Enterprise mobility in the Cloud vs On-Prem

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  • Start as disconnected … DEV: One to one developmentIT MGR: Security as a fortressLoB: Rigid points of access….
  • Start as disconnected … DEV: One to one developmentIT MGR: Security as a fortressLoB: Rigid points of access….
  • Start as disconnected … DEV: One to one developmentIT MGR: Security as a fortressLoB: Rigid points of access….
  • DON’T MISS THE BOAT!!!
  • C-Level pressure and “Consumerization of IT” are driving both agency and corporate CIOs to actBYOD can increase expenses if no governance / expense managementRapid pace of change in innovation – ability for IT organizations to ‘certify’ new devices like smartphones and tablets to access the network. New devices are coming out approximately every 6 months – it takes the gov’t over 1-year to certify. They are working to reduce this timeNeed to support multiple platforms, operating systems, and devices are straining IT operations and flooding service desksAn exponentially growing and fragmented number of technology vendorsAdopting BYOD in way that is both secure and respects privacyovercoming cultural challenges to a more mobile work environment (e.g. no permanent offices or “hoteling”)Innovative technologies are driving new operating models requiring change to traditional organizational roles and responsibilities (e.g. Marketing and IT). Lines between IT and Business are starting to blur – business leaders are more involved in mobile and cloud decision making
  • Reduced Capital Expenditures: In traditional computing models, creating your own system involves a huge capital outlay in software and hardware Agility: ability to quickly design, build, configure and deploy business applications. Save the cost of investing in Beta and new versions of software releases, and the time it takes to acquire and install these upgrades. Instead, cloud service providers complete these upgrades Metered billing: Pay only for the resources you use. In cloud computing, the cloud service provider covers the cost of software and hardware, and of the human resources required to create and maintain the systems. This means that you can simply log on and pay for the resources you requireElasticity – Ability to scale to meet application demand spikes. In a tradition model, the system needs to be designed for peak loads, which means that the resources you purchase could be underutilized a large part of the time Green IT – Sharing of computer resources mean you no longer require data centers that consume lost of power
  • Enterprise mobility in the Cloud vs On-Prem

