Facilitating Apophenia to Augment the Experience of Pervasive Games Neil Dansey School of Creative Technologies University...
What is apophenia? <ul><li>The  “unmotivated  seeing of connections ”  accompanied by a “specific experience of an  abnorm...
Examples of apophenia
What is NOT apophenia? <ul><li>Interpretation is prompted / expected </li></ul><ul><li>Demand characteristics </li></ul><u...
Table of unprompted interpretations Non-game event Not game-related No Game content experienced Game-related Yes Result In...
Table of unprompted interpretations Non-game event Not game-related No Apophenia experienced Game-related No Game content ...
Applications for games <ul><li>We want abnormal meaningfulness </li></ul><ul><li>Cannot prompt / guide interpretation </li...
Archetypes <ul><li>By nature general / ambiguous </li></ul><ul><li>Hero’s Journey was observed and has been implemented as...
Discussion <ul><li>Apophenia / interpretation in games </li></ul><ul><li>Ambiguity / archetypes in game design </li></ul><...
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neil dansey's presentation from the "breaking the magic circle" seminar 2008

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  1. 1. Facilitating Apophenia to Augment the Experience of Pervasive Games Neil Dansey School of Creative Technologies University of Portsmouth, UK
  2. 2. What is apophenia? <ul><li>The “unmotivated seeing of connections ” accompanied by a “specific experience of an abnormal meaningfulness” (Conrad 1958, cited in Brugger, 2001) </li></ul><ul><li>“ Mistaken ascription of meaningful connections to coincident occurrences that are unrelated or merely accidental ” (Mishlove & Engen, 2007) </li></ul><ul><li>Type 1 error / “Order in chaos” </li></ul>
  3. 3. Examples of apophenia
  4. 4. What is NOT apophenia? <ul><li>Interpretation is prompted / expected </li></ul><ul><li>Demand characteristics </li></ul><ul><li>Extrinsic motivation </li></ul>Rorschach Test
  5. 5. Table of unprompted interpretations Non-game event Not game-related No Game content experienced Game-related Yes Result Interpretation Game event?
  6. 6. Table of unprompted interpretations Non-game event Not game-related No Apophenia experienced Game-related No Game content disregarded Not game-related Yes Game content experienced Game-related Yes Result Interpretation Game event?
  7. 7. Applications for games <ul><li>We want abnormal meaningfulness </li></ul><ul><li>Cannot prompt / guide interpretation </li></ul><ul><li>>> No game-critical content </li></ul><ul><li>How to create ambiguity? </li></ul>
  8. 8. Archetypes <ul><li>By nature general / ambiguous </li></ul><ul><li>Hero’s Journey was observed and has been implemented as narrative template </li></ul><ul><li>Specific instance of archetype is usually created </li></ul><ul><li>Provide the archetype only? </li></ul>
  9. 9. Discussion <ul><li>Apophenia / interpretation in games </li></ul><ul><li>Ambiguity / archetypes in game design </li></ul><ul><li>? </li></ul>

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