2. 1
Page 2 About
Page 3 Curriculum
Page 6 Works. Products
Page 9 Tondo
Page 15 Neotrition
Page 20 Lightzone
Page 23 Phooka
Page 27 Life Sustain
Page 36 Sketches and models
Page 44 App concepts
Page 47 I Love Dessau
Page 51 Lunch Talks
Page 54 Photography and graphic designs
Contents
3. 2 3
Besides the function, there is aesthetics.
Functionality is very important.
But I strongly believe that a beautiful design generates emotions in its user,
and people need positive feelings to be thrilled in everyday’s life.
About.
People say that I am a hard worker.
I can defend my opinions, but I am also willing to accept constructive criticism:
we never stop learning.
I have organizational as well as social skills, I like to work in a team.
Proper time management is an important quality of mine.
I can meet and understand customer demands.
Always welcoming new, stimulating projects. Accept and enjoy challenges!
In four words: adaptable, open-minded, disciplined and enthusiastic.
Curriculum.
Eszter Judit Nagy
Morges (CH) 26/04/1988
Ebertystrasse 50, 10249 Berlin (Germany)
nagy.esz88@gmail.com / +49 16 23 19 34 07
Passports: Swiss and Hungarian
Languages: Fluent IT, EN, HU; FR and German B.1
Tech. skills: Alias Automotive Autodesk, Rhinoceros, Photoshop, Illustrator,
InDesign, QuarkXpress, After Effects, Flash, Audacity, Xcode, Office
Artistic skills: Drawing, sketching, photography, typography, digital graphics,
web, media and printed design, App concepts and visualization,
physical-material modeling, screen-printing
Other: Extreme sports, car and motorbike driving license; love travelling.
4. 4 5
Work.
2014 Jan-June: Product Design Internship at BeginGreen UG,
Erich Weintert Str. 135, 10409 Berlin (DE)
2013 September: Held a sketching and painting Workshop at Hochschule Anhalt,
Design Faculty, Dessau, Germany
2011 March-Nov.: Internship as a Graphic Designer at Tipografia Digiprint,
Via Ariosto 10, 21035 Varese (IT)
2009 April-Oct.: Worked as a decorator and painter: wall-paintings, restorations
and stucco pieces at Swiss Diamond Hotel, 6921 V. Morcote (CH)
Always: Concepts, objects and ideas developer (graphics, products,
interfaces, models, Apps...) and a lot of more unpaid stuff: I like to
design and improve little things around me, to make life a little bit
more easier and fun.
Education.
2012-2014: Hochschule Anhalt - University of Applied Sciences, Dessau (DE)
Design Faculty - obtained a Master in Integrated Design
2008-2012: Politecnico di Milano, Milan (IT) - Design Faculty
Bachelor in Industrial Product Design
2010-2011: Erasmus at Lapin Yliopisto University - Rovaniemi, Lapland (FI)
Design Faculty - Interfaces and concepts development
2004-2008: Art school Liceo Artistico A. Frattini (Varese, IT)
Always: Taking part in Workshops of any kind, because we always need new
inputs and experiences.
References.
Designer Manuela Celi
Industrial Design Professor at Politecnico di Milano - manuela.celi@polimi.it
Gianantonio Marco
Head of Tipografia Cunardese Digiprint - info@tipografiacunardese.it
Ermanno Cristini
Graphist, Conceptual Artist, Professor at Liceo Artistico Varese - http://www.ermannocristini.it/
Jean M. Martin
Sculptor, Director of Environment and Sustainable Development of the European Commission in Ispra (IT)
http://jeanmariemartin.info - martin.jean-marie@tiscali.it
Professor Dieter Raffler
Hochschule Anhalt, Design Faculty - d.raffler@design.hs-anhalt.de
Industrial Designer; Professor in Ulm and Dessau for 2 and 3D foundations, bionics and morphology.
6. 8 9
TONDO - Narrative Toy, 2012
A mean to tell stories in a new and interactive way.
Illuminated clock, theater and carillon together. TONDO works mechanically:
by pulling the string, the hands rotate at different speeds, following a carillon's melody.
Magnetic, interchangeable figures are attached to them.
