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Trends and Impacts of E-Learning 2.0 Stephen Downes ICOE 2007 Taipei, Taiwan 13 June 2007
Institutions and Individuals So far, the story of open content has been told by institutions… But there is another story t...
Another Timeline… 1994 Athabaska BBS Maximus 1995 Muddog Mud Painted Porch MAUD 1996 Stephen’s Guide to the Logical Fallac...
1997 1998 Future of Online Learning Online Learning Environment OLe 1999 CAE The Brandon Pages Learning Objects modules
2000 2001 MuniMall Knowledge Learning Community 2002 PEGGAsus The Learning Marketplace OLDaily
2003 2004 Edu-RSS 2005 Ed Radio Podcasting DDRM
2006 Educational Blogging mIDm RSS Writr Learning Networks 2007 E-Learning 2.0
Web 2.0
The Net Generation creates its own media… Identity Production in a Networked Culture: Why Youth Heart MySpace …  Danah Boy...
Blogs and Wikis "Never have so many people  written so much to be read by  so few..."  -- Katie Hafner NY Times....
Photos, Podcasting  and Vodcasting   Flickr   Podcasting  - wikipedia  iPodder  -  Odeo  –  Liberated Syndication   Youtub...
The Core Technologies Web 2.0 RoadMap  http://www.nri.co.jp/english/news/2006/061110.html
<ul><li>Social Networking </li></ul>
<ul><li>Tagging </li></ul>
<ul><li>Asynchronous Javascript and XML (AJAX) </li></ul>Jesse James Garrett in February 2005. https://bpcatalog.dev.java....
<ul><li>Representational State Transfer (REST) </li></ul>
<ul><li>Application Program Interface (API) and Mash-Ups </li></ul>
<ul><li>Javascript Object Notation (JSON) </li></ul>
<ul><li>OpenID </li></ul>
The way networks learn is the way people learn… <ul><li>they are both complex systems </li></ul><ul><li>the organization o...
E-Learning 2.0 The idea is that learning is  not  based on  objects  and  contents  that are stored, as though in a library
Rather, the idea is that learning is like a utility - like water or electricity - that flows in a network or a grip, that ...
<ul><li>Learner centered </li></ul>Learning is centered around the interests of the learner Learning is  owned   by the le...
<ul><li>Immersive learning </li></ul>This learning is immersive – learning by doing
<ul><li>Connected Learning </li></ul>The computer connects the student to the rest of the world Learning occurs through co...
<ul><li>Game-based learning </li></ul>Examples Types:   Branching, Spreadsheet, Quiz Game, Simulation Lab…   http://www.do...
<ul><li>Workflow (Informal) Learning </li></ul>Types: EPSS, Community of Practice, Environment, Visualization…   http://me...
<ul><li>Mobile Learning </li></ul>Examples: Co-op learning, drill and flash-card, instant mesaging, field trips, resource ...
http://www.pwlan.org.tw/ct.asp?xItem=200&CtNode=501&mp=5
Online Learning at the Crossroads <ul><li>On the one hand – we have developed tools and systems intended to support tradit...
<ul><li>First Iteration:  </li></ul><ul><li>User-Produced Media </li></ul><ul><li>Blogs and Blogging </li></ul><ul><li>Pod...
<ul><li>Web 2.0: The Learning Network </li></ul><ul><li>The e-Portfolio lives in the intersection between the worlds for e...
The Idea of the PLE… http://www.cetis.ac.uk/members/ple/resources/edf.ppt
Plex Personal Learning Environment Example http://reload.ces.strath.ac.uk/plex/
Collecting and Filtering RSS http://www.downes.ca/mygluframe.htm
RSS Writr http://www.downes.ca/editor/writr.htm
Edu_RSS Viewer http://www.downes.ca/cgi-bin/page.cgi?action=viewer
The Challenge… How to find the  right  resource… <ul><li>at the right time </li></ul><ul><li>for the right person </li></ul>
The old way – use descriptions <ul><li>Dublin Core </li></ul><ul><li>Learning Object Metadata </li></ul>http://www.capuano...
The New Way: Recommender Systems <ul><li>A are mapped between: </li></ul><ul><ul><li>User profile – properties of given us...
Relations between Entities…
Finding Resources is like Finding Patterns in the Mesh the knowledge is in the network the knowledge  is  the network Old:...
stands for? Or is caused by? Distributed Representation = a pattern of connectivity Hopfield
 
Where is the PLE?
 
