Developing Tools for Digital Education                   Elok Robert Tee, PhD                     robertee@ieee.org       ...
New Developments in DE  Moving away from ‘age appropriate education’  Pedagogy matters, novel Teaching & Learning approach...
Accelerated EducationChildren may graduate early at any age(high potential)Children may spend longer time toaccomplish stu...
Special Education   Caters for the special market segments, i.e. supplementary,   homeschool, special skills, special purp...
FootprintWhat is it?  The size of the device, consider also the peripherals  Devices for learning include smart phones, ta...
Story TellingScience has not yet taught us if madness is or is not  the sublimity of the intelligence.  Synthesise experie...
Kids play with other kidsAdults like to play with kids too!  Who do they play with?  What do they play?  How do they play?...
‘’ Why not learn programming ? ’        Kids as young as 5 are coding programs ..Tweaking parameters to display or present...
Lets talk ☺The discourse after this slidewill lead to an exercise      Designing Tools for the Gifted Debrowski’s overexci...
More about GiftednessGardner’s multiple intelligences   Bodily / kinesthetic             Musical / rhythmic   Interpersona...
More about intrapersonalAdaptability: The ability and willingness to cope withuncertain, new and rapidly changing conditio...
Watch !       Lets get some inspiration for new products ..A typical maths quizzes programA story telling platformA show-&...
Comparison Between ToolsThis should be yet another exercise!!   Compare Toontastic and Educreation   Compare Alice with Sc...
Ongoing ResearchWhat we are investigating  Common traits for Graphical Programming Tools  Psychological considerations whe...
A Survey of Research Developments of    Graphical Programming Tools for Children    There are considerable interest in dev...
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Digital Tools for Education

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Workshop on current developments in e-learning tools. Ideas and concepts from needs incl. gifted education and for accelerated learning.

