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GAMIFICATION
DIDACTICS IN
MASSIVE LEARNING
Design webinar week
Wednesday 17th April 2019
Tiberio Feliz Murias (UNED)
THE SPECIALIST
THE SPECIALIST
Naugh
THE SPECIALIST
Naugh Tyboy
Hello
people!
THE SPECIALIST
Naugh Tyboy
Hello
Tiberio!
JON ROSEWELL’S TALK
• Transmissive parts
• Interactive parts
• Questions
• Valuations
JON ROSEWELL’S TALK
• Transmissive parts
• Interactive parts
• Questions
• Valuations
Which is the
meaning of
gamification for
you?
MEANINGS
A DEFINITION
’Gamification’ refers to the _____ (rather
than the extension) of _______ (rather than
game-based technology ...
A DEFINITION
’Gamification’ refers to the _____ (rather
than the extension) of _______ (rather than
game-based technology ...
A DEFINITION
’Gamification’ refers to the _____ (rather
than the extension) of _______ (rather than
game-based technology ...
A DEFINITION
’Gamification’ refers to the use of
design elements characteristic for
games in non-game contexts.
It seems
that gaming
is not
playing
It seems
that gaming
is not
playing
and
gamification
uses only
parts…
1 2
3 4
Haha…
1 2
3 4
And
now?
1 2
3 4
1 2
3 4
Haha…
1 2
3 4
And the
others
quadrants
?
Is this from
Deterding et al.
(2011, p. 13)?
How is it
related to
Kapp (2012)?
Structural Content
Kapp (2012)
TYPES
Then, is the
gamification a
technique or a
method?
Method Technique
And what about
he Hunicke’s
framework (2004)?
Dynamics
Mechanics
Aesthetics
In which order?
MDA? DMA?
AMD? MAD?
Dynamics
Mechanics
Aesthetics
MDA FRAMEWORK
Hunicke et al. (2004)
Haha…
But Tiberio: you
speak only about
other people’s
ideas….
Teachers Means
Individual Team
Individual
Group
Whole
Resources
Learners
Haha…
Election
Awards
Roleplaying
Performance
Creativity
Collecting data
Researching
LEARNER-
BASED
STRATEGY?
Apps
Open
Self making
Case studies
Innovation
Defamiliarization
Storage
medium
MEANS-BASED
STRATEGY?
Options
Simulation
Symbolism
Dramatization
Imagination
Stories
Competition
TEACHER-
BASED
STRATEGY?
Haha…
And those
lines?
Those!
Haha…
What
cheek!
And what is
that?
Just now?
Your
students
believe in
you.
Trust
them!
See
you!
GAMIFICATION DIDACTICS IN MASSIVE LEARNING
GAMIFICATION DIDACTICS IN MASSIVE LEARNING
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[Open massive gamification 2019] - Tiberio Feliz Murias

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GAMIFICATION DIDACTICS IN MASSIVE LEARNING

  1. 1. GAMIFICATION DIDACTICS IN MASSIVE LEARNING Design webinar week Wednesday 17th April 2019 Tiberio Feliz Murias (UNED)
  2. 2. THE SPECIALIST
  3. 3. THE SPECIALIST Naugh
  4. 4. THE SPECIALIST Naugh Tyboy Hello people!
  5. 5. THE SPECIALIST Naugh Tyboy Hello Tiberio!
  6. 6. JON ROSEWELL’S TALK • Transmissive parts • Interactive parts • Questions • Valuations
  7. 7. JON ROSEWELL’S TALK • Transmissive parts • Interactive parts • Questions • Valuations
  8. 8. Which is the meaning of gamification for you?
  9. 9. MEANINGS
  10. 10. A DEFINITION ’Gamification’ refers to the _____ (rather than the extension) of _______ (rather than game-based technology or other game- related practices) ________ (rather than full- fledged games) characteristic for games (rather than play or playfulness) in non- game ________ (regardless of specific usage intentions, contexts, or media of implementation). Deterding et al. (2011, p. 13) ??????
  11. 11. A DEFINITION ’Gamification’ refers to the _____ (rather than the extension) of _______ (rather than game-based technology or other game- related practices) ________ (rather than full- fledged games) characteristic for games (rather than play or playfulness) in non- game ________ (regardless of specific usage intentions, contexts, or media of implementation). Deterding et al. (2011, p. 13) Take a screenshot: • Win: Print key • Mac: Shift- Command-4 keys
  12. 12. A DEFINITION ’Gamification’ refers to the _____ (rather than the extension) of _______ (rather than game-based technology or other game- related practices) ________ (rather than full- fledged games) characteristic for games (rather than play or playfulness) in non- game ________ (regardless of specific usage intentions, contexts, or media of implementation). Deterding et al. (2011, p. 13) Choose: elements, use, contexts and design
  13. 13. A DEFINITION ’Gamification’ refers to the use of design elements characteristic for games in non-game contexts.
  14. 14. It seems that gaming is not playing
  15. 15. It seems that gaming is not playing and gamification uses only parts…
  16. 16. 1 2 3 4 Haha…
  17. 17. 1 2 3 4 And now?
  18. 18. 1 2 3 4
  19. 19. 1 2 3 4 Haha…
  20. 20. 1 2 3 4 And the others quadrants ?
  21. 21. Is this from Deterding et al. (2011, p. 13)?
  22. 22. How is it related to Kapp (2012)?
  23. 23. Structural Content Kapp (2012) TYPES
  24. 24. Then, is the gamification a technique or a method?
  25. 25. Method Technique
  26. 26. And what about he Hunicke’s framework (2004)?
  27. 27. Dynamics Mechanics Aesthetics
  28. 28. In which order? MDA? DMA? AMD? MAD?
  29. 29. Dynamics Mechanics Aesthetics
  30. 30. MDA FRAMEWORK Hunicke et al. (2004) Haha…
  31. 31. But Tiberio: you speak only about other people’s ideas….
  32. 32. Teachers Means Individual Team Individual Group Whole Resources Learners Haha…
  33. 33. Election Awards Roleplaying Performance Creativity Collecting data Researching LEARNER- BASED STRATEGY?
  34. 34. Apps Open Self making Case studies Innovation Defamiliarization Storage medium MEANS-BASED STRATEGY?
  35. 35. Options Simulation Symbolism Dramatization Imagination Stories Competition TEACHER- BASED STRATEGY? Haha…
  36. 36. And those lines?
  37. 37. Those!
  38. 38. Haha…
  39. 39. What cheek!
  40. 40. And what is that?
  41. 41. Just now?
  42. 42. Your students believe in you.
  43. 43. Trust them!
  44. 44. See you!

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