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Trends and Impacts of E-Learning 2.0

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Presentation to the International Conference on OpenCourseWare and E-Learning(IEOC) held in Taipei, Taiwan on June 11-13, 2007

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Trends and Impacts of E-Learning 2.0

  1. 1. Trends and Impacts of E-Learning 2.0 Stephen Downes ICOE 2007 Taipei, Taiwan 13 June 2007
  2. 2. Institutions and Individuals So far, the story of open content has been told by institutions… But there is another story to be told
  3. 3. Another Timeline… 1994 Athabaska BBS Maximus 1995 Muddog Mud Painted Porch MAUD 1996 Stephen’s Guide to the Logical Fallacies
  4. 4. 1997 1998 Future of Online Learning Online Learning Environment OLe 1999 CAE The Brandon Pages Learning Objects modules
  5. 5. 2000 2001 MuniMall Knowledge Learning Community 2002 PEGGAsus The Learning Marketplace OLDaily
  6. 6. 2003 2004 Edu-RSS 2005 Ed Radio Podcasting DDRM
  7. 7. 2006 Educational Blogging mIDm RSS Writr Learning Networks 2007 E-Learning 2.0
  8. 8. Web 2.0
  9. 9. The Net Generation creates its own media… Identity Production in a Networked Culture: Why Youth Heart MySpace … Danah Boyd http://www.danah.org/papers/AAAS2006.html “ The dynamics of identity production play out visibly on MySpace. Profiles are digital bodies, public displays of identity where people can explore impression management.”
  10. 10. Blogs and Wikis &quot;Never have so many people written so much to be read by so few...&quot; -- Katie Hafner NY Times. Blogger - Live Journal - Movable Type - Wordpress Educational Blogging – article Educational Weblogs - Edublogs .org Wikipedia – as compared to Britannica by Nature
  11. 11. Photos, Podcasting and Vodcasting Flickr Podcasting - wikipedia iPodder - Odeo – Liberated Syndication Youtube - video Podcasting in Learning Ed Tech Talk - Ed Tech Posse - FLOSSE Posse Bob Sprankle - Education Podcast Network
  12. 12. The Core Technologies Web 2.0 RoadMap http://www.nri.co.jp/english/news/2006/061110.html
  13. 13. <ul><li>Social Networking </li></ul>
  14. 14. <ul><li>Tagging </li></ul>
  15. 15. <ul><li>Asynchronous Javascript and XML (AJAX) </li></ul>Jesse James Garrett in February 2005. https://bpcatalog.dev.java.net/ajax/textfield-jsf/design.html
  16. 16. <ul><li>Representational State Transfer (REST) </li></ul>
  17. 17. <ul><li>Application Program Interface (API) and Mash-Ups </li></ul>
  18. 18. <ul><li>Javascript Object Notation (JSON) </li></ul>
  19. 19. <ul><li>OpenID </li></ul>
  20. 20. The way networks learn is the way people learn… <ul><li>they are both complex systems </li></ul><ul><li>the organization of each depends on connections </li></ul>Connectivism (George Siemens)
  21. 21. E-Learning 2.0 The idea is that learning is not based on objects and contents that are stored, as though in a library
  22. 22. Rather, the idea is that learning is like a utility - like water or electricity - that flows in a network or a grip, that we tap into when we want
  23. 23. <ul><li>Learner centered </li></ul>Learning is centered around the interests of the learner Learning is owned by the learner This implies learner choice of subjects, materials, learning styles The Concept
  24. 24. <ul><li>Immersive learning </li></ul>This learning is immersive – learning by doing
