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The Connectivism and Connective Knowledge course


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Overview of the technology employed in the CCK08 course, design considerations, and principles of network knowledge employed. Presented February 18, 2009 to Boeing employees via Elluminate.

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The Connectivism and Connective Knowledge course

  1. 1. The Connectivism and Connective Knowledge course Stephen Downes February 18, 2009
  2. 2. What does personal learning mean for learners?
  3. 3. <ul><li>A world of free learning resources… </li></ul>Don’t like the word ‘free’? Deal with it…
  4. 4. <ul><li>User generated Content </li></ul><ul><ul><li>Personal, opinionated </li></ul></ul>
  5. 5. <ul><li>Connections, connections… </li></ul>
  6. 6. <ul><li>Immersive Learning </li></ul>
  7. 7. <ul><li>New Roles </li></ul><ul><ul><li>For students - as creators of learning </li></ul></ul><ul><ul><li>For teachers - as coaches and mentors </li></ul></ul><ul><ul><li>For the rest of us - as teachers </li></ul></ul>
  8. 8. <ul><li>Learning as a network phenomenon… </li></ul>
  9. 9. <ul><li>Networks of interactions (aggregate, remix, repurpose, feed forward) – syndication </li></ul>An ecology…
  10. 10. <ul><li>The personal learning centre </li></ul> Autonomy
  11. 11. Connectivism & Connective Knowledge
  12. 12. The Best Example… <ul><li>12 week course, readings, activities… </li></ul><ul><li>The course on connectivism is probably the best (early) example of what we mean </li></ul><ul><ul><li>We began with the course itself – what we wanted to cover </li></ul></ul><ul><ul><li>We then added communications tools </li></ul></ul><ul><ul><li>And then the students took over… </li></ul></ul>
  13. 13. Overview… <ul><li>George Siemens and I are ushering roughly 2200 students through a 12 week online course </li></ul><ul><li>Some of these paid tuition and are getting credit, but most of them are attended the ‘open’ course </li></ul>
  14. 14. The Course <ul><li>Offered through the University of Manitoba </li></ul><ul><ul><li>12 weeks long </li></ul></ul><ul><ul><li>credit in Certificate in Adult and Continuing Education and Certificate in Emerging Technologies for Learning </li></ul></ul><ul><ul><li>Explored the concepts of connectivism and connective knowledge </li></ul></ul>
  15. 15. Connectivism <ul><li>“ At its heart, connectivism is the thesis that knowledge is distributed across a network of connections, and therefore that learning consists of the ability to construct and traverse those networks.” </li></ul><ul><ul><li>What Connectivism Is </li></ul></ul><ul><ul><li> </li></ul></ul>
  16. 16. Course Components <ul><li>The Wiki… </li></ul>
  17. 17. Course Components (2) <ul><li>Open Enrollment </li></ul><ul><li>The course was advertised in both of our blogs… </li></ul>
  18. 18. Course Components <ul><li>Readings…. </li></ul>
  19. 19. Course Components (3) <ul><li>The Blog </li></ul>
  20. 20. Course Components <ul><li>Course Moodle Forum </li></ul>
  21. 21. Course Components <ul><li>Pageflakes Site </li></ul>
  22. 22. Course Components <ul><li>Elluminate Discussions (Wednesdays) </li></ul>
  23. 23. Course Components <ul><li>Ustream </li></ul>
  24. 24. Course Components <ul><li>Twitter… </li></ul>
  25. 25. Course Components <ul><li>gRSShopper… </li></ul>
  26. 26. The Main Idea The web of the future isn’t about visiting sites, it’s about connecting resources.
  27. 27. Architecture The application provides mechanisms to input, process, and distribute content.
  28. 28. Login gRSShopper instances are personal sites intended to support single users or small groups (though visitors can sign in).
  29. 29. Subscriptions Visitors have a one-click way to subscribe to site newsletters (or they can sign up for RSS).
