The Future of Games Mark Overmars Universiteit Utrecht
What are Computer Games <ul><li>1970 </li></ul><ul><li>Small </li></ul><ul><li>2-dimensional  </li></ul><ul><li>Reaction s...
The Players <ul><li>Young and old </li></ul><ul><ul><li>Average age is 29  </li></ul></ul><ul><li>Male and female </li></u...
Serious gaming <ul><li>Education </li></ul><ul><li>Training and simulation </li></ul><ul><li>Decision making </li></ul><ul...
Why Use Games <ul><li>Games provide motivation </li></ul><ul><ul><li>Storylines, challenges, rewards </li></ul></ul><ul><l...
Trend: Automatic Content Creation <ul><li>3D Worlds </li></ul><ul><ul><li>From images and video  </li></ul></ul><ul><ul><l...
Trend: User Created Content <ul><li>Level design </li></ul><ul><li>Characters/Avatars/Cars </li></ul><ul><li>Bots </li></u...
Trend: Physical Interaction <ul><li>Dance Dance Revolution </li></ul><ul><li>Eye Toy </li></ul><ul><li>Wii </li></ul><ul><...
Trend: Brain Machine Interaction <ul><li>Steering directly by thinking </li></ul><ul><li>First steps are promising </li></...
Trend: Location Based Gaming <ul><li>Use PDAs with GPS </li></ul><ul><li>Location plays an important role in the game play...
Trend: Combining Media and Devices <ul><li>Games that play both on consoles and on mobile devices </li></ul><ul><li>Games ...
Research: AGS <ul><li>Center for Advanced Gaming and Simulation </li></ul><ul><li>Partners </li></ul><ul><ul><li>Utrecht U...
Conclusions <ul><li>Games are an important part of life </li></ul><ul><ul><li>Influence and impact will increase further <...
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The Future of Games

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13 maart 2007 Hilversum
Mark Overmars, The Future of Games

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The Future of Games

  1. 1. The Future of Games Mark Overmars Universiteit Utrecht
  2. 2. What are Computer Games <ul><li>1970 </li></ul><ul><li>Small </li></ul><ul><li>2-dimensional </li></ul><ul><li>Reaction speed </li></ul><ul><li>Individual </li></ul><ul><li>Hard-core gamers </li></ul><ul><li>Now </li></ul><ul><li>Large </li></ul><ul><li>Virtual environment </li></ul><ul><li>Strategic insight </li></ul><ul><li>Groups </li></ul><ul><li>General public </li></ul>
  3. 3. The Players <ul><li>Young and old </li></ul><ul><ul><li>Average age is 29 </li></ul></ul><ul><li>Male and female </li></ul><ul><ul><li>Study in California: 45% gamers is female </li></ul></ul><ul><li>Shooters are NOT the most played games </li></ul><ul><li>Gaming slowly replaces television </li></ul><ul><ul><li>Back to the old days </li></ul></ul><ul><li>Gaming is a social activity </li></ul><ul><ul><li>In groups, clans, online communities, … </li></ul></ul><ul><ul><li>Forums, chat groups, … </li></ul></ul><ul><li>Gaming is a “way of life” </li></ul>
  4. 4. Serious gaming <ul><li>Education </li></ul><ul><li>Training and simulation </li></ul><ul><li>Decision making </li></ul><ul><li>Marketing </li></ul><ul><li>Art </li></ul><ul><li>User interface </li></ul>
  5. 5. Why Use Games <ul><li>Games provide motivation </li></ul><ul><ul><li>Storylines, challenges, rewards </li></ul></ul><ul><li>Games can adapt to the players abilities </li></ul><ul><ul><li>Reduces frustrations and boredom </li></ul></ul><ul><li>Games provide direct feedback to decisions and actions </li></ul><ul><ul><li>Better learning process </li></ul></ul><ul><ul><li>Better insight in consequences </li></ul></ul><ul><li>Games can be played at any time (and place) </li></ul><ul><ul><li>Use of unused hours </li></ul></ul><ul><ul><li>Home use </li></ul></ul><ul><ul><li>Leads to more time spend on learning process </li></ul></ul>
  6. 6. Trend: Automatic Content Creation <ul><li>3D Worlds </li></ul><ul><ul><li>From images and video </li></ul></ul><ul><ul><li>From Geographic Information Systems </li></ul></ul><ul><li>Character behavior </li></ul><ul><li>Scenarios </li></ul><ul><ul><li>Based on the player/learner </li></ul></ul>
  7. 7. Trend: User Created Content <ul><li>Level design </li></ul><ul><li>Characters/Avatars/Cars </li></ul><ul><li>Bots </li></ul><ul><li>Worlds </li></ul><ul><ul><li>Second Life </li></ul></ul><ul><li>Challenges </li></ul><ul><li>Full Games </li></ul><ul><ul><li>www.yoyogames.com </li></ul></ul>
  8. 8. Trend: Physical Interaction <ul><li>Dance Dance Revolution </li></ul><ul><li>Eye Toy </li></ul><ul><li>Wii </li></ul><ul><li>Full body motion </li></ul><ul><li>Also applications in rehabilitation </li></ul>
  9. 9. Trend: Brain Machine Interaction <ul><li>Steering directly by thinking </li></ul><ul><li>First steps are promising </li></ul><ul><li>Big Dutch project </li></ul><ul><li>Also biometric tools </li></ul>
  10. 10. Trend: Location Based Gaming <ul><li>Use PDAs with GPS </li></ul><ul><li>Location plays an important role in the game play </li></ul>
  11. 11. Trend: Combining Media and Devices <ul><li>Games that play both on consoles and on mobile devices </li></ul><ul><li>Games that combine TV and gaming </li></ul><ul><li>Games that combine real-life events and virtual events </li></ul>
  12. 12. Research: AGS <ul><li>Center for Advanced Gaming and Simulation </li></ul><ul><li>Partners </li></ul><ul><ul><li>Utrecht University </li></ul></ul><ul><ul><li>TNO </li></ul></ul><ul><ul><li>Utrecht School of the Arts </li></ul></ul><ul><li>Organization </li></ul><ul><ul><li>Virtual center with central location in Utrecht </li></ul></ul><ul><ul><li>About 70 people </li></ul></ul><ul><ul><li>Multidisciplinary </li></ul></ul><ul><ul><li>www.gameresearch.nl </li></ul></ul><ul><li>GATE project </li></ul><ul><ul><li>10 MEuro grant from government </li></ul></ul><ul><ul><li>Research, Knowledge transfer, Pilots </li></ul></ul><ul><li>UGLI </li></ul>
  13. 13. Conclusions <ul><li>Games are an important part of life </li></ul><ul><ul><li>Influence and impact will increase further </li></ul></ul><ul><li>Serious games will have large impact </li></ul><ul><ul><li>On how we learn </li></ul></ul><ul><ul><li>On health </li></ul></ul><ul><ul><li>On how we live </li></ul></ul><ul><li>The future will lead to hard to imagine new possibilities </li></ul><ul><ul><li>Full body and brain control </li></ul></ul><ul><ul><li>Mixed reality in which real and virtual world blend </li></ul></ul><ul><ul><li>User centered learning </li></ul></ul><ul><ul><li>The world in your hands </li></ul></ul><ul><ul><li>… </li></ul></ul><ul><li>It is only beginning … </li></ul>

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