The characters are taken from Grimm brothers’ tales, and the original stories can be
mixed with imagination. The backgrounds are designed the same way, and allow to the
figures to move between them. Yellow and blue lights create day or night atmosphere.
A complete working prototype of the project was made.
TONDO is published:
http://blog.blomming.com/it/un-teatrino-un-carillon-e-tondo-un-gioco-per-raccontare-favole-ai-bambini/
http://www.designplayground.it/2012/09/tondo-giocattolo-narrativo-per-bambini-eszter-nagy/
8. AAAAAAAAA 1 di ...
Progetto
Descrizione
Studente: NOME COGNOME
mtr. xxxxxx
TAVOLA N°
Scala 1: ....
LAUREA IN DESIGN
DEL PRODOTTO
INDUSTRIALE
Lab. di Sintesi finale
Sez. P4 - A.A. 2010/11 Matricola: 732073
TONDO - Giocattolo narrativo per bambini
Modello completo con meccanismo interno,
mezzaluna di sicurezza e lancette montate
Eszter Nagy
Lab. di Sintesi finale
Sez. P4 - A.A. 2011/12
The pleasure of reading
Scala 1:2
Misure in mm
Tavola nr.
1 di 7
Vista 1:4
125.00
125.00
49.50
94.00
44.50
100.00
52.00
8.00
50.05
717.00
16.00
16.00
4
48.00
48.951
19.0020.00
1
43.50
43.00
12 13
AAAAAAAAA 1 di ...
Progetto
Descrizione
Studente: NOME COGNOME
mtr. xxxxxx
TAVOLA N°
Scala 1: ....
LAUREA IN DESIGN
DEL PRODOTTO
INDUSTRIALE
Lab. di Sintesi finale
Sez. P4 - A.A. 2010/11 Matricola: 732073
TONDO - Giocattolo narrativo per bambini
Personaggi, paesaggi, vista della scocca completa
Eszter Nagy
Lab. di Sintesi finale
Sez. P4 - A.A. 2011/12
The pleasure of reading
Scala 1:2
Misure in mm
35.00
45.0045.00
30.00
255.00
148.00
163.00
35.00
20.00
25.00
251.72
3.00
Tavola nr.
7 di 7
1.00
AAAAAAAAA 1 di ...
Progetto
Descrizione
Studente: NOME COGNOME
mtr. xxxxxx
TAVOLA N°
Scala 1: ....
LAUREA IN DESIGN
DEL PRODOTTO
INDUSTRIALE
Lab. di Sintesi finale
Sez. P4 - A.A. 2010/11 Matricola: 732073
TONDO - Giocattolo narrativo per bambini
Scocca con finestra, fessure per paesaggi e fori
Eszter Nagy
Lab. di Sintesi finale
Sez. P4 - A.A. 2011/12
The pleasure of reading
Scala 1:2
Misure in mm
48.00
24.00
32.00
10.00
7.00
ò5.00
82.00
22.00
23.00
147.00
45.00
52.00
3.00
4.00
16.00
8.008.00
144.00
3.00
10.00
27.00
20.00
3.00
2.00
3.00
7.00
4.00
16.00
4.00
17.00
100.00
250.00
135.00
50.00
27.49
28.00
ò6.00
ò240.93
ò60.31
ò250.00
5.00
81.00
2 di 7
AAAAAAAAA 1 di ...
Progetto
Descrizione
Studente: NOME COGNOME
mtr. xxxxxx
TAVOLA N°
Scala 1: ....
LAUREA IN DESIGN
DEL PRODOTTO
INDUSTRIALE
Lab. di Sintesi finale
Sez. P4 - A.A. 2010/11 Matricola: 732073
TONDO - Giocattolo narrativo per bambini
Meccanismo interno - sistema di pulegge
per generare moto a partire da un carillon
Eszter Nagy
Lab. di Sintesi finale
Sez. P4 - A.A. 2011/12
The pleasure of reading
Scala 1:1
Misure in mm
38.5
0
44.5
0
41.0
0
99.00
130.00
3.50
3.00
10.00
16.00
24.50
13.00
16.00
3
2
18.00
2.00
24.50
14.00
2
30.00
2 2
3 35
40.00
15.00 6.50
70.00
Tavola nr.
