A presentation made by Stuart Claggett from Dig-iT! games on the journey to finding a new solution for collecting learning data from serious games. Learn how xAPI became the solution and how Dig-iT! games then took the project global launching an open-source community called GBlxAPI (https://gblxapi.org) for using xAPI in games and creating a profile and deeper vocabulary for K-12 education has yet to embrace xAPI.
The session included references to free tools including an API for use with Unity3D game engine to simplify getting xAPI into games. Other tools include an xAPI design sheet to help you organize your learning data before implementing it in your organization and serious games.