VHDL 8: A single board sound recorder designed using VHDL

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VHDL 8: A single board sound recorder designed using VHDL

  1. 1. VHDL 8 Practical example A single board sound recorder
  2. 2. Part 1 General concept of memory
  3. 3. Basic structure of a microprocessor system <ul><li>CPU </li></ul><ul><li>Memory </li></ul><ul><li>Input/output and peripheral devices </li></ul><ul><li>Glue logic circuits </li></ul>
  4. 4. A computer system with a microprocessor Micro- Processor (CPU) memory Peripheral devices: serial, parallel interfaces; real-time-clock etc. Clock Oscillator Peripheral devices: serial, parallel interfaces; real-time-clock etc.
  5. 5. Internal and external interfacing CPU memory Peripheral devices: USB ports, Graphic card, real-time-clock etc. Keyboard mouse Light, Temperature sensors Effectors: such as Motors, Heaters, speakers Internal interfacing External interfacing Peripheral IO interface devices: such as USB bus, parallel bus, RS232 etc.
  6. 6. CPU, MCU are microprocessors <ul><li>CPU: Central Processing unit </li></ul><ul><ul><li>Requires memory and input output system to become a computer (e.g. Pentium). </li></ul></ul><ul><li>MCU: micro-controller unit (or single chip computer) </li></ul><ul><ul><li>Contains memory, input output systems, can work independently (e.g. Arm7, 8051). </li></ul></ul><ul><ul><li>Used in embedded systems such as mp3 players, mobile phones. </li></ul></ul>
  7. 7. Memory systems RAM/ROM
  8. 8. Different kinds of Memory (RAM) <ul><li>Random access memory (RAM): data will disappear after power down. </li></ul><ul><ul><li>Static RAM (SRAM): each bit is a flip-flop </li></ul></ul><ul><ul><li>Dynamic RAM (DRAM): each bit is a small capacitor, and is needed to be recharged regularly </li></ul></ul><ul><li>Since we only discuss static (SRAM) here, so the terms SRAM and RAM will be used interchangeably. </li></ul>
  9. 9. Different kinds of Memory (ROM) <ul><li>Read only memory (ROM) </li></ul><ul><ul><li>UV-EPROM </li></ul></ul><ul><ul><li>EEPROM </li></ul></ul><ul><ul><li>FLASH ROM </li></ul></ul>
  10. 10. UV-EPROM <ul><li>  </li></ul>
  11. 11. Flash memory Or SD (secure digital card) http://www.sandisk.com/download/Product%20Manuals/Product%20ManualSDCardv1.7.pdf
  12. 12. Memory is like a tall building Address cannot change; content (data) can change <ul><li>Address content, e.g. A 32K-byte RAM </li></ul>8-bit content (data) 16-bit Address (H=Hex) 2BH 0000 H 32H 0001 H … … 24H 0ACD H … … 23H 7FFF H 35H 7FFF H
  13. 13. How a computer works? <ul><li>Program is in memory </li></ul>CPU program counter (16 bit) [PC]: Keeps track of program location After power up PC=0000H 8-bit content (data) 16-bit Address (H=Hex) 2B (goto0ACD) 0000 H 32 0001 H … … 24 0ACD H … … 23 7FFF H 35 7FFF H
  14. 14. A simple program in memory <ul><li>After power up, first instruction is in 0000H </li></ul><ul><li>An example </li></ul>Register A Instruction 1 Instruction 2 … Instruction j Instruction j+1 Instruction j+2 Instruction j+3 8-bit content (data) 2B xx 24 3B 72 25 8-bit machine code instructions (Hex) Address (H=Hex) 0000 0001 … 0AC0 0AC1 0AC2 0AC3
  15. 15. Program to find 2+3=? Register A 8-bit content (data) Address (H=Hex) Goto address 0AC0 H 0000 … 0001 … … Save 3 into Reg. A 0AC0 Add 2 to Reg .A and save in next location 0AC1 (so this is the answer for 2+3 =5) 0AC2 Send content of 0AC2 to output port 0AC3
  16. 16. CPU and Static memory (SRAM) interface Exercise: show the address space of the CPU and memory Data bus is bi-directional DIN,DOUT are using the same bus (D0-D7)