4 di 7 AAAAAAAAA
Progetto
Descrizione
Studente: NOME COGNOME
mtr. xxxxxx
Scala 1: ....
LAUREA IN DESIGN
DEL PRODOTTO
INDUSTRIALE
Lab. di Sintesi finale
Sez. P4 - A.A. 2010/11
C
C
Matricola: 732073
C-C
3.0
0
4.0
0
7.0
0
1.50
12.0
0
4.00
21.0
0
2.5
0
5.0
0
14.8
0
3.0
0
TONDO - Giocattolo narrativo per bambini
Meccanismo interno - sistema di pulegge
per generare moto a partire da un carillon
Eszter Nagy
Lab. di Sintesi finale
Sez. P4 - A.A. 2011/12
The pleasure of reading
Scala 1:1
Misure in mm
Tavola nr.
5 di 7
AAAAAAAAA 1 di ...
Progetto
Descrizione
Studente: NOME COGNOME
mtr. xxxxxx
TAVOLA N°
Scala 1: ....
LAUREA IN DESIGN
DEL PRODOTTO
INDUSTRIALE
Lab. di Sintesi finale
Sez. P4 - A.A. 2010/11 Matricola: 732073
TONDO - Giocattolo narrativo per bambini
Meccanismo interno: collegamento lancette;
mezzaluna di sicurezza; cordicella di azionamento carillon
Eszter Nagy
Lab. di Sintesi finale
Sez. P4 - A.A. 2011/12
The pleasure of reading
Scala 1:2
Misure in mm
Tavola nr.
3 di 7
180.
00
40.00
140.00
6.
00
12
0.
00
ò60.31230.00
ò60.31
1.00
1.00
20.008.00
120.00
9. 14 15
NEOTRITION - The future of food, 2013
Design fiction project to investigate the potential future of food.
After researching facts and speculations about future technologies, their societal impacts,
applications and probable appliances, a narrative was created, in which a future scenario
has become reality.
The aim was to understand how Design can intervene, influence and what it can add to the
existing reality, in order to show a convincing future scenario. In this context, products,
services and tools for the world of tomorrow were imagined and designed.
What if food production became digital and networked?
How would digitally designed food look like?
NEOTRITION project describes a possible scenario of the food vending industry being
based on 3D printing. 3D food printers replaced standard vending machines in the city to
provide the perfect food, made on demand for the individual nutrition needs.
Touch-screens display different options, ingredients, nutritional values and shapes to
choose from. The user personal informations are accessed, to compose the perfect menu.
This scenario has, however, one flaw: any system based on digital technology can be
hacked, invaded and altered...
Project published:
http://www.susannahertrich.com/futurefood/neotrition.php
http://www.page-online.de/emag/technik/artikel/the-future-of-food
http://vimeo.com/70104643
10. 16 17
3D printed models of “regular” and
“hacked” food modules (geometrical
vs. bursted shapes);
Next pages: pictures of new possible
cooking and eating habits.
12. 20 21
LIGHTZONE - Time lapse clock, 2014
A clock that allows the user to see not only his current hour.
At the same time, he can observe the lapse that separates him from his friends or
relative’s timezone.
The wish of the project is to help people far from each other to feel more connected in
a visual, continuous way; Lightzone represents them together in a walk across days and
nights.
Thanks to RGB colors principle, applied to the design and to the lights, the effect of day
and night in the user’s location is obtained, with representative pictures switching every 12
hours.
Little figures can be attached in different positions, according to the time lapse between us
and our beloved ones. The figures will then move together, according to the passing hours.
Body made of acrylglas and wood; a red and green
pattern design is printed beneath.
The Led lights are switching between red and green,
to show alternatively the different designs for day
and night.
The figures on the clock hands represent the user
and people in a different time zone; they are
following each other according to the passing hours.
The mechanism is programmed with Arduino.
13. 22 23
PHOOKA - Interactive lamp, 2014
Interactive night lamp for children with touch sensors, shaped as a customizable monster.
The capacitive sensors and Leds are programmed with Arduino.
The wish is to help children to overcome the fear of monsters and darkness, proposing a
friend that helps them to fight these fears together.
