Best scene in town @ What If Kortrijk

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7scenes presentatie op het Eurowheels GameLab tijdens What If Festival in Kortrijk

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Best scene in town @ What If Kortrijk

  1. 1. Best Scene in Town @ IF Kortrijk Lukie Stalenhoef Ronald klein Tank woensdag 20 oktober 2010
  2. 2. General Introduction woensdag 20 oktober 2010
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  6. 6. The situation today • Current situation: Mobile is the new mass medium - 3g/4g networks, critical mass smartphones, strong development platforms, distribution & payments systems (Appstores) • A critical next step: easy creative software to design and publish interactive mobile content. woensdag 20 oktober 2010
  7. 7. Mobile Storytelling platform • Next step: from POI’s to Storytelling • Ease-of-use: no programming skills needed • Complete: fully featured set of tools • Open: everyone can create a ‘scene’ • Extensible: adding features should be easy • Innovative services: location-based content management, rule-based logic & realtime mobile communication. • Technology company: working together with partners to offer high innovation in mobile city experiences. woensdag 20 oktober 2010
  8. 8. Share a scene • Publish to all: anyone can play your scene • Publish to some: set up events for groups • Design your custom scene page • Embed the scene widget on your blog or social network • Share players’ activities in real-time and anytime later (activity = gps-trace + uploaded media + scores) • Share the reviews woensdag 20 oktober 2010
  9. 9. Play a scene • Discover scenes located around you • Navigate to places to activate them • Activate locations: view photos, play videos and sounds, read notes, perform tasks • Interact with other players • Check your progress live • Upload photos and comments anywhere, they are automatically linked to your location. woensdag 20 oktober 2010
  10. 10. Best Scene in Town woensdag 20 oktober 2010
  11. 11. What is BSiT? • Exploration of the rules & requirements of the design of mobile interation in the Augmented City • An ongoing series of Design Challenges • For creatives / new professionals from all disciplines • Create new concepts & prototypes in teams using 7scenes hands-on • Guided by creative sessions • Judging criteria: • immersion audience, use of narrative, social- & gameplay, synergy virtual / physical space, media usage, 7scenes implementation woensdag 20 oktober 2010
  12. 12. Innovation Festival Kortrijk WHAT IF??? • The Innovation Festival will have you under the spell of design, creativity and innovation. • The challenge is to stimulate creativity and innovation and to attract undeveloped talent. • The Innovation Festival and EW32 will help 70 students to realize a ‘real life game'. • This is a game in which youngsters are caught by a serious matter, using modern technology and communicationtools woensdag 20 oktober 2010
  13. 13. About BSiT @ Kortrijk • THINK: About sustainable innovation • DESIGN: The most exciting mobile experience • MAKE: Your concept into a working prototype • PRESENT: and pilot your project • http://www.bestsceneintown.com woensdag 20 oktober 2010
  14. 14. Schedule • 9.30-10.30 - Introductions • Locative Media • Design Strategies • Platform 7scenes • 10.30-12.30 - Brainstorm • Developing of ideas • Optimizing concept • Deadline for delivering final concept • 12.30-13.00 - Lunchbreak • 13.00-15.30 - Productiontime! • Prototyping in 7scenes (goal is a working demoversion) • Preparing presentation • 15.30-16.30 - Grouppresentations woensdag 20 oktober 2010
  15. 15. Some examples woensdag 20 oktober 2010
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  17. 17. DEsign DEtect DEcode • Winning concept of PICNIC woensdag 20 oktober 2010
  18. 18. Frequency 1550 Educational mobile game blending mediaeval history out in the streets of Amsterdam woensdag 20 oktober 2010
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  20. 20. More inspiring stuff on 7scenes.com woensdag 20 oktober 2010
  21. 21. Design Strategies woensdag 20 oktober 2010
  22. 22. Scope Some basic choices • What is your target group? • Thinking of a specific event? • Whatʼs the experience you intend to offer? • What date & time does it all take place? • How many participants are involved? • Using a specific geographical region? • How long does it all take in total? woensdag 20 oktober 2010
  23. 23. Storyline How does your story unfold? • Chronological Story needs to be experienced in a specific strict order • Layered Story can have different levels of interaction for different users • Interactive Storyline takes form based on user interaction • Character perspective Experience a story through someone elseʼs eyes • Micro narratives Storyline is cut up into small stories that can be understood individually woensdag 20 oktober 2010
  24. 24. Themes You can look for ... • Sustainability and garbage in the city. woensdag 20 oktober 2010
  25. 25. Interaction What are the participants doing? • What happens at the different locations? How do they relate to each other? • What happens in the virtual and physical world? • Do participants interact in realtime? • Do they play in teams or individually? • Is everyone mobile or are participants supported by online players? • How do participants use media? woensdag 20 oktober 2010
  26. 26. Game mechanics What game rules could you apply? • Turn based interaction • Scoring action points • Auction or bidding / Trade • Territory control • Capture (the flag) or eliminate (pieces) • Catch-up • Role playing • Puzzle solving • Different levels • Team competition • Race against time • Remote operator driving human avatar • Collect objects from environment • Dark Players, actors & props woensdag 20 oktober 2010
  27. 27. Game mechanics What happens when these classic games become location-based? • Monopoly • Twister • Poker • Stratego • Cluedo • Risk • Trivial pursuit • Chess • Checkers • Go • Donkey Kong • Mario Bros. • Pong • Space Invaders woensdag 20 oktober 2010
  28. 28. Questions? woensdag 20 oktober 2010
  29. 29. Introduction 7scenes-platform woensdag 20 oktober 2010
  30. 30. Good Luck! woensdag 20 oktober 2010
  31. 31. Schedule • 9.30-10.30 - Introductions • Locative Media • Design Strategies • Platform 7scenes • 10.30-12.30 - Brainstorm • Developing of ideas • Optimizing concept • Deadline for delivering final concept • 12.30-13.00 - Lunchbreak • 13.00-15.30 - Productiontime! • Prototyping in 7scenes • Preparing presentation • 15.30-16.30 - Grouppresentations woensdag 20 oktober 2010

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