Maths Symposium

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digiSTORE - Learning Objects for NZ schools

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Maths Symposium

  1. 1. TEAM Solutions Presentation Title Fiona Grant May 2007 f.grant@auckland.ac.nz
  2. 2. What are learning objects? Te Pātaka Matihiko Our Digital Storehouse is the New Zealand gateway to a collection of quality learning objects that can be used in the classroom. The learning objects are part of a growing collection of quality curriculum content being produced under The Le@rning Federation (TLF) initiative, which is collaboration between the governments of Australia and New Zealand.
  3. 3. “While any object can be used for a learning purpose, a learning object is designed for a learning purpose.” (TLF, 2003) Learning Objects Resource Assets Digital Images Learning objects are chunks of digital material - for example graphics, text, audio, animation, Sound Files interactive tools - specifically designed to engage and Video Files motivate students. TLF differentiates between Digital Resources and Learning Objects. LOs contain scaffolded learning tasks providing students with feedback on their learning in a variety of supportive and engaging ways. They are being used in a variety of ways to support curriculum delivery and the different learning needs of students.
  4. 4. Re s o u rc e A s s e t s Digital Resources or Resource Assests Resources in digital form Used to support teaching and learning Not otherwise readily accessible Single items which can be used by teachers and students Resource assets consist of a single item - moving image footage,cartoon, speech, song, photograph, set of items around a theme. Available in a template that includes descriptive information and interpretation of its education value.
  5. 5. Re s o u rc e A s s e t s Short film clips will also be available soon supported by descriptive information and interpretation of its education value.
  6. 6. Re s o u rc e A s s e t s Short film clips will also be available soon supported by descriptive information and interpretation of its education value.
  7. 7. Learning Objects Scaffolded learning, tasks providing students with feedback on their learning in a variety of supportive and engaging ways. Designed to engage and motivate student learning Provide opportunities for learning that may not be possible in a standard classroom because of access, complexity, safety costs etc Are particularly useful when a concept is hard to represent, difficult or dangerous to replicate, or when repetition is required. TLF has adopted the learning object model for its digital interactive content. Learning objects are chunks of digital material - for example graphics, text, audio, animation, interactive tools - specifically designed to engage and motivate students. TLF learning objects are based on the most recent research into how children learn and how teachers can facilitate learning. They provide opportunities for multimodal learning ( Visual,Auditory, Kinesthetic ) not normally possible in the standard classroom because of complexity, safety, time or cost.
  8. 8. Why Learning Objects? LOs enable students, individually and collaboratively to work with complex content and ideas in new and dynamic ways. eg manipulate and experiment with variables, explore simulations, design and publish storyboards, prepare exhibitions with authentic artifacts, explore new concepts in a game format. They challenge students to question, investigate, analyse, synthesise, solve problems, make decisions and reflect on their learning
  9. 9. Access from TKI or NZMaths Schools need to register for a user name and password Check if you are registered or email help for password support How do I access?
  10. 10. For Support http://virtualnorth.blogspot.com/ keyword search: numeracy

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