Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

ICT and gamification: opportunities and challenges for career guidance

210 views

Published on

Tomas Sprlak
Workshop presentation from Cross-Border Seminar 2017 in Belgrade

Published in: Education
  • Be the first to comment

  • Be the first to like this

ICT and gamification: opportunities and challenges for career guidance

  1. 1. CAREER GUIDANCE FORYOUTH AT SLOVAK PES EUROGUIDANCE CONFERENCE SEPTEMBER 2017, BELGRADE Tomas Sprlak, tomas.sprlak@upsvr,gov.sk
  2. 2. WHO WE ARE? • 230 internal counsellors • + 60 specialized youth counsellors • 100 000 clients yearly (40% LTU) • Special guidance programme for 20 000 young people until 2018 • Motivation to participate: lump sum (apx. 4€/meeting)
  3. 3. PLACEMENT IS NOT THE ONLY OUTCOME OF GUIDANCE WHERE ARE MY NUMBERS?!
  4. 4. LEARNING OUTCOMES… OF GUIDANCE? Identity and motivation • Who am I? • What do I want? Strengths and potential • What can I offer? • How can I offer it? Horizons and planning • My career goals? • How to achieve them? Networks and relations • Who can help me? • How to gain and use contacts?
  5. 5. EMPLOYABILITY FACTORS AS LEARNING OUTCOMES • Knowledge, skills, competences, believes, attitudes, career competences… • Clearly linked to success on the labour market • Observable, measurable, trackable (test, re- test)
  6. 6. EXAMPLES • Is able to describe own motivations and values related to work or personal life • Is able to tell his life story and describe acquired knowledge and skills • Can tell why he is seeking employment in this specific area • Has set a specific sequence of necessary steps for approaching the labor market for at least the next three months • Can find information on job vacancies at least from two sources • Is able to outreach to a potential employer with a necessary level of communication skills
  7. 7. GUIDANCE AS A LEARNING PROCESS
  8. 8. JOB LABYRINTH GAME • A S E R I O U S G A M E • F U N F A C T O R S • D E S I G N E D A S P L AT F O R M G A M E F L O W W I T H R P G E L E M E N T S • L E A R N I N G P O S S I B I L I T I E S A N D P E R S O N A L D I S C O V E RY I S T H E A S S E T • AT T R A C T N E E T S T O T H E S Y S T E M
  9. 9. JOB LABYRINTH
  10. 10. We work in an organization where paper is more than a person, process more than the outcome and indicators more than real improvement of the human situation. Every day we fight for a change. Every day we fight to make labour offices more human.
  11. 11. THANKS FORYOUR ATTENTION • tomas.sprlak@upsvr.gov.sk

×