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Interface Design for Learning - ThoughtLeaders Webinar


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Strategies for the visual design of learning Experiences. These slides supported the ThoughtLeaders Webinar interview with Dorian Peters, author of the book Interface Design for Learning published by New Riders (Voices that Matter). The webinar was offered by the eLearning Guild.

Published in: Design

Interface Design for Learning - ThoughtLeaders Webinar

  1. 1. Interface Design for Learning By: Dorian Peters E-Learning Guild - 12 February 2014 Webinar available for free download at:
  2. 2. See also… Interface Design for Learning Design Strategies for Learning Experiences By: Dorian Peters Buy from Amazon: Twitter: @dorian_peters Blog:
  3. 3. Research & Best Practice Education Psychology web Design Interface & User Experience
  4. 4. Share books & research 2/13/2014 ThoughtLeaders Webinar – Dorian Peters
  5. 5. POLL What kind of designer are you? • Instructional/learning designer • graphic/interface/interaction designers? • Both • Other 5
  6. 6. Interface Design Interface Design for Learning Task completion Transformation User goals Learning goals (business goals) Speed satisfaction 14Feb2014 | Dorian Peters (task, activity, class, course, degree, career…) Learning outcomes
  7. 7. Interface Design for Learning     More attention to extraneous cognitive load Design for emotions that support learning Design to support thinking Measure learning outcomes 14Feb2014 | Dorian Peters
  8. 8. “Don’t make me think” [about the interface] Steve Krug “If you find you’re needing to provide instructions, redesign the screen….” if a lot of help is needed, the design is poor.” Lidwell, Holden and Butler, Universal Principles of Design 14Feb2014 | Dorian Peters
  9. 9. “Quiet Design” Sharon Oviatt One of the biggest ways interface design can contribute to better learning is by getting out of the way.  The overuse of color decreases performance on memory/recognition tasks.  Adding interesting but unnecessary material [graphics, words, sounds] can harm learning. Quiet design doesn’t interrupt (pop-ups, sales pitches or tangents) Leverage: chunking, white space and consistency, signifiers all reduce extraneous cognitive load. 14Feb2014 | Dorian Peters
  10. 10. Signifiers online Clues that indicate what can be done    Underlined text looks clickable Buttons should look like buttons Things that look like buttons should act like buttons. 14Feb2014 | Dorian Peters
  11. 11. Simplify visuals  To promote understanding, simplify visuals or make them abstract. “It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.” Antione de Saint Exupery 14Feb2014 | Dorian Peters
  12. 12. Place related visuals together  Don’t separate related text and visuals. 14Feb2014 | Dorian Peters
  13. 13. Place related visuals together ✔ ✔ Correct! The minimalist design allows users to focus on their task. 14Feb2014 | Dorian Peters
  14. 14. Place related visuals together ✔ ✔ Correct! The minimalist design allows users to focus on their task. [This quiz question is from the excellent Stanford HCI course with Scott Klemmer available on Coursera]
  15. 15. Resources eLearning and the Science of Instruction Clark and Mayer Graphics for Learning: Proven Guidelines for Planning, Designing, and Evaluating Visuals in Training Materials Clark and Lyons
  16. 16. Layers of IDL Source: Interface Design for Learning: Design Strategies for Learning Experiences by Dorian Peters, Published by New Riders 2014
  17. 17. Social Learning Interface design can foster:  Learner participation  Social presence  A sense of community 14Feb2014 | Dorian Peters
  18. 18. Participation   Look and Feel can help establish boundaries & expectations Design cues (like badges and stats) motivate participation Source: “Using interface cues in online health community boards to change impressions and encourage user contribution” Hyang-Sook Kim, S. Shyam Sundar (2011) Proceedings of the 2011 annual conference on Human factors in computing systems - CHI '11
  19. 19. Social presence = better learning   People learn better when they perceive social presence. Eg. Text written in first person conversational tone leads to better learning. 14Feb2014 | Dorian Peters
  20. 20. Social presence = better learning
  21. 21. Social presence = better learning From the Reading Eggs learning program -