  25. 25. <ul><li>Connected Learning </li></ul>The computer connects the student to the rest of the world Learning occurs through connections with other learners Learning is based on conversation and interaction
  26. 26. <ul><li>Game-based learning </li></ul>Examples Types: Branching, Spreadsheet, Quiz Game, Simulation Lab… http://www.downes.ca/post/11
  27. 27. <ul><li>Workflow (Informal) Learning </li></ul>Types: EPSS, Community of Practice, Environment, Visualization… http://metatime.blogspot.com/
  28. 28. <ul><li>Mobile Learning </li></ul>Examples: Co-op learning, drill and flash-card, instant mesaging, field trips, resource capture (like this talk!)
  29. 29. http://www.pwlan.org.tw/ct.asp?xItem=200&CtNode=501&mp=5
  30. 30. Online Learning at the Crossroads <ul><li>On the one hand – we have developed tools and systems intended to support traditional classroom based learning </li></ul><ul><li>On the other hand – we could (should?) be developing tools and systems to support immersive learning. We should be developing for dynamic, immersive, living systems… </li></ul>
  31. 31. <ul><li>First Iteration: </li></ul><ul><li>User-Produced Media </li></ul><ul><li>Blogs and Blogging </li></ul><ul><li>Podcasting and </li></ul><ul><li>Vodcasting </li></ul><ul><li>Game mods and other </li></ul><ul><li>multimedia </li></ul>
  32. 32. <ul><li>Web 2.0: The Learning Network </li></ul><ul><li>The e-Portfolio lives in the intersection between the worlds for education, work, and home </li></ul><ul><li>A model for e-Portfolio as a learner-managed construct </li></ul><ul><li>Key requirement is easy-to-use tools and hosting services* </li></ul><ul><li>*E.g. the “e-Portfolio-as-blog” approach </li></ul><ul><ul><li>Scott Wilson: http://www.cetis.ac.uk/members/scott/entries/20050523083528 </li></ul></ul>
  33. 33. The Idea of the PLE… http://www.cetis.ac.uk/members/ple/resources/edf.ppt
  34. 34. Plex Personal Learning Environment Example http://reload.ces.strath.ac.uk/plex/
  35. 35. Collecting and Filtering RSS http://www.downes.ca/mygluframe.htm
  36. 36. RSS Writr http://www.downes.ca/editor/writr.htm
  37. 37. Edu_RSS Viewer http://www.downes.ca/cgi-bin/page.cgi?action=viewer
  38. 38. The Challenge… How to find the right resource… <ul><li>at the right time </li></ul><ul><li>for the right person </li></ul>
  39. 39. The old way – use descriptions <ul><li>Dublin Core </li></ul><ul><li>Learning Object Metadata </li></ul>http://www.capuano.biz/Papers/ITS%202000/ITS%202000.htm
  40. 40. The New Way: Recommender Systems <ul><li>A are mapped between: </li></ul><ul><ul><li>User profile – properties of given users </li></ul></ul><ul><ul><li>Resource profile – properties of the resource </li></ul></ul><ul><ul><li>Previous evaluations of other resources </li></ul></ul>http://www.slideshare.net/Downes/projecting-quality http://www.slideshare.net/Downes/quality-standards-its-all-about-teaching-and-learning/
  41. 41. Relations between Entities…
  42. 42. Finding Resources is like Finding Patterns in the Mesh the knowledge is in the network the knowledge is the network Old: universals – rules – categories New: patterns – patterns – similarities http://www.bbsonline.org/Preprints/OldArchive/bbs.tenenbaum.html
  43. 43. stands for? Or is caused by? Distributed Representation = a pattern of connectivity Hopfield
  44. 45. Where is the PLE?

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