Exergame Fitness Presentation


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A brief introduction to Exergame Fitness and some of the products we carry. For more information visit www.exergamefitness.com

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Exergame Fitness Presentation

  1. 1. Exergame Fitness USA “The Global Leader in Exergaming Products and Services” www.ExergameFitness.com 847-963-8969 A proud member “Childhood Obesity and Inactivity Now Has Serious Competition”
  2. 2. The problem of overweight children has reached epidemic levels! More than 30% of American children are overweight; at least 15% are obese Due to poor nutrition and lack of exercise, millions more are at risk According to the American Academy of Pediatrics, “Overweight is now the most common medical condition of childhood” The physical, psychological, and economic consequences of this epidemic are staggering “We have a BIG problem today” www.exergamefitness.com
  3. 3. Scary Statistics! In 1990, among states participating in the Behavioral Risk Factor Surveillance System, ten states had a prevalence of obesity less than 10% and no states had prevalence equal to or greater than 15%. By 1999, no state had prevalence less than 10%, eighteen states had a prevalence of obesity between 20-24%, and no state had prevalence equal to or greater than 25%. In 2008, only one state (Colorado) had a prevalence of obesity less than 20%. Thirty-two states had a prevalence equal to or greater than 25%; six of these states (Alabama, Mississippi, Oklahoma, South Carolina, Tennessee, and West Virginia) had a prevalence of obesity equal to or greater than 30%. www.exergamefitness.com
  4. 4. Obesity is Growing! www.exergamefitness.com
  5. 5. www.exergamefitness.com
  6. 6. Dr. Ernie Medina “Exergaming Evangelist” "We believe the time is now to be proactive with one’s healthcare – as it’s no secret that Americans are gaining weight despite the latest in medical research and technology. Sadly, the most sobering prediction by health professionals is that this generation of kids is the first generation predicted to die before their parents. The combination of growing weight, living longer, and decreasing workforce is being called the "perfect storm" that is predicted to wreak havoc on our healthcare and financial systems. Ironically, the very "enemy" that is often blamed for being a major factor in the obesity epidemic is now being used to help in this fight: video games. Video games are being used to get kids and adults moving more. This latest intervention is called “Exergaming" because it combines exercise with playing entertaining virtual reality games Exergame Fitness featuring the latest in video and computer technology." Advisory Board Member www.exergamefitness.com
  7. 7. Phil Lawler “PE4Life Director” “30% of school kids in this country are overweight or obese. As a PE teacher for over 35 years, I used to think video games were the enemy…but when I started using “Exergaming” equipment with my students (over 10 years ago), I recognized the time had come to embrace video games and understand we could use “Exergaming” as a great tool to motivate all the couch potato kids to get up and exercise. It works and the kids are having fun!” Phil’s school district in Naperville, IL, has an astonishingly low 3% obesity rate, the lowest in the country! Exergame Fitness is dedicated to improving the academics and the overall health of kids in schools throughout the world by the use of Exergaming products that are making a positive change! Exergame Fitness Advisory Board Member www.exergamefitness.com
  8. 8. Dr. Stephen Yang “SUNY Courtland Professor” In the ExerGame Lab, we investigate the latest Exergames, technology, and electronic games (Health eGames) for healthy benefits. We research the use of these new gaming technologies on children, adolescents, and adults with and without disabilities. Researching Exergames is just one aspect of the Exergame Lab. In fact, we also provide workshops for K-12 school, teachers, administrators interested in learning how to incorporate "Health eGames" and other technology (heart-rate monitors, pedometers, accelerometers, etc..) into their curriculums. Exergame Fitness Advisory Board Member www.exergamefitness.com
