This document discusses gamification in education. It begins with introductions and then focuses on defining gamification. A key definition from Deterding et al. is provided that describes gamification as using game design elements in non-game contexts. The document then discusses various frameworks for gamification, including Kapp's structural-content framework and Hunicke's MDA (mechanics-dynamics-aesthetics) framework. Strategies for implementing gamification in the classroom using teachers, means, and learner-based approaches are also mentioned.