Games presentación

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Games presentación

  1. 1. By: Nadia Cóccaro Estefanía Ramírez
  2. 2. Outline <ul><li>Concept. </li></ul><ul><li>Classification. </li></ul><ul><li>How to choose games. </li></ul><ul><li>General benefits. </li></ul><ul><li>Advantages . </li></ul><ul><li>Disadvantages. </li></ul><ul><li>Demostration. </li></ul>
  3. 3. CONCEPT The game is a pleasure-generating activity that is performed with a purpose external to itself if.   (B Russel. 1970). The game is a vital activity with high involvement in the emotional and great importance in the socialization process of every human being, especially during childhood, a period in which they develop physical and mental capabilities contributing heavily to acquire and consolidate in a creative patterns behavior, relationships and socialization.
  4. 4. CLASSIFFICATION <ul><li>Exist very much ways to clasiffication a games </li></ul><ul><li>Ice breaker. </li></ul><ul><li>Cooperative games. </li></ul><ul><li>Revision games. </li></ul><ul><li>Symbolic games. </li></ul>
  5. 5. How to choose games <ul><li>A game must be more just fun. </li></ul><ul><li>A game should involve “friendly” competition. </li></ul><ul><li>A game should keep all of the students involved and interested. </li></ul><ul><li>A game should encourage students to focus on the use of language rather than on the lenguage itself. </li></ul><ul><li>A game should give students a chance to learn, practice, or review specific language material. </li></ul>
  6. 6. General benefits <ul><li>Affective: </li></ul><ul><li>Encourages creative and spontaneous use of language. </li></ul><ul><li>Promotes communicative competence. </li></ul><ul><li>Motivates. </li></ul><ul><li>Fun. </li></ul><ul><li>Cognitive </li></ul><ul><li>Reinforces . </li></ul><ul><li>Reviews and extends. </li></ul><ul><li>Focuses on grammar communicatively. </li></ul>
  7. 7. <ul><li>Class dynamics </li></ul><ul><li>Student centered. </li></ul><ul><li>Teacher acts only as facilitator. </li></ul><ul><li>Builds class cohesion. </li></ul><ul><li>Fosters whole class participation. </li></ul><ul><li>Adaptability </li></ul><ul><li>Easily adjusted for age, level and interests. </li></ul><ul><li>Utilizes all four skills. </li></ul>
  8. 8. Advantage <ul><li>Through games children experiment, discover and interacted with their environment. </li></ul><ul><li>Games are a welcome break from the usual routine of the language class. </li></ul><ul><li>Motivating and challenging. </li></ul><ul><li>Help - students to make and sustain the effort of learning </li></ul><ul><li>- encourage many learners to sustain their interest and work. </li></ul><ul><li>-the teacher to create contexts in which the language is useful and meaningful. </li></ul>
  9. 9. <ul><li>Provide language practice in the various skills-speaking , writing, listening and reading. </li></ul><ul><li>Encourage student to interact and communicate. </li></ul><ul><li>Create a meaningful context for language use. </li></ul><ul><li>Integrate students. </li></ul><ul><li>Enjoyable and meaningful. </li></ul><ul><li>Integrate the four skills in the English class. </li></ul>
  10. 10. Disadvantage <ul><li>A game must be noice. </li></ul><ul><li>A game generate disorder. </li></ul><ul><li>They speak in Spanish not in English. </li></ul>
  11. 11. DEMOSTRATION DEMOSTRATION DEMOSTRATION <ul><li>Toilet paper. </li></ul><ul><li>Chain Spelling. </li></ul><ul><li>Description of appearances and characteristics of people. </li></ul>

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