Theories of learning – epistemology of connectivism

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Presentation of major branches of epistemology, placing connectivism into this content, and then describing learning theories in this framework. This becomes a basis for a discussion of the process of learning underlying learning technologies, from which, ultimately, a learning technology value chain is presented.

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  • ACCA, 2012, Drivers of Change in the U.S. http://www.accaglobal.com/content/dam/acca/global/PDF-technical/futures/pol-af-docus.pdf

    Simon L. Dolan, Salvador García, Samantha Diegoli, Alan Auerbach. 2000. Organisational Values as "Attractors of Chaos”: An Emerging Cultural Change to Manage Organisational Complexity. http://www.econ.upf.edu/docs/papers/downloads/485.pdf

    Donald L. Gilstrap. 2005. Strange Attractors and Human Interaction: Leading Complex Organizations through the Use of Metaphors. https://ejournals.library.ualberta.ca/index.php/complicity/article/viewFile/8727/7047
  • ACCA, 2012, Drivers of Change in the U.S. http://www.accaglobal.com/content/dam/acca/global/PDF-technical/futures/pol-af-docus.pdf

    Simon L. Dolan, Salvador García, Samantha Diegoli, Alan Auerbach. 2000. Organisational Values as "Attractors of Chaos”: An Emerging Cultural Change to Manage Organisational Complexity. http://www.econ.upf.edu/docs/papers/downloads/485.pdf

    Donald L. Gilstrap. 2005. Strange Attractors and Human Interaction: Leading Complex Organizations through the Use of Metaphors. https://ejournals.library.ualberta.ca/index.php/complicity/article/viewFile/8727/7047
  • Theories of learning – epistemology of connectivism

    1. 1. Theories of learning – epistemology of connectivism Stephen Downes Beirut, Lebanon November 7, 2016
    2. 2. Ways of seeing the world Experience (Qualitative) Reason (Quantitative)
    3. 3. Basis of Knowledge Experience (Qualitative) Perception Reason (Quantitative) Cognition
    4. 4. A Third Way Experience (Qualitative) Perception Reason (Quantitative) Cognition Interaction (Connective) Recognition
    5. 5. Pedagogical Divisions Experience Arts, drama, music, humanities, culinary, design, religion Reason Language, mathematics, logic, science, technology Interaction Practicum, internship, apprenticeship, fellowship
    6. 6. Literacies Experience Change Progression, cycle, dialectic, growth Semantics Meaning, truth, value, purpose, classification, category Reason Syntax Principles, rules, regularities, similarities, grammar, method Cognition Argument, explanation, definition, description Interaction Use Practice, operation, interrogation, experimentation Context Space, environment, difference, background, culture
    7. 7. A Sense of Progression Inexperienced Experienced Unknowing Knowing Unconnected Connected
    8. 8. A Gap to Fill? Inexperienced Experienced Unknowing facts? Knowing Unconnected Connected Gap?
    9. 9. A Gap to Fill? Inexperienced writing, painting, drawing, acting, traveling, creating, tasting, discerning Experienced Unknowing measuring, counting, calculating, inferring, demonstrating, explaining Knowing Unconnected using, modeling, sharing, discussing, practicing, reflecting, connecting Connected Learning
    10. 10. Causes of Change Drivers Attractors Resistance Inertia Costs Events Crises Inventions Growth Values Goals Desires Needs ‘Tech’ ‘Pedagogy’
    11. 11. Causes of Change in Education Drivers Attractors Resistance Inertia Inexperience Ignorance Disconnection Experience Knowledge Embodiment ‘Tech’ ‘Pedagogy’
    12. 12. A Logic Model of Education Input Learning Effect Benefit
    13. 13. A Logic Model of Education Input Learning Effect Benefit Inexperienced Experienced Unknowing Knowing Unconnected Connected
    14. 14. Learning Theories Input Learning Effect Benefit Behaviorism . (Instructivism) transmission Repetition Cognitivism construction Representation Connectivism interaction Connection
    15. 15. A Map of Learning Technology
    16. 16. A Map of Learning Technology
    17. 17. A Graph of Learning Technology
    18. 18. A Map of Learning Technology Software Development Learning Content Learning Activities Aggregation & Metadata Resource Repositories Communities & Social Media Cloud Applications Learning Environments Simulations & Virtual Reality Learning Analytics Learning Records Competencies & Skills
    19. 19. A Model of Learning Technology Software Development Learning Content Learning Activities Aggregation & Metadata Resource Repositories Communities & Social Media Cloud Applications Learning Environments Simulations & Virtual Reality Learning Analytics Learning Records Competencies & Skills
    20. 20. Learning Technology Value Chain Software Development Learning Content Learning Activities Aggregation & Metadata Resource Repositories Communities & Social Media Cloud Applications Learning Environments Simulations & Virtual Reality Learning Analytics Learning Records Competencies & Skills
    21. 21. Stephen Downes http://www.downes.ca

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