Slideshare uses cookies to improve functionality and performance, and to provide you with relevant advertising. If you continue browsing the site, you agree to the use of cookies on this website. See our User Agreement and Privacy Policy.
Slideshare uses cookies to improve functionality and performance, and to provide you with relevant advertising. If you continue browsing the site, you agree to the use of cookies on this website. See our Privacy Policy and User Agreement for details.
Scribd will begin operating the SlideShare business on September 24, 2020 As of this date, Scribd will manage your SlideShare account and any content you may have on SlideShare, and Scribd's General Terms of Use and Privacy Policy will apply. If you wish to opt out, please close your SlideShare account. Learn more.
Published on
L’eSport désigne la pratique sur Internet ou en LAN-party* d'un jeu vidéo seul ou en équipe, par le biais d'un ordinateur ou d'une console de jeux vidéo.
L'essor de l'e-sport commence à la fin des années 1980 avec les premiers jeux en réseau multijoueur et sur internet.
Les meilleurs acteurs mondiaux du sport électronique se rencontrent lors de tournois tels que l'Electronic Sports World Cup (ESWC), la Major League Gaming (MLG), la Cyberathlete Professional League (CPL) ou encore l'Evolution Championship Series (EVO).