Phooka is a shapeable creature designed to meet the fears in a positive, funny, gentle way;
an interactive tool to approach them by playing. It shows to children what is behind the fear
and teaches them to use imagination to create positive thoughts rather than frightening
monsters. It stimulates curiosity, creativity and helps to develop self-confidence. Phooka is
a "monster" that wants to fight fears together with the child.
Project published:
http://www.designspotter.com/product/2014/02/Phooka-Lamp.html
http://www.youtube.com/watch?v=5wrtZre0TOg
14. 24 25
Working prototype created with Rhino and ther-
moformed in plastic. Components designed and
lasercutted out of acrylglas GS.
The model contains a Led ring and capacitive
sensors. The whole design is done after actual
children’s fears drawings.
15. 26 27
LIFE-SUSTAIN in extreme conditions - Mountains and the human body, 2014
Challenges:
Helping climbers and hikers against freezing and hyphotermia in case of emergency situations;
Allowing survival in mountain accidents;
Provide help to unprepared victims of changing weather;
Extending lifetime until the arrival of rescue;
Maintaining warmth in critical areas of the body;
Preventing body parts damage caused by frost and wind;
Integrating into existing equipment and behaviours
Intervention
The most favorable is in the worn clothes, since these items are in common to both
targets. The jacket is always taken with, in all weather conditions. The clothing is also in
direct contact with the body of the wearer and with the external environment.
Facts
The experienced climbers put themeselves more at risk than beginners and they are more
exposed to accidents. Professionals often are also too confident and make silly mistakes,
such as forgetting to check the equipment. Generally, there are less professionals than
beginners, so this is even a more important percentage.
Mount Eiger in Switzerland is one of the most dangerous for climbers because of its
technical difficulties and unstable weather: as in the past as nowadays, it constantly claims
victims. 90% of deaths occur because of environmental factors and rapid weather change:
it slows down the trip, makes climbers / hikers get lost and/or stuck for the night or for
days without being prepared or sufficiently equipped; so they freeze to death until rescues
find them. In the best scenario, they are saved at the price of losing limbs due to the frost.
16. 28 29
Room temperature: 0°C 20°C 35°C
Core temperature
37°C
36°C
34°C
32°C
31°C
28°C
e tCor aturempere t eatur
34°C
36°C
37°C
31°C
32°C
34°C
28°C
Room t aturemperRoom t e: 0°C 20°C 35°Cature: 0°C 20°C 35°Ce: 0°C 20°C 35°Ce: 0°C 20°C 35°Ce: 0°C 20°C 35°Ce: 0°C 20°C 35°C
Sweating areas:
Need to be free
for perspiration
Main heat loss zones:
Design intervention areas 1A+1B:
heating pads
Limbs: first areas
to cool-down
Need freedom
of movement
Design intervention
areas 2: reflective bands
Ordinary external appearance of the jacket;
Inner heating pads and bands: the hidden interventions increase the functionality
17. 30 31
Air-valve:
Self-inflating
when opened
Inflatable inner pads:
Filled with Open-cell foam
Solution 1A
Preventing heat loss from central body areas
Through air-filled inflatable pockets situated over the needed zones:
to release air inside, the valve must be opened, then closed.
For security matters it is possible to inflate also through nozzles.
The air provides insulation in needed areas, keeping body’s natural warmth.
18. 32 33
Solution 1B
Preventing heat loss from central body areas through chemistry
Chemical reactions can convert energy with minimum loss during transformations.
Integration in the jacket of chemical compounds-based pads, situated over the needed
zones, producing heat.
The pockets are filled with Zeolite pellets adsorbed on liquid Sodium Acetate: when they
absorb water, a heat-release reaction occurs. Pads containing water are placed on
shoulders: through pressure on nozzles, this is released into the bags starting the
reaction.
The interaction between pads occurs through branch-structured tubes closed by plastic
valves. All the pads are removable and rechargeable, since the reaction is reversible. The
Zeolite pads must be heated to return at the initial condition: the water molecules escape
as steam from the pads made of semi-permeable membranes.