  30. 30. Custom Pages Content is organized into pages
  31. 31. Archive Pages auto-archive
  32. 32. Custom Pages Multiple pages can be created; each page can be a newsletter (or not; you decide)
  33. 33. Page Creation Pages are created automatically from a database of content types
  34. 34. Feed Management Content input comes from RSS feeds harvested by gRSShopper
  35. 35. Harvester Harvester captures and analyzes incoming data (by topic, links, etc)
  36. 36. Mapping Incoming content can be mapped to any of a variety of data types
  37. 37. Viewing Harvested Content Harvested contents may easily be scanned in a viewer
  38. 38. Post Editor Work with aggregated content to create new content
  39. 39. Open Source gRSShopper code is available as an open source download
  40. 40. More
  41. 41. Course Components <ul><li>The Daily </li></ul>
  42. 42. Course Components <ul><li>Managing Content </li></ul>
  43. 43. Course Components <ul><li>Feed Harvesting </li></ul>
  44. 44. Course Components <ul><li>OPML… </li></ul>
  45. 45. Course Components <ul><li>Intro… </li></ul>
  46. 46. The Students <ul><li>The Course Map… </li></ul>
  47. 47. The Students <ul><li>The Other Course Map… </li></ul>
  48. 48. The Students <ul><li>Add to the Map - Video </li></ul>
  49. 49. The Students <ul><li>Wordle… 1 </li></ul>
  50. 50. The Students <ul><li>Wordle… 2 </li></ul>
  51. 51. The Students <ul><li>Wordle… 3 </li></ul>
  52. 52. The Students <ul><li>Word of Mouth </li></ul>
  53. 53. The Students <ul><li>Google Groups </li></ul>
  54. 54. The Students <ul><li>Translations… </li></ul>
  55. 55. The Students <ul><li>Dekita… </li></ul>
  56. 56. The Students <ul><li>Second Life… </li></ul><ul><li>Diigo… </li></ul><ul><li> </li></ul><ul><li>WordPress… </li></ul>
  57. 57. Learning Approach <ul><li> </li></ul>
  58. 58. Co-Location <ul><li>Physical spaces will become work and creativity spaces, not presentation spaces. New technology includes: ambient internet, multimedia, robotics, capture tools, more… Eg. MIT Media Lab </li></ul>Coaching Mentoring Interaction Play Creation
  59. 59. Collaboration <ul><li>Online collaboration becoming more immersive, more multimedia. Eg. Second Life, Adobe Connect, Elluminate; capture tools more prevalent. Collaboration more mobile as well – don’t forget recording and capture. </li></ul>Conferencing Meeting Conversation Co-creation Teaming Networks
  60. 60. Interaction <ul><li>Game-based learning becoming widely accepted; games and simulations becoming more realistic; new tools and mod kits to help people program their own environments. Multi-user environments become huge. </li></ul>Games Simulations Training Learning Objects
  61. 61. Information <ul><li>Information becomes free and ubiquitous; easily found via personalized semantic social networks; data becomes embedded into learning resources. </li></ul>Lectures Books Conferences Pages Video
  62. 62. The Principles <ul><li>Diversity </li></ul><ul><li>We want to encourage students to engage in diverse readings, diverse environments, diverse discussions </li></ul>
  63. 63. The Principles <ul><li>2. Autonomy </li></ul><ul><li>We want students to chart their own course, to select their own software, to pursue their own learning </li></ul>
  64. 64. The Principles <ul><li>3. Interaction / Connectedness </li></ul><ul><li>The knowledge in this course emerges as a result of the connections among the students and staff – and is not some ‘content’ shoveled from experts to recipients </li></ul>
  65. 65. The Principles <ul><li>4. Openness </li></ul><ul><li>We don’t draw barriers between ‘in’ and ‘out’ – which means we can accommodate the full engaged, the partially engaged, and the rest – creating strong ties and weak ties </li></ul>
  66. 66. Thanks! <ul><li> </li></ul>