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Everybody Else is doing It, so Why Can’t We?


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Low-tech and high-tech Approaches in Archaeological Open-Air Museums. Paper given by Roeland Paardekooper at the CARARE Conference in June 2019

Published in: Government & Nonprofit
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Everybody Else is doing It, so Why Can’t We?

  1. 1. DR ROELAND PAARDEKOOPER EXARC DIRECTOR Everybody Else is doing It, so Why Can’t We?
  2. 2. 1. Archaeological Open-Air Museums 2. Interpretation & Learning 3. Going Digital in Museums 4. The Public 5. Cooperation 6. Conclusion
  3. 3. What are Archaeological Open-Air Museums? Guédelon (FR)
  4. 4. Ethnographic open-air museums: Black Country Living Museum (UK) (Photo: Birmingham Mail) What are Archaeological Open-Air Museums?
  5. 5. Historic houses: Lincoln Home National Historic Site (USA) (Photo: Daniel Schwen - Own work, CC BY-SA 4.0) What are Archaeological Open-Air Museums?
  6. 6. Theme Parks: Puy du Fou (FR) (Photo: Par Padpo — Travail personnel, CC BY-SA 3.0) What are Archaeological Open-Air Museums?
  7. 7. Informal learning is “the lifelong process in which people learn from everyday experience” (Jeffs & Smith 1996). Demonstrations provide the connection: • between text books and reality, • between knowledge learned by heart and knowledge gained by experience 7 Interpretation & Learning
  8. 8. Oerlinghausen (DE) "A major goal of interpretation is to increase each visitor's enjoyment and understanding of the site, monument, or park." (John H. Jameson, USA) Interpretation & Learning
  9. 9. Schönenwerd (CH) (Photo: A. Ahrens) Interpretation & Learning
  10. 10. We tell stories, relevant to modern- day visitors, so they can reflect on the past to learn for the present. Interpretation & Learning
  11. 11. 11 Beatrice Birra Storytelling at the African Art Museum (Photo: Wikipedia) Interpretation & Learning
  12. 12. 12 Beatrice Birra Storytelling at the African Art Museum, Wikipedia Computer game "Gods of Rome“, Gameloft (Image:, CC-BY-SA) Interpretation & Learning
  13. 13. 13 Darth Maul, Star Wars (Photo: Eva Rinaldi, CC BY-SA 2.0) Interpretation & Learning
  14. 14. 14 Cardium, Paleofestival (IT) (Photo: Roeland Paardekooper) Going Digital in Museums
  15. 15. 15 Eindhoven Museum / Prehistorisch Dorp (NL) Going Digital in Museums
  16. 16. 16 C.I. de Calafell (ES) Going Digital in Museums
  17. 17. 17 Bostel di Rotzo (IT) Going Digital in Museums
  18. 18. 18 Peale Center (US) Going Digital in Museums
  19. 19. 19 Westfries Museum Hoorn (NL) The Public
  20. 20. 20 The Public yes, 27% rather yes, 40% maybe, 20% rather no, 7% no, 6% Would you like to play a game which will be teaching you about historical facts?
  21. 21. 21 Assasins Creed Unity (Image: Ubisoft) The Public
  22. 22. 22 Cooperation (Image:
  23. 23. 23 Cooperation Other technical issues • Serving all screens and operating systems • Wi-Fi coverage • Too heavy apps • Improving Field of View (FOV) • Better brightness • Battery life • 3D sensing capabilities • No Open Access for Users or Museums
  24. 24. 24 Cooperation (Image:
  25. 25. 25 Cooperation It is both what you do and how you do it • Make the app short, simple and powerful • is it worth downloading at all? • Does it add to the museum presentation? • Stick to your concept • Don’t stretch yourself too thin • Use the right formats for the right ideas
  26. 26. Federseemuseum Bad Buchau (DE) (Photo: Roeland Paardekooper) Cooperation
  27. 27. 27 Cooperation (Photo: Black Girls Create)
  28. 28. 28 Cooperation Socializers, 80% Achievers, 10% Explorers, 10% Killers, 1% Game Player Types
  29. 29. 29 Conclusion No Need to Argue Image cover “the cranberries”, By Source, Fair use Opening slide: Closing slide:
  30. 30. 30 THANKS • Justyna Duda (Xamk, FI) • Manel Gomez (C.I. de Calafell, ES) • Daniel Gunnarsson (SE) • Cordula Hansen (Cordhan, IE) • Christopher Kunz (DE) • Yvonne Lammers (Eindhoven Museum, NL) • Riccardo Mantoan (Nea Archeologia, IT) • Dolores O'Riordan (The Cranberries, IE) Conclusion