Heating bags filled with Zeolite + Sodium
Acetate pellets
Water pads
for the reaction
Inner
branch-
structured
network
for water
dissipation
19. Solution2
Preventing cooling down and freezing of limbs
Through thermal bands, wrapped on areas over main blood vessels, which reflect back
body’s own heat. These bands are also integrated in the jacket in specific zones. They keep
the limbs’ own warmth inside, by reflecting it back to the blood circulation. Keeping the
heat into the vessels mainly prevents heat loss by evaporation and convection.
34 35
The molecule of Zeolite incorporates the
molecule of Sodium Acetate
Reversible reaction
CH3COONa
Sodium Acetate
molecule
of Zeolite
H2O
(A) Molecules of
Sodium Acetate +
Zeolite (pellet
soaked with
water)
(B) At 54-56°C the
molecules of water
are separated
(C) At 100°C the
molecules of
water are tran-
sformed in steam
and they can
easier exit
(D) Semi-permea-
ble membrane
A
C
D
B
Porous surface and high absorbency: the
Zeolite slows down the water absorption by
the inner Sodium Acetate, acting like a wall.
Absorption process prolongued: the heat
release phase (substances in contact with
water) is accordingly longer.
Waterproof fabric outer surface
sewn inside the jacket
Heat reflective thin and
flexible aluminium core
Insulating air layer
Soft lining
Heat-loss by:
• Radiation
• Evaporation
• Convection
• Conduction
22. Physical model
The physical model is a test of new, modern way of manufacturing and replicating one
of the pieces exhibited in Grassi Museum of Leipzig. A 3D model was developed with
computer sculpting software (Z Brush 4R2 and 3D MAX 2011) and then 3D printed in
a specialized university workshop. After the model was finished, it was hand painted
with acrylics.
Hybrid frog-shaped animal ceramic vessel
Moche, Peru (Grassi Museum, Leipzig)
Next page:
The 3D model printer is depositing the
layers of material that builds the shape,
this process took about 10 hours;
Plastic layers visible in the printed frog;
Painting process and final model:
plastic, hand-painted, 11 x 10 x 5,5 cm
Hybrid frog-shaped animal ceramic vessel
3D model (Z Brush 4R2 and 3D MAX)
3D model building steps
40 41
Attaching handles
Laser cutting
Tool set
23
P
Frame building
Puzzle pieces - Interaction
Close-up (next page: integrated text)
P
Applying color
Drilling
Combination of parts
Base construction
Finished model - General view
Text of research integrated
F
CRABIMUMU
Modelmaking, 2013
Digital and physical
creation of a prototype;
GETRIDOFHUNS
Modelmaking, 2013
Wooden boardgame
prototype;
WORKING REPLICA
OF MOTORCYCLE
AIRBOX
Modelmaking, 2014
Wooden positive and
thermoformed plastic
25. 46 47
I LOVE DESSAU - App concept, 2013
The project began with the analysis of the German city.
It is based on citizen’s collected opinions. The emerging result is that Dessau is a city to
explore, that offers various activities, although they are not properly known.
Tourists come only to visit the Bauhaus, and even students have trouble getting in contact
with other places of interest.
I Love Dessau is an App that aims to solve this information problem, by bringing the
visitors to very "personal" places of the city. The guide is based on points of view of local
people:
their favorite areas have been included in the App with quotes and ratings. The users can
therefore explore the city through the eyes of the citizens; the App is available in many
languages.
Project published on Mitteldeutsche Zeitung:
www.mz-web.de/dessau-rosslau/tourismus-was-geht--app--in-dessau-,20640938,23396394.html
27. 50 51
LUNCH TALKS - App concept, 2013
“Grow your professional network during a friendly lunch conversation”
This App aims to bring together professionals from different fields, living in the same city.
It wishes to make easier to meet people with different skills, to exchange professional
opinions in an informal and pleasant way.
If a designer needs an engineering advice for a project, why not to invite an engineer out
for lunch? And at the same time to have an agreeable and constructive conversation? It is
an ideal length of time, that all professionals have generally free.
It is possible to define search parameters to select people for a meeting, such as the
professional profile, and to set the own time and area of availability. This App is strictly
professional and is related to Linkedin profile. The users can finally rate each other
through feedbacks.