  17. 17. Exercises 8.1 <ul><li>A) What is the address space for an address bus of 24 bits? </li></ul><ul><li>B) How many address bits are required for a space of 4G bytes? </li></ul><ul><li>C) Why do most computers use 8-bit as the bit length of an address? </li></ul>
  18. 18. Memory read/write Timing diagrams
  19. 19. CPU and Static memory (SRAM) read (from SRAM to CPU) timing Figure 1 8-bit data bus Address bus /CS /OE Data bus(DOUT) T0 T1 T2 Data bus is bi-directional DIN,DOUT are using the same bus (D0-D7)
  20. 20. CPU and Static memory (SRAM) write (from CPU to SRAM) timing Address bus /CS /WE Data bus(DIN) Figure 2
  21. 21. Exercises 8.2 <ul><li>(A): Redesign the CPU/SRAM interfaces circuit in figure 1 so that the address-range is 8000-FFFFH instead of 0000-7FFFH. </li></ul>Data bus is bi-directional DIN,DOUT are using the same bus (D0-D7) Figure 1
  22. 22. Exercises 8.2B <ul><li>(B): Redesign the CPU/SRAM interface circuit in figure 1 to add another SRAM to make the system occupies the whole 0000-FFFFH address-range. </li></ul>Data bus is bi-directional DIN,DOUT are using the same bus (D0-D7) Figure 1
  23. 23. How to read timing diagrams ? part1 <ul><li>Valid bus </li></ul><ul><li>High-to-low, low-to-high uncertain regions </li></ul>valid A14-A0
  24. 24. How to read timing diagrams? part2 <ul><li>Float (High-Z) to uncertain then valid </li></ul>T0 T1 T2
  25. 25. Exercise8.3 , explain this timing diagram
  26. 26. Address decoding
  27. 27. Exercises 8.4 <ul><li>A CPU supports 128K-byte (has address pin A0-A16 = 17 pins, so 2 17 =128K) of memory area. </li></ul><ul><li>Exercise2.4: How many 32K-SRAMs do we need? </li></ul>
  28. 28. Exercise 8.5a <ul><li>A CPU supports 128K-byte (has address pin A0-A16 = 17 pins, so 2^17=128K) of memory area. We need an address decoder to enable the (/CS) input of each SRAM. Complete the following diagram. </li></ul>Address lines: A15, A16 A0-A14 /WR /RD Data bus D0-D7 Address decoder /CS0 /CS1 /CS2 /CS3 A0,A1 32K SRAM2 /CS A0-A14 /OE /RD D0-D7 32K SRAM3 /CS A0-A14 /OE /RD D0-D7 32K SRAM4 /CS A0-A14 /OE /RD D0-D7 32K SRAM1 /CS A0-A14 /OE /RD D0-D7
  29. 29. Exercise 8.5b :Memory decode for a system with 128K-byte size using four 32-byte RAM chips , fill in the blanks. 32K _ ____ - _ ____H 1 1xxx xxxx xxxx xxxx __ K 1 0000 - 1 7FFFH _ _xxx xxxx xxxx xxxx 32K 0 8000 - 0 FFFFH 0 1xxx xxxx xxxx xxxx 32K 0 0000 - 0 7FFF H 0 0xxx xxxx xxxx xxxx Range size Address range ( 5 hex.) A16,A15,……..A0 (17 bits)
  30. 30. Exercise 8.5c: fill in the address decoder truth table 1 1 1 0 0 1 0 0 /CS3 /CS2 /CS1 /CS0 A16 ,A15
  31. 31. Address decode rules <ul><li>Decode the upper address lines using a decoder. </li></ul><ul><li>Connect lower address lines directly to memory devices. </li></ul>
  32. 32. Exercise 8.6 <ul><li>Fill in the modes (in, out, inout or buffer) of the input/output signal. </li></ul>CPU SRAM (memory) /CS,/OE and /WE lines data lines (D0-D7) address lines (A0-A16)
  33. 33. Exercise 8.7 <ul><li>Referring to the figure, what would happen if /RD of the CPU (connected to /OE) goes up before the data valid region occurs? </li></ul>
  34. 34. Exercise 8.8 : <ul><li>Referring to the Figure, </li></ul><ul><li>if t AS =0ns, t wc =100ns,t CW =80ns, give comments on the limits of t AW , t WP and t DW.. </li></ul>
  35. 35. Part 2 The sound recorder
  36. 36. The sound recorder <ul><li>Overall diagram </li></ul>Xilinx based hardware ram Reset Rec Play Digital to analog converter amplifier Analog to digital converter Microphone amplifier microphone DA0->7 AD0->7
