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Esports games nicolas cerrato

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After a quick history overview from 1998 to 2014, we will analyze the main competitive Esports Games to show their common factors and specificities in order to better understand the paths which led them to success.

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Esports games nicolas cerrato

  1. 1. THE GAMES OF ESPORTS Nicolas CERRATO – Gamoloco.com GAME CONNECTION PARIS October 2014
  2. 2. 1999 « Easy to learn, lifetime to master. » Zileas Starcraft Broodwar Beta Champion
  3. 3. 2008 Tom Cadwell aka Zileas is hired to lead the game design department for a new game called League of Legends
  4. 4. October 13th 2014 STEAM daily concurrent players peaks : DotA 2 – 800 000 #1 on Steam CS:GO – 200 000 #2 on Steam TF2 – 90 000 #3 on Steam CS – 30 000 #9, released in 2000 AC4 Black Flag – 3 700 #62, released in 2013, peak at 16k on Day 1 Source: SteamGraph.net
  5. 5. 2010 - 2014 League of Legends 7 000 000 6 000 000 5 000 000 4 000 000 3 000 000 2 000 000 League of Legends 7M CC Players daily peak 27M players/day 67M players/month
  6. 6. ESPORTS HISTORY 1/ BEFORE 1998 2/ 1998 – 2003 A NEW HOPE 3/ 2004 – 2009 THE LONG SLIDE 4/ 2010 – 2014 TO INFINITY & BEYOND
  7. 7. BEFORE 1998 Pong Street Fighter Any 1v1 game Birth of Esports In the 90’s: Warcraft Quake Doom Command & Conquer Age of Empires
  8. 8. A NEW HOPE: 1998-2003 Starcraft, Counter-Strike & Quake 3 come out Communities grow in sizes and activities The Korean scene booms like crazy New dreams are born: « The NBA of video games » MAIN GAMES 1/ Counter-Strike 2/ Starcraft 3/ Quake 3
  9. 9. THE LONG SLIDE: 2004-2009 Warcraft 3 and CS:Source are disappointing games DotA is played A LOT but not considered for esports Still no TV Shows to air the best matches The 1st crisis for esports MAIN GAMES 1/ Counter-Strike 2/ Warcraft 3 3/ COD
  10. 10. TO INFINITY & BEYOND: 2010-2014 Starcraft 2 is the sparkle but the breakthrough comes with MOBA’s Counter-Strike finally comes back to life Console games start pushing hard Game makers start to understand what to do and how Add streaming platforms to the mix The NBA of video games is not so far
  11. 11. TO INFINITY & BEYOND: 2010-2014 MAIN GAMES 1/ League of Legends 2/ DotA 3/ Hearthstone 4/ Counter-Strike 5/ Call of Duty 6/ Starcraft 7/ Super Smash Bros 8/ Street Fighter 9/ Smite
  12. 12. THE GAMES OF ESPORTS Starcraft / Warcraft REAL-TIME STRATEGY Counter-Strike FIRST-PERSON SHOOTER DotA MULTIPLAYER ONLINE BATTLE ARENA League of Legends MULTIPLAYER ONLINE BATTLE ARENA
  13. 13. Starcraft/Warcraft (Real-Time Strategy) 1994 - Warcraft: Orcs & Humans 1996 - Warcraft 2: Tides of Darkness 1998 – Starcraft 1999 – The Korean Boom 2002 - Warcraft 3: Reign of Chaos 2010 - Starcraft 2: Wings of Liberty 2010 – Hard talks with the Korean actors 2012 – Launch of the WCS
  14. 14. Starcraft/Warcraft (Real-Time Strategy)  Blizzard didn’t expect the esports phenom, especially not the Korean burst  Esports-wise, Warcraft 3 is not as good as Starcraft 1  Starcraft 2 isn’t either  Starcraft 2 never got the same success as SC1 in Korea, League of Legends took over.
  15. 15. Counter-Strike (First-Person Shooter) 1999 - Counter-Strike beta 2000 - Valve buys CS, hires creator Gooseman #### - CS2 aborted, Gooseman leaves Valve 2003 - Counter-Strike 1.6 2004 – Counter-Strike: Source 2007 - CS 1.6 has 85k CC Players on AVG 2012 – Counter-Strike: Global Offensive 2013 - CS:GO finally takes over CS 1.6
  16. 16. Counter-Strike (First-Person Shooter)  After they bought CS and hired its creator, Valve poorly handled the game and the man  Steam was built off of millions of CS fans in need for the next update  It took Valve 10 years to put CS back on track  The difference between failure & success lies in a few game design tweaks
  17. 17. DotA (Multiplayer Online Battle Arena) 2003 – DotA is a custom map for WC3 Designers: Eul / Guinsoo / Icefrog Community Manager: Pendragon 2007 – DotA is played by millions each month 2009 – Valve hires Icefrog 2010 – Valve registers the DotA trademark 2011 – DotA 2 Beta The International #1 by Valve 2013 – DotA 2 2014 – TI4 generates $40M+ in revenue
  18. 18. DotA (Multiplayer Online Battle Arena)  After they bought DotA, Valve got it right this time and let the Maestro do his work  DotA 2 has been growing constantly from Day 1  DotA 2 is a window for what the future of esports and « game as a hobby » looks like
  19. 19. League of Legends (Multiplayer Online Battle Arena) 2005 - Beck & Merrill decide to create LoL 2006 - Riot Games founded. Hires from the DotA core team + WoW’s Lead Systems Engineer + Zileas (2008) 2009 - League of Legends 2011 - Tencent acquires Riot Games for $300M 2013 – 1K employees 32M watch the World Finals live 67M players/month
  20. 20. League of Legends (Multiplayer Online Battle Arena) « the most player-focused gaming company in the world » http://www.riotgames.com/about "Baseball has been around for 110 years. I'm not saying League of Legends will be around that long, but we see the shelf life of LoL as hopefully decades." http://uk.ign.com/articles/2014/01/23/league-of-legends-will-last-decades- riot-says
  21. 21. League of Legends (Multiplayer Online Battle Arena) « An Average player has spent 1 037 hours on League of Legends. 3 641 022 players took the test. » www.wastedonlol.com
  22. 22. League of Legends (Multiplayer Online Battle Arena)  League of Legends has been constantly growing since release  Riot Games shows the kind of success « game as a hobby » and esports can achieve as a business  There’s a huge gap between the ways of AAA publishers and Riot Games’
  23. 23. SOME KEYS TO ESPORTS  MASTERPIECE: The game has to be LEGENDARY  GAME DESIGN: Powerful emotions generated through interactions more than graphics  CHALLENGE: Never-ending learning curve  TIME: Not a 1 night stand but a passionate life-long relationship  RESPECT: At the core of said relationship  MAGIC: Let the Maestro work the magic that touches hearts & unconscious minds
  24. 24. WHAT’S NEXT FOR ESPORTS? KICKING A BALL ISN’T EASY TO LEARN… IT’S INSTANT FUN! AND IT’S THE CORE GAMEPLAY FOR THE #1 SPORT IN THE WORLD
  25. 25. GAME MAKERS… WORK YOUR MAGIC!
  26. 26. THE GAMES OF ESPORTS Nicolas CERRATO – Gamoloco.com GAME CONNECTION PARIS October 2014

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