Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.
Learning from E-Sports
Inventing Next Generation Leadership
WHERE DO TOMMOROW’S LEADERS COME
FROM?
WHERE THE SEARCH STARTED
10 years ago, IBM started looking to Online
Games – especially MMORPGs –
for new ways to evolve t...
“Online games, and specifically massively
multiplayer online role-playing games
(MMORPGs), offer a glimpse at
how leaders ...
“Leaders emerge that are capable of recruiting,
organizing, motivating, and directing large groups
of players toward a com...
NEW RULES FOR LEADERSHIP
TRADITIONAL LEADERSHIPNEXT GEN LEADERSHIP
Leaders rise through the hierarchy based on
various fac...
TODAY’S COMPETITIVE ECOSYSTEM
WHAT ARE E-SPORTS?
E-sports are digital sports in which highly
competitive professional teams compete in
front of millions...
Revenue Estimates Audience Estimates
E-SPORTS ARE RELEVANT
A NEXT-GENERATION COMPETITION
E-sports offer the perfect ecosystem for developing Next
Generation Leadership skills.
They ...
WHAT WE LEARNED FROM E-SPORTS
COLLECTIVE STUPIDITY
1) Always going through the front door:
COLLECTIVE STUPIDITY
2) Always picking the main route:
COLLECTIVE STUPIDITY
3) Always attacking the strongest/biggest character:
COLLECTIVE STUPIDITY
4) Picking a character they like, not one the team needs:
COLLECTIVE STUPIDITY
5) Not talking to team members:
COLLECTIVE STUPIDITY
“I think there is a world market for maybe five
computers.”
Thomas Watson, president of IBM, 1943
“Th...
COLLECTIVE STUPIDITY
“Almost all of the many predictions now being made about 1996 hinge on the
Internet's continuing expo...
REDEFINING LEADERSHIP TRAINING
BRINGING THINGS TOGETHER
HIGHLY COMPETITIVE E-
SPORTS ENVIRONMENT
NEXT
GENERATION
ONLINE LEADERSHIP
TEAMWORK
& INNOVATION
...
NEXT GEN LEADERSHIP E-SPORT
• ORGANISE LEADERSHIP AND TEAM TOURNAMENTS
• Develop your next gen leaders through e-sport com...
Learn more at conquest-esport.com
Upcoming SlideShare
Loading in …5
×

1

Share

Download to read offline

Business Learning From E-Sports

Download to read offline

"Despite more than 70 years of substantial efforts by learning professionals the overall success by organizations to grow leaders remains dismal." - Deloitte
How can we find the next generation of leaders when the current structures and tools remain ineffective and baby boomers are retiring.
Like IBM when turning to online gaming in the mid 2000s, we turn to e-sports to find a competitive environment that is highly effective at capturing leaders within the younger generation.

