GAMIFICATION
DIDACTICS IN
MASSIVE LEARNING
Design webinar week
Wednesday 17th April 2019
Tiberio Feliz Murias (UNED)
THE SPECIALIST
THE SPECIALIST
Naugh
THE SPECIALIST
Naugh Tyboy
Hello
people!
THE SPECIALIST
Naugh Tyboy
Hello
Tiberio!
JON ROSEWELL’S TALK
• Transmissive parts
• Interactive parts
• Questions
• Valuations
JON ROSEWELL’S TALK
• Transmissive parts
• Interactive parts
• Questions
• Valuations
Which is the
meaning of
gamification for
you?
MEANINGS
A DEFINITION
’Gamification’ refers to the _____ (rather
than the extension) of _______ (rather than
game-based technology or other game-
related practices) ________ (rather than full-
fledged games) characteristic for games
(rather than play or playfulness) in non-
game ________ (regardless of specific usage
intentions, contexts, or media of
implementation).
Deterding et al. (2011, p. 13)
??????
A DEFINITION
’Gamification’ refers to the _____ (rather
than the extension) of _______ (rather than
game-based technology or other game-
related practices) ________ (rather than full-
fledged games) characteristic for games
(rather than play or playfulness) in non-
game ________ (regardless of specific usage
intentions, contexts, or media of
implementation).
Deterding et al. (2011, p. 13)
Take a screenshot:
• Win: Print key
• Mac: Shift-
Command-4 keys
A DEFINITION
’Gamification’ refers to the _____ (rather
than the extension) of _______ (rather than
game-based technology or other game-
related practices) ________ (rather than full-
fledged games) characteristic for games
(rather than play or playfulness) in non-
game ________ (regardless of specific usage
intentions, contexts, or media of
implementation).
Deterding et al. (2011, p. 13)
Choose:
elements, use,
contexts and
design
A DEFINITION
’Gamification’ refers to the use of
design elements characteristic for
games in non-game contexts.
It seems
that gaming
is not
playing
It seems
that gaming
is not
playing
and
gamification
uses only
parts…
1 2
3 4
Haha…
1 2
3 4
And
now?
1 2
3 4
1 2
3 4
Haha…
1 2
3 4
And the
others
quadrants
?
Is this from
Deterding et al.
(2011, p. 13)?
How is it
related to
Kapp (2012)?
Structural Content
Kapp (2012)
TYPES
Then, is the
gamification a
technique or a
method?
Method Technique
And what about
he Hunicke’s
framework (2004)?
Dynamics
Mechanics
Aesthetics
In which order?
MDA? DMA?
AMD? MAD?
Dynamics
Mechanics
Aesthetics
MDA FRAMEWORK
Hunicke et al. (2004)
Haha…
But Tiberio: you
speak only about
other people’s
ideas….
Teachers Means
Individual Team
Individual
Group
Whole
Resources
Learners
Haha…
Election
Awards
Roleplaying
Performance
Creativity
Collecting data
Researching
LEARNER-
BASED
STRATEGY?
Apps
Open
Self making
Case studies
Innovation
Defamiliarization
Storage
medium
MEANS-BASED
STRATEGY?
Options
Simulation
Symbolism
Dramatization
Imagination
Stories
Competition
TEACHER-
BASED
STRATEGY?
Haha…
And those
lines?
Those!
Haha…
What
cheek!
And what is
that?
Just now?
Your
students
believe in
you.
Trust
them!
See
you!

GAMIFICATION DIDACTICS IN MASSIVE LEARNING