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Digital Tools for Education

  1. 1. Developing Tools for Digital Education Elok Robert Tee, PhD robertee@ieee.org Agenda• New developments in digital education• Accelerated education• Digital tools as enablers• Considerations for design• Comparison between tools• Ongoing research• Conclusion 1
  2. 2. New Developments in DE Moving away from ‘age appropriate education’ Pedagogy matters, novel Teaching & Learning approaches Digital Technology reduces constraints of brick-&-mortar infrastructures, resources and time-tabling classes Sharing of knowledge, Sources of knowledge from .. Action based, Problem based, Document (record) based .. New Developments in DEThus, Need to re-examine approach to development of learning tools Development is now multi disciplinary New (education) markets needs new ‘innovative tools’ Is all inclusive, Involves parents and other professionals .. Is integrative with all forms and all sorts of technology .. 2
  3. 3. Accelerated EducationChildren may graduate early at any age(high potential)Children may spend longer time toaccomplish studiesChildren may begin when they areready, i.e. through formal (recognised)means of appraisal Accelerated EducationNon age appropriate curriculum i.e.with ‘novel Teaching & Learning’Supplemented with extensive use ofdigital technologyContents from ‘anywhere’, tools enable,but education through close interactionamongst . . . 3
  4. 4. Special Education Caters for the special market segments, i.e. supplementary, homeschool, special skills, special purpose Special purpose include for the Gifted with Asperger’s and kids with Austism Special skills include teaching engineering and or robotics to children at preschool ages Digital Tools as EnablersConsiderations Footprint is important for kids, consider their physiology Kids love to PLAY! Kids like to tell stories: “that’s how the brain trains itself” Kids engage all their senses just like the zebras and Lions Kids play with other kids 4
  5. 5. FootprintWhat is it? The size of the device, consider also the peripherals Devices for learning include smart phones, tablets Other aspects are purpose built devices for education Engineering consideration? Power supply, Durability, etc. Functional considerations? Playability, Sharability, etc. PLAY !Do you play? How do you play? Would you like to Play? Device used as a tool or object of interest i.e. for exploration Device is used to tell or convey a story, or to communicate Device is used to Show Off! (demonstrate achievements) Device is an object of Affection, Attachment, for their Id Device used to Reinforce learning (something else) 5
  6. 6. Story TellingScience has not yet taught us if madness is or is not the sublimity of the intelligence. Synthesise experience Expression (of emotions among other things) Creativity To discover, explore, ‘seek approval ’ To communicate . . Kids engage their sensesRemember the different learning styles Visual Auditory Kinesthetic Combination of above Other forms e.g. Visual -Spatial 6
  7. 7. Kids play with other kidsAdults like to play with kids too! Who do they play with? What do they play? How do they play? Where do they play and When? What would you like them to play about? Shall we ask Why? Considerations for DesignLet the serious work begin .. Whether for story telling or coding, it is still programming Programming is Limited to one machine Programming can be Shared, through the web Programming is for something else Programming with other kids (collaborative) 7
  8. 8. ‘’ Why not learn programming ? ’ Kids as young as 5 are coding programs ..Tweaking parameters to display or present reactionCompose freely, either linear or with sophisticationCompose for something else, But first they will have toconceptualise and create itWhat would they Learn? Skills, computational logic.. Etc. Some Aspects of Design What new technologies are you aware of?Forms of input e.g. kinesthetic, visual with audio definitelyCloud based but functions stand aloneExtend-able to another different formKinesthetic interfacePurpose is Important .. 8
  9. 9. Lets talk ☺The discourse after this slidewill lead to an exercise Designing Tools for the Gifted Debrowski’s overexcitabilities: Personality characteristicsGKs have heightened intensities in five areas –emotionalImaginationalIntellectualpsychomotor andsensual 9
  10. 10. More about GiftednessGardner’s multiple intelligences Bodily / kinesthetic Musical / rhythmic Interpersonal Verbal / linguistic Intrapersonal Visual / spatial Logical / mathematical Naturalist intelligence More about intrapersonal Is existing or occurring within the individual self or mind contrast with interpersonal which occurs between persons Two broad aspects to consider on Adaptability (ability and willingness to cope) and Self-management/self-development (ability to work) 10
  11. 11. More about intrapersonalAdaptability: The ability and willingness to cope withuncertain, new and rapidly changing conditions on the job,including responding effectively to emergencies or crisissituations and learning new tasks, technologies, andprocedures. Adaptability also includes handling work stress;adapting to different personalities, communication styles,and cultures; and physical adaptability to various indoor oroutdoor work environments More about intrapersonalSelf-management/self-development: The ability to workremotely, in virtual teams; to work autonomously; and to beself-motivating and self-monitoring. One aspect of self-management is the willingness and ability to acquire newinformation and skills related to work (Houston, 2007) 11
  12. 12. Watch ! Lets get some inspiration for new products ..A typical maths quizzes programA story telling platformA show-&-tell platformA gifted 7 year old with high potentialsChildren learning robotics Exercise !Based on Debrowski’s overexcitabilities personalitycharacteristics and Gardner’s multiple intelligences traits –conceptualise a tool that will facilitate Teaching & Learningfor the giftedWork in small groups – 10-15 minutes – discuss your findings 12
  13. 13. Comparison Between ToolsThis should be yet another exercise!! Compare Toontastic and Educreation Compare Alice with Scratch with Kodu Then compare them to Mindstorms And to purpose built externals such as Nao What other popular graphical programming tools that you know? More on Digital EducationYour thoughts .. please How would the school environment be like? What is important? How to we assess the kids? How much change to .. do we need? Finally .. How do we “move forward”? 13
  14. 14. Ongoing ResearchWhat we are investigating Common traits for Graphical Programming Tools Psychological considerations when designing Tools for GKs HCI and interface that accommodate to variable contents Bridging technology, psychology and education in MBE For gifted, talented and the mainstream Common Traits of Graphical Programming Tools for Children This paper examines traits of graphical programming tools that are publicly available as freeware, downloadable from the Internet; and presents a common traits model of indicators that will assist in the study, selection and development of graphical programming tools for children. The model is intended to supplement a contextualized study– in developing graphical programming tools, and on teaching and learning approach to computer programming for children in the local community. 14
  15. 15. A Survey of Research Developments of Graphical Programming Tools for Children There are considerable interest in developing suitable graphical programming tools for children use beginning from preschool ages. This survey of selected publications was intended to determine the prevailing direction and trends in research of such tools. Thank You!• You may contact me at 019 321 8163• or alternate email robertee@gmail.com• Affiliation include NAGC Malaysia• Proposed Digital Education for (2011- Accelerated Learning as EPP (2011-)• Championing ‘Gifted Education’• Do the right thing in parenting! 15

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