a.g.thin@thin.me.uk www.GamerSizeScience.org

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