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Stefan Greuter G4C ANZ Presentation


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Stefan Greuter and Susanne Tepe: Designing A Game For Occupational Health & Safety

One of the key challenges for Occupational Health & Safety training is to engage learners. Serious Games are a promising vehicle to engage learners and enhance their retention of important concepts. We designed and developed a game as a classroom activity the Occupational Health and Safety Construction Induction course at RMIT that allows students to experiment with workplace hazards in an educational and entertaining way. In this session we talk about the design challenges and the games impact on motivation and knowledge retention.

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Stefan Greuter G4C ANZ Presentation

  1. 1. Making Boring Fun: Designing a Game for Occupational Health and Safety Stefan Greuter Kimberley dAmazing Susanne Tepe Tim Goschnick Frank Boukamp Thomas Harris J. Fiona Peterson Kalonica Quigley Ron Wakefield Rhys van der Waerden
  2. 2. Construction safety is important• Australian construction industry represents 9% of the workforce• 11% of all serious workers’ compensation claims occur in construction• Fatality rate in construction is more than twice the rate for “all industries”• OH&S Construction Induction Process – (White Card) – VET course on Construction Induction defines the contentPeople who work in the construction industrycontinue to be injured on construction sites16.11.2012 Games For Change Conference, Melbourne
  3. 3. OH&S Construction Induction Training• Students often disengaged• Target group consists of surface learners• Preference towards – Activity-based classroom teaching – Instructor monitoring – Structured course content – Graphical representations with little textMaybe construction students aredisengaged because classroom lecturingisn’t the best teaching method for them16.11.2012 Games For Change Conference, Melbourne
  4. 4. Games• Provide highly structured environment• Break down complex tasks into smaller tasks• Adjust to the individual pace of the player• Provide immediate and continuous feedback• Facilitate exploration of multiple solutions• Require players to formulate hypotheses• Require player to evaluate the outcomeAll of which has been linked with better learningoutcomes, motivation and retention of material16.11.2012 Games For Change Conference, Melbourne
  5. 5. Demo16.11.2012 Games For Change Conference, Melbourne
  6. 6. Engagement• Questionnaire designed to assess – Enjoyment – Engagement – Motivation• Followed up by interview post game play• Preliminary results show: – Players were engaged and immersed – Indicated positive experience – Appreciated the design – Recognised as useful tool for OH&S training16.11.2012 Games For Change Conference, Melbourne
  7. 7. Content Testing• OHS Test designed to examine – Testing for transferability of the learning to real-world situations – Ability to spot hazards in photos of real construction sites – Initial learning and later retention of the content• Preliminary results show: – Gamers able to spot more hazards than non- gamers – Gamers more like ‘experts’ in detecting hazards16.11.2012 Games For Change Conference, Melbourne
  8. 8. Example test photospot the hazards16.11.2012 Games For Change Conference, Melbourne
  9. 9. Conclusion• Hazard Identification Game for construction industry students• Support the learning and teaching of construction safety induction• Provides players with choices to create their own learning pathway16.11.2012 Games For Change Conference, Melbourne
  10. 10. Trouble Tower for iPadSearch for “Trouble Tower” Games For Change Conference, Melbourne
  11. 11. THANK YOU White Card Dr. Stefan Greuter School of Media and Communication RMIT University, Melbourne, Australia White Card Dr. Susanne Tepe School of Applied Science RMIT University, Melbourne, Australia Games For Change Conference, Melbourne