  9. 9. Richard Coshott “Gamercize CEO” “Video games are a growing part of modern day lives. With 95% of young people playing games and the average age of the game player now over 35 this technology is not going away. The smart thing to do is work with games for exercise instead of against them. Video gaming has accrued approximately 100 million years of play in the last 5 years. Exergaming is the natural path of evolution that has started with the Nintendo Wii. From these humble beginnings more exercise and better games are being combined, expanding into Xbox 360 and PlayStation 3 with our latest exergaming technology. I have personally seen Exergames adopted across the globe by teachers, fitness professionals and individuals as a way to make exercise fun and sustainable. What’s more I have seen it working in helping people be more active, loose weight and improve Exergame Fitness fitness. Exergaming is a huge element in the future wellbeing of Advisory Board Member CEO Gamercize the population.” www.exergamefitness.com
  10. 10. Did you know… “Video games have long been blamed for childhood obesity”? www.exergamefitness.com
  11. 11. We have the solution!! Studies have demonstrated that our raging childhood obesity problem is being driven by a dramatic increase of inactivity… Well, we have a simple solution that will eliminate this problem effectively, and get kids fully engaged and active in seconds with little or no effort at all... It’s called “Exergaming”. Oh yea, and schools…your student community will benefit from dramatic increases in academics, fitness scores, and behavior! How does that sound? www.exergamefitness.com
  12. 12. Exergaming Rooms “Kids, Teens and Adults can now achieve a healthier and active lifestyle that is both fun and rewarding by using Exergaming products at your facility.” www.exergamefitness.com
  13. 13. EXERGAME EDUCATION WORKSHOPS “Get educated on Exergaming” Located in the Chicago Bulls / White Sox Training Academy Monthly group meetings and one-on-one Exergame education workshops are held throughout the year for clients such as professional sports teams, schools, YMCA’s, JCC’s, park districts, hospitals, health clubs, and more. These workshops are crucial in aiding our clients with product education, grant and funding assistance, 2D and 3D room design, and medically based programming. Our workshops are always free of charge and a great resource for learning all about Exergaming and how it can enhance your chance for success. “Let our experienced Exergaming team do all the work for you” www.exergamefitness.com
  14. 14. TURNKEY EXERGAMING SOLUTIONS FOR YOIUR FACILITY “Concept to Completion” - No Hassle Quotes - No Mandatory Fees - Low Financing Available - Customized Room Décor - Exergaming Network Access - Medical Based Programming - 110% Lowest Price Guarantee - Exergame Education Workshops - 2D, 3D & Fly-Thru Concept Designs - Preventative Product Maintenance - Custom Marketing & Branding Materials - Best Selection of Tested Exergaming Products “Let our experienced Exergaming consultants do the work for you” www.exergamefitness.com
  15. 15. Ok, I’m interested! Where do I start? YOUR FIRST IMPORTANT STEP: Choosing the right Exergaming products for your facility is “absolutely crucial” to your success! There are just too many products on the market that will suck your investment away in costly repairs which will quickly render your facility useless. Downtime for our clients is unacceptable! We have 3 testing and research facilities located in America that make sure all of the products we carry can handle every environment we insert them into. “If we don’t carry it, you don’t want it!” Your investment with us is crucial to our success, so we protect it. Our service technicians work closely with every top manufacture in the industry making sure our customers are “priority #1” when a problem does arise. We don’t just sell the products we carry, install them, service them, design programming curriculums and back them with “our quality guarantee”…. Let’s take a look at the products already! > www.exergamefitness.com
  16. 16. The BrainBike – Active Academics The BrainBike is a fully-functional exercise bike with a multi-media PC that combines exercise with learning. The BrainBike is Powered by Gamercize Technology With 22 brain-stimulating exercises developed by medical specialists, the NeuroActive program is the only brain-fitness program that uses an advanced artificial intelligence and a series of word problems and visual exercises to train the entire brain and sharpen 16 cognitive functions. www.exergamefitness.com
  17. 17. iDANCE Wireless Dance System iDANCE is a multi-player dance and step system that’s fun and challenging for up to 32 players that users must step to the beat on the platform, matching the arrows presented to them on the screen. The iDANCE system provides cognitive, social and physical benefits, which can lead to improved academic skills. It is simple to learn, exciting to play and offers users a wide range of skill levels. www.exergamefitness.com