Related Books

Free with a 30 day trial from Scribd

See all

Business Learning From E-Sports

  1. 1. Learning from E-Sports Inventing Next Generation Leadership
  2. 2. WHERE DO TOMMOROW’S LEADERS COME FROM?
  3. 3. WHERE THE SEARCH STARTED 10 years ago, IBM started looking to Online Games – especially MMORPGs – for new ways to evolve their business.
  4. 4. “Online games, and specifically massively multiplayer online role-playing games (MMORPGs), offer a glimpse at how leaders develop and operate in environments that are highly distributed, global, hyper-competitive, and virtual.” “Many of the qualities of online game environments facilitate leadership, and speed up the process of identifying leaders.” IMB Global Innovative Outlook, 2007 A COMPETITIVE VIRTUAL ENVIRONMENT
  5. 5. “Leaders emerge that are capable of recruiting, organizing, motivating, and directing large groups of players toward a common goal. And decisions are made quickly, with ample, but imperfect, information.” “Gaming leaders are more comfortable with risk, accepting failure, and the resulting iterative improvement, as part of their reality.” NATURAL LEADERSHIP IN ONLINE GAMES “In the online gaming world, risk-taking is encouraged. It is even considered a necessary precursor to success.” IMB Global Innovative Outlook, 2007
  6. 6. NEW RULES FOR LEADERSHIP TRADITIONAL LEADERSHIPNEXT GEN LEADERSHIP Leaders rise through the hierarchy based on various factors Only leaders are given responsibilities based on their pre-determined role in the group Risks and failure must be avoided at all costs Decisions are taken slowly and with majority consensus [silo] Leaders emerge naturally based on their skill alone Anyone can rise to the occasion and take on responsibilities based on their skills Taking risks is required so you can learn from failure Decisions are taken quickly in order to react to any given situation [horizontal] E-Sports Strategy The shift from traditional leadership to next gen leadership competencies
  7. 7. TODAY’S COMPETITIVE ECOSYSTEM
  8. 8. WHAT ARE E-SPORTS? E-sports are digital sports in which highly competitive professional teams compete in front of millions of viewers for victory.
  9. 9. Revenue Estimates Audience Estimates E-SPORTS ARE RELEVANT
  10. 10. A NEXT-GENERATION COMPETITION E-sports offer the perfect ecosystem for developing Next Generation Leadership skills. They Are: • Highly Competitive • Skill-Driven • Team Oriented • Online & Worldwide They Provide: • A High-Risk High-Reward Environment • Clear Goals and Objectives (Leaderboards) • Immediate Feedback & Skill Assessment • A Structure for Teams to Naturally Form & Evolve
  11. 11. WHAT WE LEARNED FROM E-SPORTS
  12. 12. COLLECTIVE STUPIDITY 1) Always going through the front door:
  13. 13. COLLECTIVE STUPIDITY 2) Always picking the main route:
  14. 14. COLLECTIVE STUPIDITY 3) Always attacking the strongest/biggest character:
  15. 15. COLLECTIVE STUPIDITY 4) Picking a character they like, not one the team needs:
  16. 16. COLLECTIVE STUPIDITY 5) Not talking to team members:
  17. 17. COLLECTIVE STUPIDITY “I think there is a world market for maybe five computers.” Thomas Watson, president of IBM, 1943 “There is no reason anyone would want a computer in their home.” Ken Olsen, founder of Digital Equipment Corporation, 1977
  18. 18. COLLECTIVE STUPIDITY “Almost all of the many predictions now being made about 1996 hinge on the Internet's continuing exponential growth. But I predict the Internet will soon go spectacularly supernova and in 1996 catastrophically collapse.” Robert Metcalfe, founder of 3Com, 1995 “Airplanes are interesting toys but of no military value.” Maréchal Ferdinand Foch, Professor of Strategy, École Supérieure de Guerre “With over 50 foreign cars already on sale here, the Japanese auto industry isn't likely to carve out a big slice of the U.S. market.” Business Week, August 2, 1968 “The Americans have need of the telephone, but we do not. We have plenty of messenger boys.” Sir William Preece, chief engineer of the British Post Office, 1876
  19. 19. REDEFINING LEADERSHIP TRAINING
  20. 20. BRINGING THINGS TOGETHER HIGHLY COMPETITIVE E- SPORTS ENVIRONMENT NEXT GENERATION ONLINE LEADERSHIP TEAMWORK & INNOVATION CULTURE CONQUEST E-Sports leadership for Business
  21. 21. NEXT GEN LEADERSHIP E-SPORT • ORGANISE LEADERSHIP AND TEAM TOURNAMENTS • Develop your next gen leaders through e-sport competitive leadership and teamwork scenarios. • Allow leadership and teamwork skills to emerge, completely shaped and owned by the interaction of the people in the competitive training scenario. These skills are immediately transferable to the workplace Breakout of passive mindsets, experiment with ideas, learn to take risks, experience the impact of decisions.
  22. 22. Learn more at conquest-esport.com
  • bun1000

    Mar. 7, 2017

"Despite more than 70 years of substantial efforts by learning professionals the overall success by organizations to grow leaders remains dismal." - Deloitte How can we find the next generation of leaders when the current structures and tools remain ineffective and baby boomers are retiring. Like IBM when turning to online gaming in the mid 2000s, we turn to e-sports to find a competitive environment that is highly effective at capturing leaders within the younger generation.

Views

Total views

250

On Slideshare

0

From embeds

0

Number of embeds

62

Actions

Downloads

6

Shares

0

Comments

0

Likes

1

×