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AUGMENTED
REALITY
CONTENTS
• ARTIFICIAL INTELLIGENCE.
• AUGMENTED REALITY.
• TECHNOLOGIES USED IN AUGMENTED
REALITY.
• WORKING.
• PERFORMANC...
ARTIFICIAL
INTELLIGENCE
It is a investigation
into the creation of
intelligence as
exactly to be same
as human
intelligenc...
WHAT IS AUGMENTED
REALITY?????
• The technology
'augments' (= adds
to) that real-world
image with extra
layers of digital
...
WHAT IS AUGMENTED
REALITY?????
• Augmented reality
(AR) is a live, direct
or indirect, view of a
physical, real-world
envi...
Technology for AR
Systems
• Image generator (hardware/software)
-camera, sensors, processors etc.
• Display device
-HMD, h...
WORKING OF
AUGMENTED REALITY
PERFORMANCE OF
AUGMENTED REALITY
This places two performance criteria on the
system. They are:
• Update rate for generatin...
APPLICATIONS
• RECOGNIZER.
• MILITARY.
• MEDICAL.
• MANUFACTURING.
• ENTERTAINEMENT.
BMW AUGMENTED REALITY
ADVANTAGES OF
AUGMENTED REALITY
• Augmented Reality improves mobile
usability by acting as the interface itself.
• Simplic...
DISADVANTAGES OF
AUGMENTED REALITY
• Augmented reality projects can be
expensive to develop and maintain.
• Privacy contro...
RESEARCH WORK
• Shopping- Fill the gap between
the viewing and trying by creating
virtual trialroom.
• Crowd Optic- Know i...
CONCLUSION
+Liked the idea
+Enjoyed it, as a game
+Could use customary target system and training
facilities
-Difficulty s...
FUTURE SCOPE
• Still very young and unrefined
O Tracking is still inaccurate
O Portability is just becoming viable
• Still...
REFERENCES
• [1] Pine II, B. J. & Gilmore, J. H. (1998). Welcome to the
experience economy. Harvard Business Review, Vol. ...
THANKS
–QUERIES
WELCOMED?????????????
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Augmented reality

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Augmented reality is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics.

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Augmented reality

  1. 1. AUGMENTED REALITY
  2. 2. CONTENTS • ARTIFICIAL INTELLIGENCE. • AUGMENTED REALITY. • TECHNOLOGIES USED IN AUGMENTED REALITY. • WORKING. • PERFORMANCE . • APPLICATION. • ADVANTAGES/DISADVANTAGES. • RESEARCH WORK. • CONCLUSION. • FUTURE SCOPE.
  3. 3. ARTIFICIAL INTELLIGENCE It is a investigation into the creation of intelligence as exactly to be same as human intelligence.
  4. 4. WHAT IS AUGMENTED REALITY????? • The technology 'augments' (= adds to) that real-world image with extra layers of digital information.
  5. 5. WHAT IS AUGMENTED REALITY????? • Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.
  6. 6. Technology for AR Systems • Image generator (hardware/software) -camera, sensors, processors etc. • Display device -HMD, handheld displays and spatial displays. • Tracking system -A few commercial options (virtual reality) - Many technologies: optical/vision, ultrasonic, radio frequency, magnetic, mechanical, et al.
  7. 7. WORKING OF AUGMENTED REALITY
  8. 8. PERFORMANCE OF AUGMENTED REALITY This places two performance criteria on the system. They are: • Update rate for generating the augmenting image, • Accuracy of the registration of the real and virtual image.
  9. 9. APPLICATIONS • RECOGNIZER. • MILITARY. • MEDICAL. • MANUFACTURING. • ENTERTAINEMENT.
  10. 10. BMW AUGMENTED REALITY
  11. 11. ADVANTAGES OF AUGMENTED REALITY • Augmented Reality improves mobile usability by acting as the interface itself. • Simplicity. • Safety. • No eye offset.
  12. 12. DISADVANTAGES OF AUGMENTED REALITY • Augmented reality projects can be expensive to develop and maintain. • Privacy control will become a bigger issue than with today’s information saturation levels. • Performance level is low.
  13. 13. RESEARCH WORK • Shopping- Fill the gap between the viewing and trying by creating virtual trialroom. • Crowd Optic- Know information about people by just pointing your mobile phone on them.
  14. 14. CONCLUSION +Liked the idea +Enjoyed it, as a game +Could use customary target system and training facilities -Difficulty sighting the AR rifle -Hard to get HMD to fit and hard to see through it -Worried about walking into walls -Poor depth perception
  15. 15. FUTURE SCOPE • Still very young and unrefined O Tracking is still inaccurate O Portability is just becoming viable • Still lacking in development O Still using A Toolkit from 1999 O Devices are still in development • Diminishing Reality • Within another 25 years, we should be able to wear a pair of AR glasses outdoors to see and interact with photorealistic dinosaurs eating a tree in our backyard.
  16. 16. REFERENCES • [1] Pine II, B. J. & Gilmore, J. H. (1998). Welcome to the experience economy. Harvard Business Review, Vol. 4, No. 1, pp. 97-105. • [2] B. Schmitt. (1999). Experiential Marketing. Journal of Marketing Management, 15 (1-3), 53-67. • [3] J. K. Galbraith. (1971).The management of specific demand. The New Industrial State, 2nd ed., New York, NY: Mentor. • [4] Hirschman, E. C. & Holbrook, M. B. (1982). Hedonic Consumption: Emerging Concepts, Methods, and Prepositions. Journal of Marketing, Vol. 46, pp. 92-101. • [5] Abbott, L. (1955). Quality and Competition. New York: Columbia University Press.
  17. 17. THANKS –QUERIES WELCOMED?????????????

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