  18. 18. Lightspace Play Floor Lightspace Play is made up of individual interactive tiles that can detect the location and force of participants, making each game unique to the player’s skill level. LIGHTSPACE encourages physical activity, confidence, social-interaction, cooperation and skill-building, all in a non-threatening fun environment. www.exergamefitness.com
  19. 19. Gamericze The best way to engage all children in extra physical activity is by letting them do something they love to do. Gamercize makes fitness fun, simple and rewarding! In order to play these games… you have to be moving! Gamercize generates a consistent cardio workout along with providing kids with improved eye-hand coordination, balance and stability, teamwork attributes and better developed social skills. www.exergamefitness.com
  20. 20. Makoto Sports Arena The Makoto consists of three indestructible vertical towers, each equipped with 10 lights. Listen for the sound, look for the light, and knock it out! Your reaction time and score are measured electronically so you can compete with yourself or others. The settings are easily adjusted for varying abilities and programs. Makoto increases neurological connections, mental and visual sharpness, cognitive ability, physical ability, reaction time and overall better coordination and performance. www.exergamefitness.com
  21. 21. Expresso Interactive Bikes The Expresso is a PC based “interactive“ workout bike that brings the adventure of outdoor riding indoors. Captivated graphics, realistic scenery and in-ride games on over 30 virtual courses, users will quickly forget they are exercising. Personalized training software includes; workout data, performance analyzation, and community challenges that encourage users to continuously push themselves farther. www.exergamefitness.com
  22. 22. Lightspace Play Wall Lightspace Play Floor is the wall version of the floor unit. Set up fun and exciting group relay races while players compete in this fantastic cardio- visual workout. Perfect for any gymnasium or group fitness area. LIGHTSPACE encourages physical activity, confidence, social-interaction, cooperation and skill-building, all in a non-threatening fun environment. www.exergamefitness.com
  23. 23. Trazer 2 The Trazer2 is a PC-based system that launches you into an interactive world where reaction time, acceleration, speed, power, and balance drive onscreen activities. Snap on the Beacon belt and you’ll experience unconstrained free movement similar to real life activities. The Trazer2 is a compelling fitness and game experience that tracks, measures and motivates with real-time feedback—unlike anything available from conventional equipment today. www.exergamefitness.com
  24. 24. Freedom Climber The Freedom Climber is a “revolutionary” circular rotating climbing wall that provides all the strength and conditioning benefits of climbing in a safe, fun, and dynamic environment The Freedom Climber provides all the benefits of rock climbing: enhancing core muscle development and improving hand-eye coordination, flexibility, balance and stamina. www.exergamefitness.com
  25. 25. GameCycle The GameCycle lets kids, adults and seniors "play their way" to better fitness. Speed is controlled by turning the arm cranks, and steering is controlled by tilting the cranks left and right. Adjustable resistance, hand grips, and height settings lets you customize your workout! Endurance/Cardiovascular Fitness, Strength Training, Improved Range of Motion, Increased Core Stability. Addressing Strength Asymmetries, Bilateral Integration, Visual-Motor Integration &Coordination and Balance www.exergamefitness.com
  26. 26. tWall – Touch Wall The tWALL consists of multi-colored LED panels that react to “touch.” Your task is simple...deactivate the light as soon as it appears. The tWALL can be used by multiple players of any age, skill level or ability; Provides focus training for ADD/ADHD and special needs. This proven technology sharpens reaction time, improves eye-hand coordination, and promotes neurological development. www.exergamefitness.com
  27. 27. Target Trainer The Target Trainer is a 4’ x 8’ panel consisting of 9 LED interactive targets that can be played individually, in pairs or in groups. The system can also be connected wirelessly to allow larger groups of people to train at the same time. Creative programming can be implemented to help improve coordination, balance and equilibrium, as well as build strength and stamina. www.exergamefitness.com
  28. 28. Exergame Fitness USA “The Global Leader in Exergaming Products and Services” Phone: 847-963-8969 Fax: 847-963-8966 E-Mail: sales@exergamefitness.com Web: www.exergamefitness.com A proud member