Mobile devices in library instruction


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Mobile devices in library instruction

  1. 1. Erin Burns, Reference LibrarianLartz Memorial LibraryPenn State
  2. 2.  QR Codes in Libraries Poll Everywhere Augmented Reality Questions/Discussion
  3. 3.
  4. 4.
  5. 5.  Guide to online “shelves” Directly to “Help” (IM, chat, email, contact info) Mobile Tours Displays
  6. 6.  Different and Innovative Reaching the students in a different way Dissipating fear of the library (and the librarian!)
  7. 7. QR codes andacademic libraries:Reaching mobileusers, RobinAshford, C&RLNews, Nov 2010
  8. 8.  Mostly traditional undergraduate population
  9. 9.  Project  Find Career Resources using the QR codes scattered about the library Question Sheet QR Codes would be the answers Made it easy on purpose  Needed the students back in the classroom to discuss what they found where and why it was relevant
  10. 10.   3-4 hours  Create a Question sheet ▪ where items are located  ▪ what the items that they found contain   Align with ACRL IL Standards ▪ Ex: What are the differences between academic  journals, popular magazines, and trade magazines?
  11. 11.  2-3 hours   URL, text, phone number, or SMS Used text and URLs ▪ Place QR codes in strategic places around the library ▪ Physical and Digital Spaces
  12. 12.  10 minutes  Figuring out who has a “smart phone”  Downloading appropriate software  Testing software and websites  Groups 20 Minutes in the library  Finding the codes and answers 20 minutes discussing what they found, why it was important
  13. 13.  Session 1  Session 2  20 students  15 students  7 had smart phones  3 had smart phones  1 iPhone, couple of Blackberries and a couple of  All iPhones Droids/Android devices None of the students knew what a QR Code was
  14. 14.  Immediate feedback  Next semester  Liked being able to use  ENGL 015 students came their phones back “prepared” Dissemination of knowledge  Telling other students about the project, QR codes, etc
  15. 15.  Library was LOUD  Be aware and prepare for the inevitable wireless interruption Test the codes and webpages or other technical issues. There on multiple devices and will be some. It will be ok. platforms(if possible)  Don’t be afraid of the new Have a good mobile webpages technologies or to try something different. Personalized the experience for the students  Need for digital literacy  Which QR Code reader Students are more friendly and should I download? Why is not afraid to talk to me it not working? Do I have a smartphone?
  16. 16. Jemima McDonald, University of Technology, Sydney AU Library Day (AKA “Play Day”)  Zombie “Missions” using QR codes ▪ Do your Research (find “The Zombie Survival Guide”) ▪ Find a Weapon (Get a big book) ▪ Weapons Practice (practice aim in the paper plane competition) ▪ Find Shelter (quietest room in the library) ▪ Work Together (“Like” on FB to connect with other survivors) ▪ Find Safety (go to the “help” section) ▪ Find Supplies (print, copy, scanning) ▪ Live or Die  Everyone who completed the hunt got a fake tattooEmail posted to the Information Literacy Instruction Discussion list (ili-
  17. 17.  QR Code Generators
  18. 18.  Poll EverywhereGoogle Goggles (part of the Google App)
  19. 19.  PollEverywhere  To start a discussion on researching  To gather feedback at the end of a session Google Goggles  As part of a library hunt, can be used for searching books, reviews, etc.
  20. 20. Tagwhathttp://tagwhat.com
  21. 21. Social Media Tools Twitter  Course hashtags  Friendly library information Check-in apps  Foursquare, FB Pinterest Flickr
  22. 22. How can we leverage these in instruction?How would you use these technologies?
  23. 23. Slides will be available on Slideshare
  24. 24. Barocas, J. (2012). Why QR codes won’t last. Web., N., Teng, D., Lee, C., and Kinshuk. (2011). Augmenting paper-based reading activity with directaccess to digital materials and scaffolding questioning. Computers & Education, 57, 1705-1715.Halvelka, S. and Verbovetskaya, A. (2012). Mobile information literacy: Let’s use an app for that!C&RL News, January 2012, 22-23.Hicks, A. and Sinkinson, C. (2011). Situated questions and answers: Responding to library users withQR codes. Reference & User Services Quarterly, 51(1), 60-69.Huang, H., Wu, C., and Chen, N. (2012). The effectiveness of using procedural scaffoldings in a paper-plus-smartphone collaborative learning context. Computers & Education, 59, 250-259.Little, G. (2011). Keeping moving: Smart phone and mobile technologies in the academic library. TheJournal of Academic Librarianship, 37(3), 267-269.Johnson, L., Adams, S., and Cummins, M. (2012). The NMC Horizon Report: 2012 Higher EducationEdition. Austin, Texas: New Media Consortium.
  25. 25. Johnson, L., Smith, R., Willis, H., Levine, A., and Haywood, K. (2011). The 2011 Horizon Report. Austin,Texas: The New Media Consortium.Ozcelik, E. and Acarurk, C. (2011). Reducing the spatial distance between printed and onlineinformation sources by means on mobile technology enhances learning: Using 2D barcodes.Computers & Education, 57, 2077-2085.Shiller, K. (2010). Augmented reality comes to market. Information Today 26(11), 45-46.Troutner, J. (2011). Web Wonders: QR codes, infographics, and a host of cool tools to impress yourcolleagues and improve your work life. Teacher Librarian, 39(1), 43-45.Walsh, A. (2010). Blurring the boundaries between our physical and electronic libraries: Location-aware technologies, QR codes, and RFID tags. The Electronic Library, 29(4), 429-437.Walsh, A. (2010). QR codes: using mobile phones to deliver library instruction and help at the point ofneed. Journal of Information Literacy, 4(1), 55-64.Whitchurch, M. J. (2011). QR codes and library engagement. Bulletin of the American Society forInformation Science and Technology, 38(1), 14-17.Wisniewski, J. (2010). Bridging the other digital divide. Online, 34(5), 55-57.