Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

How to Design for Long-Term Engagement in Games for Health

321 views

Published on

TRACK 3(1) | DAY 1 - 2 OCT 2017
Fares Kayali, Senior Researcher of Vienna University of Technology (AT)
Games for Health Europe 2017

Published in: Healthcare
  • Login to see the comments

  • Be the first to like this

How to Design for Long-Term Engagement in Games for Health

  1. 1. How to Design for Long-Term Engagement in Games for Health
  2. 2. Fares Kayali Assistant Professor Positive Impact Games Lab TU Wien (Vienna University of Technology) fares@igw.tuwien.ac.at @faresK http://piglab.org
  3. 3. Only three of the 45 studies surveyed ran for more than three months. Rahmani, E., & Boren, S. A. (2012). Videogames and health improvement: a literature review of randomized controlled trials. GAMES FOR HEALTH: Research, Development, and Clinical Applications, 1(5), 331-341.
  4. 4. …future research should lengthen both the intervention period and user-game interaction duration Kharrazi, H., Lu, A. S., Gharghabi, F., & Coleman, W. (2012). A scoping review of health game research: past, present, and future. GAMES FOR HEALTH: Research, Development, and Clinical Applications, 1(2), 153-164.
  5. 5. Formative User Research
  6. 6. MIRROR: game prototypes to increase compliance with physical therapy exercises
  7. 7. LEBENSNETZ: a playful app about life history and imagination to slow cognitive decline
  8. 8. INTERACCT: a game world to increase compliance of children with medical diaries after cancer treatment
  9. 9. Design Considerations (gameplay) -> feedback and representation of progress
  10. 10. Design Considerations (gameplay) -> feedback and representation of progress -> using rewards to increase player attachment
  11. 11. Design Considerations (gameplay)
  12. 12. Design Considerations (gameplay) -> feedback and representation of progress -> using rewards to increase player attachment -> social connectedness, collaboration and competition
  13. 13. Design Considerations (gameplay)
  14. 14. Design Considerations (gameplay)
  15. 15. Design Considerations (contextual) -> personalised and individual experiences
  16. 16. Design Considerations (research) -> overlap of core gameplay with health-beneficial behaviour
  17. 17. Design Considerations (contextual) -> personalised and individual experiences -> relate to everyday habits and daily routines -> the use of mobile platforms
  18. 18. Design Considerations (contextual) -> personalised and individual experiences -> relate to everyday habits and daily routines -> the use of mobile platforms -> provide additional value and increase perceived value
  19. 19. Design Considerations (contextual)
  20. 20. Design Considerations (research) -> overlap of core gameplay with health-beneficial behaviour -> the application of formative research methods
  21. 21. Next Steps -> structured evaluation of individual game elements
  22. 22. @faresK fares@igw.tuwien.ac.athttp://piglab.org Thank you!

×