DIGITAL STORYTELLING: CHAPTERS 13 & 14<br />PRESENTED BY: IMELDA VALDIVIESO, TERESA KOKKAS, MELANIE BIBLE, BRIAN BEGG, KUS...
AGENDA<br />Chapter 13: VIDEO<br />Hardware/Software required<br />Chapter 14: Media Grammar<br />Images<br />Audio/Music<...
FINDING AND BUYING STUFF<br /><ul><li>HARDWARE:
Reasonably recent computer
Digital camera
Zoom capacity, removable memory, flash, view screen, usb capability
Flatbed scanner
Desktop microphone
Wireless microphone
Other microphones
Boom mike
Shotgun mike
Flat conference mike
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EDU2400 Digital Stories Part 7

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EDU2400 Digital Stories Part 7

  1. 1. DIGITAL STORYTELLING: CHAPTERS 13 & 14<br />PRESENTED BY: IMELDA VALDIVIESO, TERESA KOKKAS, MELANIE BIBLE, BRIAN BEGG, KUSUM BOODHUN-NUNKOO, CHRIS CATHLINE<br />From: Digital Storytelling in the Classroom by Jason Ohler<br />
  2. 2. AGENDA<br />Chapter 13: VIDEO<br />Hardware/Software required<br />Chapter 14: Media Grammar<br />Images<br />Audio/Music<br />Editing, transitions, and special effects<br />Questions or Comments<br />
  3. 3. FINDING AND BUYING STUFF<br /><ul><li>HARDWARE:
  4. 4. Reasonably recent computer
  5. 5. Digital camera
  6. 6. Zoom capacity, removable memory, flash, view screen, usb capability
  7. 7. Flatbed scanner
  8. 8. Desktop microphone
  9. 9. Wireless microphone
  10. 10. Other microphones
  11. 11. Boom mike
  12. 12. Shotgun mike
  13. 13. Flat conference mike
  14. 14. A video camera
  15. 15. A music keyboard
  16. 16. Other hardware (ex. cell phones, iPods, joysticks…etc)</li></li></ul><li>FINDING AND BUYING STUFF<br />SOFTWARE<br />Movie or Media Editing Software<br />Audio-Editing Software<br />Music Software<br />Green Screen Software<br />DVD Mastering Software<br />Other Software<br />
  17. 17. CHAPTER 14:Media Grammar for Teachers<br /><ul><li>Grammar is “a set of guidelines for the use of any language or medium that facilitates effective communication.”
  18. 18. “Bumps” in digital stories are similar to grammatical errors in essays. Readers stumble on bumps which hinder the smooth reading of an essay.
  19. 19. Examples of factors that can end up being media bumps if not used effectively
  20. 20. Images
  21. 21. Audio
  22. 22. Music
  23. 23. Editing</li></li></ul><li>IMAGES<br />“ A picture is worth a thousand words”<br /><ul><li>Images should be used effectively</li></ul>i.e.<br /><ul><li>The picture should be:</li></ul> (i) clear and focused<br /> (ii) well-lit<br /> (iii) appropriately composed<br /> (iv) arriving at the appropriate time<br />
  24. 24. THE PICTURE :<br />The picture should not:<br /><ul><li>Be blurred
  25. 25. Make the audience feel dizzy
  26. 26. Be at odds with the story.
  27. 27. detract from the experience of the story.</li></li></ul><li>Pictures used in digital stories must “ support the story, be in focus, well-lit, well-composed, and well-selected.” <br />
  28. 28. The Grammar of Using Audio<br />YES<br />Narration is to be clear<br />Narration should include emotion and inflection of the voice<br /><ul><li>Audio helps tell the story
  29. 29. Audio is sometimes more important than the image</li></ul>NO<br /><ul><li>Narration should not be overpowered by music or lyrics
  30. 30. Narrator should not speak too fast, nor too slow</li></li></ul><li>The Grammar of Using Music<br />Bad Example:<br /><ul><li>too many lyrics
  31. 31. song does not relate to story
  32. 32. pace is too fast
  33. 33. song clutters narration
  34. 34. Music helps to set the mood or evoke an emotion
  35. 35. Music selection ought to be appropriate
  36. 36. Good Example:
  37. 37. No lyrics to overpower the narration
  38. 38. even pace
  39. 39. appropriate for the topic</li></li></ul><li>Grammar of Editing, Transitions, and Titling in Digital Stories<br /><ul><li>Transitions help the flow between two images.
  40. 40. Effects are like transitions but happen only to a specific image rather than between images.
  41. 41. Variety of effects and transitions; from subtle (like soft focus) to the purposely obtrusive (pictures flipping end over end).
  42. 42. The goal in using effects is to make sure they are supportive and unobtrusive.
  43. 43. Seamless Transitions, Unobtrusive Effects
  44. 44. Viewers should not notice edition
  45. 45. When is an unsubtle effect okay? When it supports the story so well that you do not notice it.
  46. 46. Clear Titles
  47. 47. Titles need to be clear and stable long enough to read.
  48. 48. Clear Citations
  49. 49. Every digital story needs a clear citation page that cites the sources for all the images, sounds, music, and other media used in the story that are not original. </li></li></ul><li>The Grammar of Organization in Digital Stories<br /><ul><li>Media piece should flow unobtrusively, grammar should be well paced and employs effective rhythm.
  50. 50. Recommends that the teacher focus on two basic elements: structure and pacing.
  51. 51. Structure
  52. 52. “How did I get here?”
  53. 53. Non-supportive image or scene changes, extraneous information and sub-plots, and poorly edited narrative can also easily destabilize structure.
  54. 54. The most serious infraction of structure is simply a weak or poorly constructed story.
  55. 55. In terms of the story core, all problems and questions should be clearly connected and solved by the end of the piece.
  56. 56. Effective Pacing
  57. 57. Good organization doesn’t ensure flow. Instead, flow is primarily dependent upon good pacing.
  58. 58. A story’s pacing and rhythm often determine the audience’s interest and direct viewer’s sense of expectation.
  59. 59. Good pacing doesn’t mean consistent pacing. Changing pace is often an effective way to support the action of the story.
  60. 60. Infractions come in a number of varieties e.g. a digital story can spend too much time on one part of the narrative, leaving little time for the other parts. </li></ul> <br />Goal is always effective communication!<br />
  61. 61. QUESTIONS OR COMMENTS??<br />THE END<br />

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