I phone app slideshow

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  • I phone app slideshow

    1. 1. IPhone AppE u a n W h y t e 1 1 D C o d i n g
    2. 2. Application #1GameSaladI used this to create the coding used in the gameand it will also be used to publish the App to theapple storeI chose this program instead of a program like x-code because its easy and simple to use even whengoing in depthIt also has some pre-set behaviors such as movingforward or moving backwards
    3. 3. Application #2PhotoshopI used this to create simple images that I usedin the app such as the floor and the power bar
    4. 4. My ObjectivesTo create a working appLearn to use GAMESALAD efficientlyAdd sounds successfully to each object andcharacterAdd more atmospheric effects such as movingcloudsKeep the cartoon theme
    5. 5. My ObjectivesAdd a working main menu that is easy tobrowse through and get straight to the game.Keep the game original by adding featuresthat are not commonly used in otherapplications that are on the app store such astimers or a quick play button to get straightinto the game without any hassle. Thegraphics is also different to other appsbecause it is more of a cartoon childrenstheme.
    6. 6. My ObjectivesAdd a timer that will count down and limithow long you are playing to make the gamemore fast paced.
    7. 7. ResearchYoutube Videos:http://www.youtube.com/watch?v=4hJnLjVHXmcThis video shows the basics and shows howto create a game from scratch. Theinformation I gained from this video was usedand transferred to produce a better iPhoneapp.
    8. 8. ResearchYoutube Video: http://www.youtube.com/watch?v=atGuA8RMYsII used this video to find out how to addgravity so the canon ball will start to fly downafter a certain amount of time after it islaunched from the canon.
    9. 9. Researchhttp://www.youtube.com/watch?v=DzaA0gachYMThis video shows me how to add multi-screenmenus that will then be used in the game.
    10. 10. ResearchFinding out the top apps of 2011:I went onto the app store to find out what thetop apps were and and what people wereplaying. I found out that angry birds was themost addictive app and had some of thehighest ratings. Our game has similar conceptas the objective is destroying the structure onthe other side and this may create a wideraudience.
    11. 11. PlanningAfter researching what was popular on theapp store, my group and I decided to do agame similar to angry birds and I then made asketch of what the game might look like
    12. 12. I started to think of what features I could addto the game like a main menu with level selectand quick play.
    13. 13. Steps to Complete the App:
    14. 14. Step 1Before adding the actor/object to a scene.They must each have behaviors which arealso known as scripts. This enables them todo different jobs that will all add up to createthe game.
    15. 15. These are the behaviorsthat will give specific jobsto different actors/objects.
    16. 16. Step 2 Create Background - backgrounds are abunch of objects called actors that are usedfor display and does not interact with thegameplay. This is used to create anatmosphere in the game that will make itmore appealing.
    17. 17. Drag and drop theclouds and addthe floor/grass,The clouds shouldautomatically startmoving in thebackgroundbecause of thecoding
    18. 18. Step 3Add the canon and power bar
    19. 19. Step 4Add the bricks to make a structure that willthen be the objective to destroy with thecanon
    20. 20. Design different levels while increasing thedifficulty to make the game more addictive.
    21. 21. Step 5Once the game is finished.Publish the app to the app store.
    22. 22. Before actually finishing the product andputting in on the app store, I created aprototype to check that everything is in placeand that there are no glitches. Me and mygroup played around with it and when wewere happy with it, I then added in the mainmenu, countdown feature, sounds along withother features to finalize the game.

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