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Designing UI/UX for Mobile-Connected Devices

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Designing interfaces that interact with bluetooth- and internet-enabled devices introduces new UX challenges for designers and product managers to tackle. Hitting a home run with wearables and other connected products requires designers to find elegant ways to push technology out of the way. Learn from leading and failing UX examples dealing with device syncing, detecting battery life, iBeacons, and more to ensure you make informed UX decisions that truly make these devices a welcomed extension of your users' mobile experience.

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Designing UI/UX for Mobile-Connected Devices

  1. 1. Mobile-Connected Device
 User Experience 1
  2. 2. Background
  3. 3. Wearables and Beyond
  4. 4. Internet [Personal Network] of Things
  5. 5. Experience
  6. 6. FeaturesBehaviors Behavior-Driven
  7. 7. Behavioral Life Cycle Pairing Wearing Synching Charging
  8. 8. Pairing
  9. 9. Account Creation Pairing
  10. 10. ! Need to know which device is yours… Think hard… Do you need 
 complex discovery and pairing Pairing
  11. 11. Wearing
  12. 12. Wearing Constantly Connected On Demand
  13. 13. Device UX
 Interaction (Input) • Accelerometer (taps) • Vibration • Beeps/Tones • Physical Buttons • Small Display • Touch Screens 
 (not typical yet) Wearing
  14. 14. App UX Wearing
  15. 15. Synching
  16. 16. Am I Synched??? Synching
  17. 17. Am I Synching??? Synching
  18. 18. Charging
  19. 19. Battery Charging
  20. 20. (Source: nerdery.com) iBeacon Teaser • Where am I? What am I near? • Push an alert • Bring a pass to the lock screen • Transparently log information

  21. 21. @StateOfMobileDC
 
 ! Microlocation 
 Breakout Session Next Thurs 4/24
 6:45pm
  22. 22. 23 @jlafollette
 ! ! @Citrrus !

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