    1. 1. Enterprise Mobility in the Cloud Dipesh Mukerji Sr. Director Product Strategy & Marketing
    2. 2. 66% <3yrs Tablet shipments surpassed notebook and PC shipments in within three years of introduction. Mary Meeker, Internet Trend 2013 of employees use at least two devices for work. Forrsights Workforce Employee Survey, Q1 2012 20% of all internet traffic in 2013 will be mobile. Mary Meeker, Internet Trend 2013 4:1 150 68% Mobile app development projects will out number PC development projects 4:1 in the next 3 years. Gartner August 2013 mobile users reach for phone 150 times per day. Mary Meeker, Internet Trend 2013 of US/EMEA employees choose their own tablet and smart phone for work. Forrsights Workforce Employee Survey, Q1 2012
    3. 3. Update Connect Interact Enable Today, the rapid pace of change is driving new behaviors and increasing our expectations of our employers and those companies we do business with. Update Connect Interact Enable
    4. 4. Mobility Revolution
    5. 5. Our World Today 11:00 AM – iPad 1:00 PM – Desktop While visiting customer, inputs new data on iPad Completes review, approval inside corporate firewall pre PC mouse interface app 3:00 PM – Tablet 9:00 AM – Mobile Web Outside firewall at work, quickly accesses app via Mobile Web Requests new services on Windows 8 tablet - touch device inside the office 8:00 AM – Blackberry 6:00 PM – Android User wakes up and checks a notification on Blackberry device. Reviews and approves changes at home via Android phone. Consistent view and experience in every interaction
    6. 6. Social & Collaboration Experience First Insight & Analytics AGILITY CONTROL Core Line of Business Security / Governance Consolidation
    7. 7. Social & Collaboration Experience First Insight & Analytics AGILITY Next-Gen Experience Platform CONTROL Core Line of Business Security / Governance Consolidation
    8. 8. “ LINE OF BUSINESS I want to access our data anywhere and everywhere.” “ I want to develop for multi-channel, but it’s hard and expensive.” DEVELOPERS “ I need an easier way to manage all this new stuff…” IT SECURITY
    9. 9. Apps have rigid and fixed points of interaction Apps are designed mobile-last Brute force app management Channel specific development is costly and isolated MDM, MAM, MC M are siloed solutions from different vendors Messy dev lifecycles
    10. 10. User-First Experiences Multi-Channel SaaS Apps Next-Gen Experience Platform Multi-channel Application Development Edge-optimized Management & Security
    11. 11. Will the Enterprise keep up with the market? • Consumer consumption will drive enterprise adoption of new channels • Security/Accessibility capabilities will be at a premium in determining enterprise adoption • Easy and fast development platforms, tools and communities will drive growth • Must seamlessly integrate with existing products • Must have the best yet different user experience = MUST BE ON THE CLOUD!
    12. 12. Why Cloud? • 10 year cycle of market refresh from a web-centric to a mobile-centric environment • Rapid market adoption SaaS and cloud solutions • Convergence of cloud & mobile (Kony, New Relic, Appcelerator, PhoneGap, and Sencha) • Need anytime anywhere access • Reduce operational costs • Availability, Scalability, Reliability, Flexibility
    13. 13. There are 3 basic Cloud Service Models - SaaS SaaS App1 App2 App3 PaaS Integration and Middleware IaaS Infrastructure (Hardware, Network, Storage) Software as service. Software, applications, and data are hosted in “the cloud’ by a 3rd party. Typically access via a web browser.
    14. 14. There are 3 basic Cloud Service Models - PaaS SaaS App1 App2 App3 PaaS Integration and Middleware IaaS Infrastructure (Hardware, Network, Storage) Platform as service. A service that allows you to build, deploy, and host applications in “the cloud’ by a 3rd party.
    15. 15. There are 3 basic Cloud Service Models - IaaS SaaS App1 App2 App3 PaaS Integration and Middleware IaaS Infrastructure (Hardware, Network, Storage) Infrastructure as service. A service that allows you to utilize IT hardware, network, and/or storage in “the cloud’ by a 3rd party.
    16. 16. Application Delivery System
    17. 17. Mobile Components Wrappers / Containers Secure Containers HTML5 Frameworks Web Services X-platform IDEs Middleware Integration Adapters In-app Analytics API Management Event Tracking mBaaS MAM / MDM BUILD MANAGE
    18. 18. Cloud Vs. On-Prem • Rapid development cycles • Low barrier - try before you buy • Lower TCO • Large customer base / Developer Community • • • • High in Capital Expense Slow product releases Long Proof-of-Concepts Slower time-to-market
    19. 19. …but there are challenges & barriers with Mobile & Cloud Top Mobile Barriers Executives Top Mobile Barriers––Executives Corporate IT leaders are struggling with: Culture 35% 30% 27% 0% 50% 100% Mobile Work Exchange Survey May 2013 Top Cloud Barriers – IT Leaders Top Cloud Barriers– IT Leaders 46% 32% 25% Security Performance Integration CDW 2013 State of the Cloud Report Mobile network communication Budgets / BYOD hidden costs • Lack of corporate policies • Cultural adoption & training • Technical Service performance • 42% C-Level pressure to act now • Policies Technology & enterprise backend integration • 60% Security of proprietary data and systems • 73% Budgets Leadership • • Security Rapid pace of technology change • Large & growing # of vendors • Regulatory & mandate compliance • Supporting multiple OS / Platforms • Changes to organizational R&R
    20. 20. Various benefits are driving adoption of Mobile & Cloud Messaging / Notifications Synchronization / Reconciliation Device Detection Service Integration Reporting and Analytics Enterprise Integration Business Apps Data / Back End
    21. 21. MOBILE MIDDLEWARE mBaaS / PaaS Enterprise Grade Cheap Stable Easy Expensive Limited Difficult Unstable PROS CONS
    22. 22. MOBILE MIDDLEWARE PROS CONS • Single vendor, with flexibility to add components, 3rd party services • Experienced & knowledgeable professional Services teams • B2E experience, focus • Specific LOB and industry vertical experience, focus • Enterprise pricing model • • • • Vendor “lock in” Fewer 3rd party add-in choices Start-up effort much higher Price can be much higher, initially mBaaS / PaaS • • • • Easy & free to get started Very developer friendly Very inexpensive for enterprise apps Lots of online resources (docs, APIs, code samples, dev communities) • Possible to get “best-of-breed” for every piece of the stack • Quick access to newest technology • Most offerings severely limited in functionality (e.g., basic web services or JSON-only integration, provide only simple relational structures, etc.) • Multiple vendors required to piece together a complete solution • Most vendors are small, unproven; consolidation imminent • Limited support, no services
    23. 23. Why Enterprise Mobility in the Cloud? SPEED COST APPS CONTROL • Client side • Reusable packaged services • Hardware • Software • UI / UX • mBaaS • Management • Monitoring / Analytics

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