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Sidestepping the Uncanny Valley: Physical Asset Capture in Wonder Buffalo VR

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Let’s talk the Holy Grail of this emergent storytelling medium: photoreal fidelity in a real-time rendered experience. Light fields hold immense promise to break down these barriers in time, but what can be done today? The Entertainment Technology Center @ USC teamed up with major studio and technology partners to explore the cutting edge of physical asset capture in an interactive VR experience, exploring the very real computing and workflow challenges along the way. Learn best practices and pitfalls uncovered in the creation of Wonder Buffalo VR, a real-time rendered Unity experience that made waves at Sundance and SXSW 2017 through its integration of photogrammetry, volumetric video and interactive CG elements.
Speaker: Brian Fager

Published in: Technology
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Sidestepping the Uncanny Valley: Physical Asset Capture in Wonder Buffalo VR

  1. 1. FINDING OUR WAY IN THE METAVERSE A Step-by-Step Guide to Finding Technology that Fits the Content (and not the other way around)
  2. 2. “THE FUTURE IS ALREADY HERE. IT’S JUST NOTVERY EVENLY DISTRIBUTED.” - WILLIAM GIBSON
  3. 3. “THE FUTURE IS ALREADY HERE. IT’S JUST NOTVERY EVENLY RENDERED.” - ME
  4. 4. “THE FUTURE IS ALREADY HERE. IT’S JUST NOTVERY EVENLY CAPTURED.” - ME
  5. 5. WHAT ISTHE ULTIMATE POTENTIAL OFVR?
  6. 6. CARVING A PATHTO AVR EXPERIENCE:
  7. 7. Volumetric Video Character Capture Character Audio Recording Photogrammetry Set Capture VR Production Workflow Story Development Previsualization Volumetric Video Solve Ambisonic Object Based Audio Mix Photogrammetry Solve CG Prop Modeling & Texturing Prop Animation Color Correction Leap Motion Interactive Development & Compositing HTC Vive Hand Drawn Textures PREPRODUCTION ON PRODUCTION SET POST PRODUCTION INTERACTIVE DEVELOPMENT
  8. 8. STORY WORLD
  9. 9. WHYVR AT ALL?
  10. 10. VR CAN DEEPEN EMPATHY
  11. 11. INTRODUCING MIRROR NEURONS
  12. 12. TYPES OFVR EXPERIENCES *SOURCE:VOICESOFVR.COM (There are really only 4)
  13. 13. TYPES OFVR EXPERIENCES *SOURCE:VOICESOFVR.COM
  14. 14. TYPES OFVR EXPERIENCES *SOURCE:VOICESOFVR.COM

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