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Development of the smart phone serious game for managing the childhood obesity and forming diet habits, named “With-Mom Childhood Obesity Management (WMCOM)”

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Development of the smart phone serious game for managing the childhood obesity and forming diet habits, named “With-Mom Childhood Obesity Management (WMCOM)”

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Description

Presenter: Meihua Piao, Assistant Professor Cheju Halla University, KR
Jeongeun Kim, Professor Seoul National University, KR
Event: Games for Health Europe 2015 Conference
Date: 03 NOV 2015 / 14:00 - 15:30
Location: Session Room 3, Jaarbeurs Utrecht

Transcript

  1. 1. Development of the smart phone serious game for managing the childhood obesity and forming diet habits, named “With-Mom Childhood Obesity Management (WMCOM) Meihua Piao , Jeongeun Kim College of Nursing, Seoul National University This work was supported by the National Research Foundation of Korea(NRF) grant funded by the Korea government(MSIP) (No.2010-0028631)
  2. 2. 14 hours flight to the Netherlands “Gangnam Style”
  3. 3. Guus Hiddink
  4. 4. Purpose of the study • Develop the With-Mom Childhood Obesity Management (WMCOM) smart phone serious game (SSG). • Analyze the effectiveness of the SSG for weight control. • Habit formation theory based on “context-specific repetition” is used as the approach method
  5. 5. Childhood Obesity Trends in South Korea
  6. 6. What is the problem? Competition Life Anxiety Stress Obesity Night study Late night snack Fast food intake
  7. 7. Watching TV 31% Computer game & Internet 26% Communication 10% Self development 9% Religious activity 4% Rest 5% Sports activity 5% Others 10% Children and Adolescents’ Leisure activity (Weekend)
  8. 8. Habit formation Cue: Certain time Certain situation Routine: Repetition of simple behavior Reward: Intrinsic reward Extrinsic reward
  9. 9. Routine: Repetition of simple behavior The Five Rules 1. Eat Breakfast 2. Have three meals a day (Eat slowly, chew the food thoroughly) 3. Eat plenty of vegetables 4. Exercise 3 times a week 5. Use computer/Watching TV time less than 2 hours a day Mission Pool Diet Exercise Level 1 Level 2 Level 3 Level 1 Level 2 Level 3
  10. 10. Mission Pool Sample Diet Level 1 Drink a cup of milk before go to school Level 2 When having lunch at school, eat the food slowly for over 20 minutes Level 3 Don’t eat snack after 8 pm Exercise Level 1 Walk 5,000 steps 30 minutes after dinner Level 2 Stand up for 10 minutes while watching TV Level 3 Play football for 1hours on Sunday morning From simple to complex
  11. 11. Reward • Compliment message • Smile face • Avatar shape change • Point • Badge • Show daily ranking • Level up (leadership authority) Intrinsic (by Mother) Extrinsic (by App Manager)
  12. 12. Height : cm Weight: kg Age: Gender: Goal: Top _____% Scenario
  13. 13. Scenario: With Mom Mission Mission Drink a cup of milk Time at 7am Repeat 5 days/week Duration 2 weeks My Mission Child: Drink milk at 7am, 5days/week, in 2 weeks Mission Mother: Make & Provide milk Mother Yes NO Get Game Point Show Ranking Child Yes NO Get Game Point, badge Encourage message from mother Upgrade my Avatar Show Progress Cue: alarm
  14. 14. Scenario: With Friends Mission Mission Eat breakfast Time at 7am Repeat 5 days/week Duration 2 weeks Our Mission If the child has enough Point, Level up as Leader Leader Authority • Group name • Group mission • Group goal • Recruit team member I’m Leader Kim Joy Group Group Mission YES NO Trophy Upgrade Avatar Continue the group Or Re-grouping
  15. 15. To sum up the points • Mother & child interaction • Peer group cooperation • Habit formation GAME USER • Place great importance on their peer group • Craving for being loved, known & not isolated

Editor's Notes

  • 청소년 비만율이 높아지는 이유는 뭘까요?
    비만율이 높은 아이들의 특징은
    1. 주1회 패스트 푸드 섭취
    그리고, 경쟁이 생활화된 학생들의 불안증이 스트레스를 높이는 원인으로도 비만율 상승의 원인이라고 볼 수 있게는데요~
    ​2. 대한민국 구조상 스트레스와 박탁감, 무려감, 공허함이 스트레스 증상으로 이어지는 비만의 원인
    또 , 밤새워 공부를 하다보면 야식을 과하ㅔ 먹는등 평소보다 더 많은 칼로리의 음식을 섭취하게 되는것도 원인이라고 볼 수 있습니다​

