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This session shows the ins and outs of developing on micro-consoles like the OUYA and the GameStick, or handheld devices like the NVIDIA SHIELD. Learn how we tailored a PS3 game by using Unreal so it ran well on micro-consoles, bypassing their limitations. Also, see how we enhanced a Stage3D game using AIR to show off the SHIELD's power by leveraging its strengths. Finally, learn about peer-to-peer multiplayer options to link players across game consoles, mobile and Web. Reach beyond the limitations to create an awesome game!
First, attendees will be shown how to develop micro-console and handheld titles in an efficient manner. Then, they will learn about the differences between the platforms, including performance and capabilities, in order to leverage their power. Finally, they will discover some techniques for multiplayer integration through cases studies.