  37. 37. Memory (32K) interface <ul><li>entity record1_entity is </li></ul><ul><li>port ( --user inputs </li></ul><ul><li>clk40k_in: in STD_LOGIC; </li></ul><ul><li>reset, rec, play : in std_logic; </li></ul><ul><li>-- for ram only </li></ul><ul><li>bar_we27: buffer STD_LOGIC; </li></ul><ul><li>bar_ram_we27: out STD_LOGIC; -- pin 27 w </li></ul><ul><li>bar_ram_ce20: out STD_LOGIC; -- pin20 /E </li></ul><ul><li>bar_ram_oe22: out STD_LOGIC; --pin22 G </li></ul><ul><li>ram_address_buf: buffer std_logic_vector(14 downto 0); --A0->14 </li></ul><ul><li>ram_data_inout: inout std_logic_vector(7 downto 0); --DQ0->7 </li></ul><ul><li>da_data_out: buffer std_logic_vector(7 downto 0); --DA0->7 </li></ul><ul><li>ad_data_in: in std_logic_vector(7 downto 0) ); --AD0->7 </li></ul><ul><li>end; </li></ul>
  38. 38. Static memory (SRAM 32Kbytes) data pins Diagrams are obtained from data sheet of M28256 at http://www.st.com/
  39. 39. M28256 Memory read timing diagrams
  40. 40. M28256 Write mode timing diagram
  41. 41. Flow diagram S_init s_rec_address_change :rec01 s_rec_we_ce_down :rec02 s_rec_read_from_ad_to_reg1 :rec03 s_rec_writeto_from_reg1_to_ram :rec04 s_play_address_change: play01 s_play_ce_oe_down : play02 s_play_read_from ram_to_reg1 :play03 s_play_write_from reg1_to_da :play04 Rec=‘0’ Play=‘0’ ram_address_buf =all’1’ ram_address_buf =not all’1’ ram_address_buf =all’1’ ram_address_buf =not all’1’ Reset =‘0’ Reset
  42. 42. architecture <ul><li>architecture record1_arch of record1_entity is </li></ul><ul><li>-- SYMBOLIC ENCODED state machine: Sreg0 </li></ul><ul><li>type Sreg0_type is (s_init, </li></ul><ul><li>s_rec_address_change, s_rec_we_ce_down, </li></ul><ul><li>s_rec_read_from_da_to_reg1, s_rec_writeto_da_ram, </li></ul><ul><li>s_play_address_change,s_play_ce_oe_down, </li></ul><ul><li>s_play_read_in_reg1, s_play_writeto_da ); </li></ul><ul><li>signal state_ram1: Sreg0_type; </li></ul><ul><li>signal data_reg1: std_logic_vector (7 downto 0); -- temporary storage </li></ul><ul><li>begin </li></ul><ul><li>-- concurrent signal assignement </li></ul><ul><li>--diagram ACTIONS; </li></ul><ul><li>--clock divider </li></ul><ul><li>--to be continued ; </li></ul>
  43. 43. Process() and state s_init <ul><li>process (CLK40k_in,reset) </li></ul><ul><li>begin </li></ul><ul><li>if reset = '0' then --loop count </li></ul><ul><li>state_ram1 <= s_init; </li></ul><ul><li>else </li></ul><ul><li>if CLK40k_in'event and CLK40k_in = '1' then </li></ul><ul><li>case state_ram1 is </li></ul><ul><li>when s_init=> --state: initial state </li></ul><ul><li>bar_ram_we27<='1'; </li></ul><ul><li>bar_ram_ce20<='1'; </li></ul><ul><li>bar_ram_oe22<='1'; </li></ul><ul><li>ram_address_buf<=&quot;000000000000000&quot;; </li></ul><ul><li>ram_data_inout<= &quot;ZZZZZZZZ&quot;; </li></ul><ul><li>if rec='0' then state_ram1<=s_rec_address_change; </li></ul><ul><li>elsif (play='0') then state_ram1<=s_play_address_change; </li></ul><ul><li>else state_ram1<=s_init; </li></ul><ul><li>end if; </li></ul><ul><li>--to be continued </li></ul>
  44. 44. State s_rec_address_change <ul><li>------------ sound record cycle starts here, ram write cycle </li></ul><ul><ul><li>when s_rec_address_change => -- state: rec01 </li></ul></ul><ul><li>bar_ram_we27<='1'; --make sure all ram pins up </li></ul><ul><li>bar_ram_ce20<='1'; </li></ul><ul><li>bar_ram_oe22<='1'; </li></ul><ul><li>if (ram_address_buf=&quot;111111111111111&quot;) then </li></ul><ul><li>state_ram1<=s_init; --ram fully filled; done </li></ul><ul><li>else ram_address_buf<=ram_address_buf+1; </li></ul><ul><li>state_ram1<=s_rec_read_from_da_to_reg1; </li></ul><ul><li>end if; </li></ul><ul><li>--to be continued </li></ul>
