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EFQUEL Innovation Forum 201: Presentation ENGAGE -Workshop 3

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Presentation EQUEL Innovation Forum Lisboa 2010, ENGAGE workshop 3 "Games in school - a serious matter to consider for excellent classrooms...?! " led by Gina Souto, Sébastien Reinders, Rolf Reinhardt (moderator)
08 September 2010

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EFQUEL Innovation Forum 201: Presentation ENGAGE -Workshop 3

  1. 1. The 4th EFQUEL Innovation Forum will take place in Lisbon, Portugal in collaboration with the Catholic University of Portugal (UCP) and the National Institute for Public Administration of Portugal (INA). The annual assembly of eLearning and education professionals will debate how opening education can contribute to social inclusion agendas and promote economic wellfare through better equipping citizens with necessary skills. Souto Gina @GimstSouto
  2. 2. The conference takes place at the Instituto Nacional de Administração (INA), situated in the gardens of the old Palace de Marqueses de Pombal in Oeiras, close to Lisbon, in Portugal. The Forum will start on September 8th with a pre-conference day, followed by the main conference SEPT 9-10, 2010.
  3. 3. Contrary to a research based conference, the EFQUEL Innovation Forum 2010 is bridging the gap by opening debates between different educational stakeholders from Primary & Secondary Education, to Higher Education, Vocational Education & Training and Adult Learning. Photo: Rick Wilking/ Reuters 2009
  4. 4. In line with the "European Year for Combating Poverty and Social Inclusion", the Lisbon Innovation Forum is commonly answering fundamental questions about the purpose of quality education for individual, organizational and society level. Open educational resources (OER) are high on the agenda of social inclusion policies and supported by many stakeholders of the educational sphere. User Generated Content is more relevant than ever, and co- and peer-production increasingly at the heart of content development. www.qualityfoundation.org Photo: Giacomo Pirozzi
  5. 5. On September 8th you can take part in the Workshop 3: “Jogos Educativos e Recursos Educativos Digitais no Ensino: novos conceitos em contexto curricular para uma escola de sucesso…? “ “We have been consistently impressed and surprised at how leading educationalists have been adapting off the shelf video games to engage their students in rich leaning experiences“. David Yarnton, 2010, Nintendo UK
  6. 6. Nowadays pupils are digital natives: They are growing up with internet, mobile devices and computer games. On the other hand, teachers are still basing their lessons on textbooks and traditional learning material - often because they are knowing rather little about new technologies and how to use them in the classroom. The European Network for Growing Activity in Game-based learning (GBL) in Education sees the high potential of computer games in particular to engage pupils in the school lessons. The objective of the workshop 3 is to train teachers in introducing innovative technology based ways of teaching such as OER and GBL in order to improve the quality of Primary and Secondary Education.
  7. 7. The workshop 3 is partly held in Portuguese and English. Participants will get necessary skills to select and use OER and GBL in their own environment. Beside practical examples and showcases, the process of embedding OER and GBL by convincing rectors, colleagues and technical administrators is part of the discussions as well. In the end of the workshop 3, the participants are drafting an individual roadmap how to progress using technology for education. Participants are getting a presence certification for the attendance of the workshop. text: Mr. Rolf Reinhardt (EFQUEL) Facilitator: Ms. Gina Souto (Independent Expert), Mr. Sébastien Reinders (TechnoFuturTIC), Mr. Rolf Reinhardt (EFQUEL)
  8. 8. G-Souto Avatar Presentation Lisboa Innovation Forum 2010 : Workshop 3 by Gina Souto is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Permissions beyond the scope of this license may be available at http://creativecommons.org/licenses/by- nc-nd/4.0/. Images and Virtual Worlds mencioned here belong to authors and companies. It is not intended in any way infringe the intellectual property rights that correspond to the authors and companies here in. The reproduction rights of the document « Presentation Lisboa Innovation Forum 2010: workshop 3 » is distributed under license "Creative Commons” Gina Souto Independent Consultant Learning & Digital Media Expert IT & Education, e-Evaluator Open Educational Resources @GimstSouto http://gsouto-digitalteacher.blogspot.com/

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