  • Habit Formation Theory Context-Specific Repetition
    Carrying out the target behavior repeatedly in the same situation to increase the automaticity of the behavior until it becomes a habit.
  • Description

    Presenter: Meihua Piao, Assistant Professor Cheju Halla University, KR
    Jeongeun Kim, Professor Seoul National University, KR
    Event: Games for Health Europe 2015 Conference
    Date: 03 NOV 2015 / 14:00 - 15:30
    Location: Session Room 3, Jaarbeurs Utrecht

    Transcript

    1. 1. Development of the smart phone serious game for managing the childhood obesity and forming diet habits, named “With-Mom Childhood Obesity Management (WMCOM) Meihua Piao , Jeongeun Kim College of Nursing, Seoul National University This work was supported by the National Research Foundation of Korea(NRF) grant funded by the Korea government(MSIP) (No.2010-0028631)
    2. 2. 14 hours flight to the Netherlands “Gangnam Style”
    3. 3. Guus Hiddink
    4. 4. Purpose of the study • Develop the With-Mom Childhood Obesity Management (WMCOM) smart phone serious game (SSG). • Analyze the effectiveness of the SSG for weight control. • Habit formation theory based on “context-specific repetition” is used as the approach method
    5. 5. Childhood Obesity Trends in South Korea
    6. 6. What is the problem? Competition Life Anxiety Stress Obesity Night study Late night snack Fast food intake
    7. 7. Watching TV 31% Computer game & Internet 26% Communication 10% Self development 9% Religious activity 4% Rest 5% Sports activity 5% Others 10% Children and Adolescents’ Leisure activity (Weekend)
    8. 8. Habit formation Cue: Certain time Certain situation Routine: Repetition of simple behavior Reward: Intrinsic reward Extrinsic reward
    9. 9. Routine: Repetition of simple behavior The Five Rules 1. Eat Breakfast 2. Have three meals a day (Eat slowly, chew the food thoroughly) 3. Eat plenty of vegetables 4. Exercise 3 times a week 5. Use computer/Watching TV time less than 2 hours a day Mission Pool Diet Exercise Level 1 Level 2 Level 3 Level 1 Level 2 Level 3
    10. 10. Mission Pool Sample Diet Level 1 Drink a cup of milk before go to school Level 2 When having lunch at school, eat the food slowly for over 20 minutes Level 3 Don’t eat snack after 8 pm Exercise Level 1 Walk 5,000 steps 30 minutes after dinner Level 2 Stand up for 10 minutes while watching TV Level 3 Play football for 1hours on Sunday morning From simple to complex
    11. 11. Reward • Compliment message • Smile face • Avatar shape change • Point • Badge • Show daily ranking • Level up (leadership authority) Intrinsic (by Mother) Extrinsic (by App Manager)
    12. 12. Height : cm Weight: kg Age: Gender: Goal: Top _____% Scenario
    13. 13. Scenario: With Mom Mission Mission Drink a cup of milk Time at 7am Repeat 5 days/week Duration 2 weeks My Mission Child: Drink milk at 7am, 5days/week, in 2 weeks Mission Mother: Make & Provide milk Mother Yes NO Get Game Point Show Ranking Child Yes NO Get Game Point, badge Encourage message from mother Upgrade my Avatar Show Progress Cue: alarm
    14. 14. Scenario: With Friends Mission Mission Eat breakfast Time at 7am Repeat 5 days/week Duration 2 weeks Our Mission If the child has enough Point, Level up as Leader Leader Authority • Group name • Group mission • Group goal • Recruit team member I’m Leader Kim Joy Group Group Mission YES NO Trophy Upgrade Avatar Continue the group Or Re-grouping
    15. 15. To sum up the points • Mother & child interaction • Peer group cooperation • Habit formation GAME USER • Place great importance on their peer group • Craving for being loved, known & not isolated

    Editor's Notes

  • 청소년 비만율이 높아지는 이유는 뭘까요?
    비만율이 높은 아이들의 특징은
    1. 주1회 패스트 푸드 섭취
    그리고, 경쟁이 생활화된 학생들의 불안증이 스트레스를 높이는 원인으로도 비만율 상승의 원인이라고 볼 수 있게는데요~
    ​2. 대한민국 구조상 스트레스와 박탁감, 무려감, 공허함이 스트레스 증상으로 이어지는 비만의 원인
    또 , 밤새워 공부를 하다보면 야식을 과하ㅔ 먹는등 평소보다 더 많은 칼로리의 음식을 섭취하게 되는것도 원인이라고 볼 수 있습니다​

  • Habit Formation Theory Context-Specific Repetition
    Carrying out the target behavior repeatedly in the same situation to increase the automaticity of the behavior until it becomes a habit.
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