Gaming en Serious Gaming: een overzicht


        Serious Games Seminar
        Serious Games Seminar
+   =
Lost Boys
       y                OneBigGame
                             g
            Guerrilla
quot;OneBigGame helps children in need through the creative & collective 
              power of the videogames industry“
...
‘
    ‘US scientists have found that regular players of shoot‐em‐ups, such as 
                   h    f    dh          l ...
• Serious games: Computer and video games
  Serious games: Computer and video games 
  used as persuasion technology or ed...
• Serious Games: Games used for training, 
  advertising, simulation, or education
            g

•Si
 Serious Games: the ...
• Serious Game: A product that is not 
  specifically entertainment, but uses game 
   p         y                        ...
Persuasion



Education
Coca Cola Webgame
Moorhuhn
Burger King Games
America’s Army
Food Force
Persuasion



Education
TempoTypen & Topografie Europa
Carmen Sandiego
Brain Academy
America’s Army
Pulse
Ship Simulator
‘
    ‘US scientists have found that regular players of shoot‐em‐ups, such as 
                   h    f    dh          l ...
Sim City 4000
Neverwinter Nights
Counterstrike
Game Maker 7.0
quot;Perhaps the most fatal flaw in the education of
 Perhaps the most fatal flaw in the education of 
young people is tha...
I love bees
I love bees
The Marriage
          g
Gaming en Serious Gaming: een overzicht


        Serious Games Seminar
        Serious Games Seminar
An Overview of Serious Games
An Overview of Serious Games
An Overview of Serious Games
An Overview of Serious Games
An Overview of Serious Games
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An Overview of Serious Games

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Martin de Ronde, Serious Gaming, Amsterdam, 8 mei 2007

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An Overview of Serious Games

  1. 1. Gaming en Serious Gaming: een overzicht Serious Games Seminar Serious Games Seminar
  2. 2. + =
  3. 3. Lost Boys y OneBigGame g Guerrilla
  4. 4. quot;OneBigGame helps children in need through the creative & collective  power of the videogames industry“ power of the videogames industry quot;It is a charitable organization that seeks to raise money to solve It is a charitable organization that seeks to raise money to solve  problems afflicting children everywhere, by creating videogames  through a collaborative industry‐wide effort. By doing so, it connects  bh both gamers and games creators with the charitable cause and shows  d i h h h i bl dh how the videogames industry as a whole can have a positive effect on  the lives of children throughout the world. g quot;Play, so others canquot;
  5. 5. ‘ ‘US scientists have found that regular players of shoot‐em‐ups, such as  h f dh l l fh h • Half‐Life and Medal of Honour, have much better visual skills than most of  the population. Although video game playing may seem to be rather  mindless, it is capable of radically altering visual attentional processing.’ • Researchers at London's Brunel University recently published the results  of a 3‐year study focused on the massive multiplayer online game  of a 3‐year study focused on the massive multiplayer online game Runescape which found that gaming may help young people learn  important life lessons. • Researchers at the University of Rochester found that young adults who  regularly played video games full of high‐speed car chases and blazing  gun battles showed better visual skills than those who did not. For  gun battles showed better visual skills than those who did not. For example, they kept better track of objects appearing simultaneously  and processed fast‐changing visual information more efficiently. 
  6. 6. • Serious games: Computer and video games Serious games: Computer and video games  used as persuasion technology or educational  technology. They can be similar to  technology They can be similar to educational games, but are often intended  for an audience outside of primary or  f f secondary education. 
  7. 7. • Serious Games: Games used for training,  advertising, simulation, or education g •Si Serious Games: the application of games  G h li i f concepts, technologies and ideas to non‐ entertainment applications.
  8. 8. • Serious Game: A product that is not  specifically entertainment, but uses game  p y g entertainment or the techniques and  processes of the game entertainment  processes of the game entertainment business to achieve a purpose.
  9. 9. Persuasion Education
  10. 10. Coca Cola Webgame
  11. 11. Moorhuhn
  12. 12. Burger King Games
  13. 13. America’s Army
  14. 14. Food Force
  15. 15. Persuasion Education
  16. 16. TempoTypen & Topografie Europa
  17. 17. Carmen Sandiego
  18. 18. Brain Academy
  19. 19. America’s Army
  20. 20. Pulse
  21. 21. Ship Simulator
  22. 22. ‘ ‘US scientists have found that regular players of shoot‐em‐ups, such as  h f dh l l fh h • Half‐Life and Medal of Honour, have much better visual skills than most of  the population. Although video game playing may seem to be rather  mindless, it is capable of radically altering visual attentional processing.’ • Researchers at London's Brunel University recently published the results  of a 3‐year study focused on the massive multiplayer online game  of a 3‐year study focused on the massive multiplayer online game Runescape which found that gaming may help young people learn  important life lessons. • Researchers at the University of Rochester found that young adults who  regularly played video games full of high‐speed car chases and blazing  gun battles showed better visual skills than those who did not. For  gun battles showed better visual skills than those who did not. For example, they kept better track of objects appearing simultaneously  and processed fast‐changing visual information more efficiently. 
  23. 23. Sim City 4000
  24. 24. Neverwinter Nights
  25. 25. Counterstrike
  26. 26. Game Maker 7.0
  27. 27. quot;Perhaps the most fatal flaw in the education of Perhaps the most fatal flaw in the education of  young people is that we apprentice youngsters  into 19th century science rather than letting  into 19th century science rather than letting them play scientist.“ Donald Thompson, educator
  28. 28. I love bees I love bees
  29. 29. The Marriage g
  30. 30. Gaming en Serious Gaming: een overzicht Serious Games Seminar Serious Games Seminar

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