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I would DiYSE for it! A manifesto for do-it-yourself internet-of-things creation

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I would DiYSE for it! A manifesto for do-it-yourself internet-of-things creation

  1. 1. I would DiYSE for it! A manifesto for do-it-yourself internet-of-things creation Dries De Roeck Artesis University College Antwerp Karin Slegers CUO | Social Spaces, KULeuven/iMinds Johan Criel Marc Godon Alcatel-Lucent Bell Labs Laurence Clayes Katriina Kilpi iMinds-SMIT, VUB An Jacobs
  2. 2. DiYSE • Do-it-Yourself Smart Experiences • www.dyse.org 2
  3. 3. Do it Yourself • Maker movement • Digital platforms facilitate (Gauntlett, 2011) • Community aspect (Kuznetsov & Paulos, 2010) • Bottom up design • ‘User’ is in control C. Anderson - Makers: The new industrial revolution
  4. 4. 5
  5. 5. 6
  6. 6. Internet of things • Connected world (Rubino, Hazenberg & Huisman, 2012) • Interactions between digital and non-digital realms • Should not be limited to tech savvy people Image by www.metaproducts.nl
  7. 7. Gartner hype cycle, updated july 2011 – www.gartner.com
  8. 8. Risk of internet of things creation • Technology driven • People are not in control • Meaningful products are crucial • ‘Context aware’ does not cover meaning • People define the meaning of a context (Heidegger) •Digital affinity tends to be a prerequisite •Neglecting of everyday life
  9. 9. Why a manifesto • Maker & DIY tradition • iFixit Self-Repair Manifesto (2010) • The Maker’s Bill of Rights (2006) • Description of an ideal system • Based on user insights iFixit Self-Repair Manifesto, 2010
  10. 10. Manifesto origins • Qualitative data analysis • 30 users • 8 month period • 3 activities (group & individual) • User groups • Social crafters • Families • IT enthusiasts • Social (h)activists
  11. 11. Diary & interviews • Semi structured • Current DIY practises • Frame of reference 14
  12. 12. Creation kit • Technology abstraction • Lillidot concept • Concept definition 15
  13. 13. 16
  14. 14. Mock-up sensors • More constraints • Abstraction levels • Case driven • Communicate & make a guide 17
  15. 15. 18
  16. 16. #2 “Support a spectrum of expertise of computational thinking by offering different layers of computational abstractions” • Amateurs, Pro-am & professionals (Leadbeater, 2004) • Levels of creativity (Sanders & Stappers, 2008) • Potential of technology abstraction (Grufberg, 2011) • Observation • “What comes naturally to one, may be foreign to another”
  17. 17. #4 “Not teach how to program, but should provide an ecosystem to support people in creating ideas or solutions” • Meta-Design (Fischer, 2004) • Open Design (Avital, de Mul, 2011) • Observation • Product definition & idea generation is possible • “If I need something done with electronics, I call an expert”
  18. 18. #6 “Be a cradle-to-cradle system offering playgrounds and recycling belts” • Pottering (Taylor, 2008) • ‘Process is more important than outcome’ (Mau, 1998) • Observation • Freedom to begin and to end without finishing • Doing things to learn about other things • No planned goal
  19. 19. Discussion & conclusion • Rich contextual framework • For system creators • Guidelines for an ideal system • Evaluation • Existing and new systems • Complements related HCI research • appropriation, end user programming (Dix, 2007; Dourish, 1999) • in a bottom up way • integrating ‘things’
  20. 20. “ You the people have the power, the power to create machines, the power to create happiness. - C. Chaplin ”
  21. 21. Dries De Roeck dries.deroeck@artesis.be @driesderoeck www.designresearch.be

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  • TARGET AUDIENCE : System creators, not users of the system\n
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  • Broad item, but often overlooked\n
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