  22. 22. Motivation & Engagement Aesthetics-Usability Effect   Interfaces that are more attractive are easier to use Emotions and problem-solving 14Feb2014 | Dorian Peters
  23. 23. Supporting engagement Employ strategies for directing visual attention eg. visual hierarchies, accent colors, simplified visuals, etc. Convey relevance eg. Using graphics to contextualize (“make personal”) topic Stimulate creativity Providing the right level of challenge and support eg. Scaffolding, tool-tips. Books: Connie Malamed – Visual Language for Designers Colin Ware – Visual Thinking for Designers 14Feb2014 | Dorian Peters
  24. 24. Motivation Intrinsic I enjoy this task for its own sake Extrinisic I’m doing this because I’ll get something separate in return Keys to good motivation are… Ryan & Deci: Autonomy, competence, connectedness Daniel Pink: Autonomy, mastery and purpose 14Feb2014 | Dorian Peters
  25. 25. Keys to Motivation Autonomy Mastery Connectedness Purpose 14Feb2014 | Dorian Peters
  26. 26. Good Motivation 1. Intrinsic to the task (eg. I write because I love it) OR 1. Intrinsic to being human (eg. I write because it connects me with others, increases my sense of mastery or contributes to a higher purpose.) 14Feb2014 | Dorian Peters
  27. 27. Interface Design & Motivation    Leverage aesthetics and aesthetic cues to appeal to the key motivators for the topic Reward progress not talent (mastery) We can set a positive mood for creative thinking 14Feb2014 | Dorian Peters
  28. 28. POLL How do you learn? If I said: go learn how to fold an origami fox in 10 minutes, what would you do next?      Look for a book on origami Search for a video on how to fold a fox Look for instructions on the web Call a friend other
  29. 29. Multimedia  Tailor to learning content and goals Use animations to teach physical procedures and still images to teach processes.   Avoid irrelevant video, audio, stories. Use it when it provides something that medium can uniquely provide
  30. 30. 14Feb2014 | Dorian Peters
  31. 31. Games “That’s what games are, in the end. Teachers. Fun is just another word for learning.” “When a game stops teaching us, we feel bored. Boredom is the brain casting about for new information.” Ralph Koster, A Theory of Fun for Game Design 14Feb2014 | Dorian Peters
  32. 32. Games    Support Transfer - retain contextual cues in the visual environment Align game goals with learning goals Drive interest with intrinsic, and/or good extrinsic motivation. (autonomy, mastery, connectedness, purpose) University of Arizona - MineSAFE Numbers League Kratt’s Creatures – Creature Power
  33. 33. Evaluating IDL Heuristics, standards, best practice     Usability Interaction Design Information Architecture Visual/Graphic Design 14Feb2014 | Dorian Peters
  34. 34. Nielsen’s 10 User Interface Design Heuristics 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. Visibility of system status Match between system and the real world User control and freedom Consistency and standards Error prevention Recognition rather than recall Flexibility and efficiency of use Aesthetic and minimalist design Help users recognize, diagnose, and recover from errors Help and documentation Source: 14Feb2014 | Dorian Peters
  35. 35. 11 Heuristics for the design of Learning Interfaces 1. Relevance of media and reduction of extraneous load 2. Learner Control and Freedom 3. Support for learning objective(s) 4. Alignment with specific learner needs 5. Appropriateness of look and feel 6. Support for the cognitive aspects of learning 7. Support for the affective aspects of learning 8. Media and tools appropriateness 9. Accessibility 10. Usability 11. Feedback and responsiveness Source: Interface Design for Learning: Design Strategies for Learning Experiences by Dorian Peters, Published by New Riders 2014
  36. 36. Learnability - Prezi Show progress Include a purpose biophilia Make it look easy 14Feb2014 | Dorian Peters Be forgiving
  37. 37. Inspiration
  38. 38. Inspiration
  39. 39. Inspiration: TME Audience characteristics • culturally diverse (representing 50+ languages), • totally unfamiliar with technology • mostly illiterate, • extremely poor • training requirements are on topics like human trafficking, aids prevention and cholera. How's that for a spec? 14Feb2014 | Dorian Peters
  40. 40. Inspiration Thare Machi Education Education saves lives
  41. 41. Inspiration Half the Sky Turning oppression into opportunity