  45. 45. States: s_rec_read_from_da_to_reg1 and s_rec_we_ce_down <ul><li>when s_rec_read_from_da_to_reg1=> --state: rec02 </li></ul><ul><li>bar_ram_we27<='1'; </li></ul><ul><li>bar_ram_ce20<='1'; </li></ul><ul><li>bar_ram_oe22<='1'; </li></ul><ul><li>data_reg1<=ad_data_in; </li></ul><ul><li>state_ram1<=s_rec_we_ce_down; </li></ul><ul><li>when s_rec_we_ce_down => -- state rec03 </li></ul><ul><li>bar_ram_we27<='0'; </li></ul><ul><li>bar_ram_ce20<='0'; </li></ul><ul><li>bar_ram_oe22<='1'; </li></ul><ul><li>state_ram1<=s_rec_writeto_da_ram; </li></ul><ul><li>--data now in data_reg1, you may add processing procedure here, </li></ul><ul><li>-- eg. compression, add noise, tone change etc. </li></ul><ul><li>--to be continued </li></ul>
  46. 46. States: s_rec_writeto_da_ram, listen to what have recorded (optional) <ul><li>when s_rec_writeto_da_ram=> -- state: rec04 </li></ul><ul><li>bar_ram_we27<='0'; </li></ul><ul><li>bar_ram_ce20<='0'; </li></ul><ul><li>bar_ram_oe22<='1'; </li></ul><ul><li>da_data_out<=data_reg1; </li></ul><ul><li>--play out and </li></ul><ul><li>ram_data_inout<=data_reg1;--write </li></ul><ul><li>--goback to record another sample </li></ul><ul><li>state_ram1<=s_rec_address_change; </li></ul><ul><li>--the ram control pin is up at state rec01 </li></ul><ul><li>-- s_rec_address_change </li></ul><ul><li>--to be continued </li></ul>
  47. 47. State: s_play_address_change <ul><li>--------- sound playback state machine cycle starts here </li></ul><ul><li>----------ram read cycle </li></ul><ul><li>when s_play_address_change => -- state: play01 </li></ul><ul><li>bar_ram_we27<='1'; </li></ul><ul><li>bar_ram_ce20<='1'; </li></ul><ul><li>bar_ram_oe22<='1'; </li></ul><ul><li>if (ram_address_buf=&quot;111111111111111&quot;) then </li></ul><ul><li>state_ram1<=s_init; </li></ul><ul><li>else </li></ul><ul><li>ram_address_buf<=ram_address_buf+1; </li></ul><ul><li>state_ram1<=s_play_ce_oe_down; </li></ul><ul><li>end if; </li></ul><ul><li>--to be continued </li></ul>
  48. 48. State: s_play_ce_oe_down and s_play_read_in_reg1 <ul><li>when s_play_ce_oe_down => -- state: play02 </li></ul><ul><li>bar_ram_we27<='1'; </li></ul><ul><li>bar_ram_ce20<='0'; </li></ul><ul><li>bar_ram_oe22<='0'; </li></ul><ul><li>state_ram1<=s_play_read_in_reg1; </li></ul><ul><li>when s_play_read_in_reg1=> --- state: play03 </li></ul><ul><li>bar_ram_we27<='1'; </li></ul><ul><li>bar_ram_ce20<='0'; </li></ul><ul><li>bar_ram_oe22<='0'; </li></ul><ul><li>data_reg1<=ram_data_inout; </li></ul><ul><li>-- data now in data_reg1, may add processing here, </li></ul><ul><li>-- eg. de-compression, add noise, tone change etc. </li></ul><ul><li>state_ram1<=s_play_writeto_da; </li></ul><ul><li>--to be continued </li></ul>
  49. 49. State: s_play_writeto_da <ul><li>when s_play_writeto_da=> -- state: play04 </li></ul><ul><li>bar_ram_we27<='1'; --may not need </li></ul><ul><li>bar_ram_ce20<='0'; --may not need </li></ul><ul><li>bar_ram_oe22<='0'; --may not need </li></ul><ul><li>da_data_out<=data_reg1; </li></ul><ul><li>--go back to record another sample </li></ul><ul><li>state_ram1<=s_play_address_change; </li></ul><ul><li>--the ram control pins will be up at s_play_address_change </li></ul><ul><li>when others=>null; </li></ul><ul><li>end case; </li></ul><ul><li>end if; </li></ul><ul><li>end if; </li></ul><ul><li>end process ; </li></ul><ul><li>end record1_arch; </li></ul>
  50. 50. Conclusion <ul><li>Showed how to make a single board sound recorder by VHDL </li></ul><ul><li>Can be modified for digital camera, mp3 player etc. </li></ul>

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