Presented by Andrew Hately, CTO - Cloud Architecture, IBM and Scott Porter, Sr. Developer, Electronic Arts
Learn how Docker can be used to achieve near bare-metal performance and a scale-out architecture that enables game backends to scale and stay responsive during load spikes. Game popularity can change with every feature and content pack release, and IBM and Electronic Arts have transitioned a mobile game engine to leverage Docker to enable rapid rollouts while handling more game users. In this session you'll learn design tips from the development of this next-gen gaming platform in an industry where user loyalty and performance are everything. Docker packaging of the game services is enabling a transition to a more flexible, micro-service based architecture, and this session will discuss the development lessons learned during that transition as well as the transition to using Docker in production.